Character name: Siegebreaker Classes: 12 Artificer, 6 Fighter, 2 Barbarian Race: Warforged Alignment: Neutral Start Tome Final Str: 16 0 31 HP: 460 AC: 65 Dex: 14 0 14 PRR: 61 Con: 18 0 24 MRR: 49 +Healing Amp: 95 Int: 14 0 14 Dodge: 7/25 -Healing Amp: 0 Wis: 6 0 6 Fort: 46% Repair Amp: 50 Cha: 6 0 6 SR: 0 BAB: 17 DR: 3% 2\Adamantine Immunities: Sleep, Energy Drain, Nausea, Sickness, Exhaustion, Paralysis, Magic Missiles Class and Feat Selection ------------------------------------------------------------------------------------------ Level Class Feats 1 Artificer(1) Standard: Adamantine Body (retrain to Dodge before leveling to 11) 2 Artificer(2) 3 Artificer(3) Standard: Power Attack 4 Fighter(1) Fighter Bonus: Cleave Strength: +1 Level up 5 Fighter(2) Fighter Bonus: Great Cleave 6 Fighter(3) Standard: Two Handed Fighting 7 Artificer(4) Artificer Bonus: Exotic Weapon Proficiency: Bastard Sword 8 Artificer(5) Strength: +1 Level up 9 Artificer(6) Standard: Improved Two Handed Fighting 10 Artificer(7) 11 Artificer(8) Artificer Bonus: Adamantine Body 12 Fighter(4) Standard: Mobility Fighter Bonus: Spring Attack Strength: +1 Level up 13 Fighter(5) 14 Fighter(6) Fighter Bonus: Improved Critical: Slashing Weapons 15 Artificer(9) Standard: Quicken Spell (retrain to Heavy Armor Combatant before leveling to 20) 16 Artificer(10) Strength: +1 Level up 17 Artificer(11) 18 Barbarian(1) Standard: Greater Two Handed Fighting 19 Barbarian(2) 20 Artificer(12) Artificer Bonus: Quicken Spell Strength: +1 Level up Skills ----------------------------------------------------------------------------------- Skill Points 24 6 6 4 4 4 6 6 6 6 6 4 4 4 6 6 6 6 6 6 Total ----------------------------------------------------------------------------------- Disable Device 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 Open Lock 4 1 1 3 3 1 1 14.0 Repair 4 1 1 6.0 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 Spot 4 1 1 4 1 1 1 1 4 1 1 1 1 1 23.0 Use Magic Device 4 1 1 2 2 3 3 3 19.0 ----------------------------------------------------------------------------------- Enhancements: 80 APs ----------------------------------------------------------------------------------- Kensei - Points spent: 33 1 Core (1) Kensei Focus: Kensei Focus: Heavy Blades 2 Tier1 (2) Weapon Group Specialization I: Kensei Focus: Heavy Blades 3 Tier1 (2) Exotic Weapon Mastery 4 Tier1 (1) Action Boost: Haste Boost 5 Tier1 (1) Action Boost: Haste Boost 6 Tier1 (1) Action Boost: Haste Boost 7 Core (1) Spiritual Bond 8 Tier2 (1) Ascetic Training: Conditioning 9 Core (1) Strike With No Thought 10 Tier2 (1) Ascetic Training: Conditioning 11 Tier2 (1) Ascetic Training: Conditioning 12 Tier3 (1) Shattering Strike: Shattering Strike 13 Tier3 (1) Shattering Strike: Shattering Strike 14 Tier3 (1) Shattering Strike: Shattering Strike 15 Tier1 (2) Extra Action Boost 16 Tier3 (2) Ability I: +1 Strength 17 Tier4 (1) Liquid Courage 18 Tier4 (2) Strike at the Heart 19 Tier4 (2) Opportunity Attack 20 Tier4 (2) Ability II: +1 Strength 21 Tier1 (1) Reed In The Wind 22 Tier1 (1) Reed In The Wind 23 Tier1 (1) Reed In The Wind 24 Tier5 (1) Keen Edge 25 Tier5 (1) Deadly Strike: Deadly Strike 26 Tier5 (1) One With The Blade ----------------------------------------------------------------------------------- Renegade Mastermaker - Points spent: 29 1 Core (1) Renegade Defender 2 Tier1 (1) Easily Fixed 3 Tier1 (1) Supporting Construction 4 Tier1 (1) Supporting Construction 5 Tier1 (1) Supporting Construction 6 Core (1) Alchemical Shield 7 Tier2 (1) Armor Mastery 8 Tier2 (1) Armor Mastery 9 Tier2 (1) Armor Mastery 10 Tier2 (1) Kinetic Discharge 11 Tier2 (1) Kinetic Discharge 12 Tier2 (1) Kinetic Discharge 13 Core (1) Curative Admixture: Cure Serious Wounds 14 Tier3 (1) Reinforced Armor 15 Tier3 (1) Reinforced Armor 16 Tier3 (1) Reinforced Armor 17 Tier3 (1) Shielding Construct 18 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws 19 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws 20 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Saving Throws 21 Core (1) Constructive Conduit 22 Tier4 (1) Embed Component 23 Tier4 (1) Embed Component 24 Tier4 (1) Embed Component 25 Tier4 (2) Reconstruct 26 Tier4 (2) Reconstruct 27 Tier4 (1) Warding Construct ----------------------------------------------------------------------------------- Stalwart Defender - Points spent: 14 1 Core (1) Toughness 2 Tier1 (1) Improved Stalwart Defense I: Durable Defense 3 Tier1 (1) Improved Stalwart Defense I: Durable Defense 4 Tier1 (1) Improved Stalwart Defense I: Durable Defense 5 Tier1 (1) Defense Boost 6 Core (1) Stalwart Defense 7 Tier1 (1) Defense Boost 8 Tier1 (1) Defense Boost 9 Tier2 (1) Improved Stalwart Defense II: Resilient Defense 10 Tier2 (1) Improved Stalwart Defense II: Resilient Defense 11 Tier3 (1) Greater Stalwart Defense I: Strong Defense 12 Tier3 (1) Greater Stalwart Defense I: Strong Defense 13 Tier3 (1) Greater Stalwart Defense I: Strong Defense 14 Tier2 (1) Improved Stalwart Defense II: Resilient Defense ----------------------------------------------------------------------------------- Occult Slayer - Points spent: 4 1 Core (1) Weapon Bond 2 Tier1 (1) Parrying Bond 3 Tier1 (1) Parrying Bond 4 Tier1 (1) Parrying Bond -----------------------------------------------------------------------------------