The Bible has some pretty specific things to say about killin'
...it is, however, somewhat fuzzier on the subject of
kneecaps
.
Baseline Information
Race
Human
Class
Monk 2 / Cleric 18
Alignment
Lawful Good
Abilities
Str: 14
Dex: 8
Con: 14
Int: 12
Wis: 16
Cha: 14
Hit Points
38
252
Spell Points
0
1091
Leveling Breakdown
Level 1 (Monk)
Balance (+4)
Concentration (+4)
Swim (+2)
Tumble (+1)
Jump (+1)
*Heal (+2)
*Spellcraft (+2)
*Use Magic Device (+2)
Power Attack
Cleave
Toughness
Henshin Mystic - Riddle of Fire
Henshin Mystic - Staff Training
Level 2 (Cleric)
Concentration (+1)
Heal (+2)
Spellcraft (+1)
Favored by the Silver Flame
Henshin Mystic - Way of the Patient Tortoise
Warpriest - Smite Foe
Warpriest - Divine Might I
Warpriest - Divine Might II
Level 3 (Monk)
Concentration (+1)
*Heal (+1)
*Spellcraft (+1)
*Use Magic Device (+0.5)
Empower Healing Spell
Improved Sunder
Henshin Mystic - Quick Strike I
Henshin Mystic - Quick Strike II
Level 4 (Cleric)
Strength
Concentration (+1)
Heal (+2)
Spellcraft (+1)
Henshin Mystic - Quick Strike III
Warpriest - Divine Might III
Level 5 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+2)
Warpriest - Resilience of Battle I
Warpriest - Sacred Touch I
Warpriest - Smite Weakness
Level 6 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+2)
Extend Spell
Warpriest - Wall of Steel I
Warpriest - Wall of Steel II
Warpriest - Charisma I
Level 7 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Warpriest - Wall of Steel III
Warpriest - Inflame I
Warpriest - Inflame II
Warpriest - Inflame III
Level 8 (Cleric)
Dexterity
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Warpriest - Sanctuary
Warpriest - Inflame (Saving Throws) I
Warpriest - Inflame (Saving Throws) II
Warpriest - Inflame (Saving Throws) III
Level 9 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Great Cleave
Warpriest - Ameliorating Strike
Warpriest - Charisma 2
Level 10 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Human Versatility: Damage Boost
Henshin Mystic: Staff Training
Level 11 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Warpriest - Sacred Touch II
Warpriest - Sacred Touch III
Level 12 (Cleric)
Strength
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Maximize Spell
Radiant Servant - Healing Domain
Radiant Servant - Extra Turning I
Radiant Servant - Divine Cleansing I
Shintao - Bastion of Purity I
Level 13 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Radiant Servant - Extra Turning II
Radiant Servant - Improved Turning I
Radiant Servant - Divine Healing I
Level 14 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Radiant Servant - Divine Healing II
Radiant Servant - Divine Healing III
Level 15 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Improved Critical (Bludgeoning)
Radiant Servant - Unyielding Sovereignity
Radiant Servant - Charisma I
Level 16 (Cleric)
Strength
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Radiant Servant - Pacifism
Radiant Servant - Positive Energy Burst
Radiant Servant - Extra Turning III
Level 17 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Radiant Servant - Improved Empower Healing
Radiant Servant - Bliss I
Radiant Servant - Bliss II
Level 18 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Adept of Forms
Radiant Servant - Endless Turning I
Radiant Servant - Charisma II
Level 19 (Cleric)
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Radiant Servant - Bliss III
Radiant Servant - Positive Energy Aura
Level 20 (Cleric)
Strength
Concentration (+1)
Heal (+1)
Spellcraft (+1)
Use Magic Device (+0.5)
Warpriest - War Domain (Blur)
Warpriest - War Domain (Haste)
Radiant Servant - Positive Energy Shield
Shintao - Reed in the Wind