Level 20 Lawful Good Human Male (20 Cleric)
- Hit Points: 262
- Spell Points: 1428
- BAB: 15\15\20\25\25
- Fortitude: 14
- Reflex: 5
- Will: 19
Strength |
14 |
14 |
14 |
Dexterity |
8 |
8 |
8 |
Constitution |
14 |
14 |
14 |
Intelligence |
12 |
12 |
12 |
Wisdom |
16 |
21 |
25 |
Charisma |
14 |
14 |
16 |
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Extra Turning I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Improved Heal I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Healing I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness I
Enhancement: Improved Heal II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extra Turning
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Divine Healing II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Wand and Scroll Mastery II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Unyielding Sovereignty
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Charisma II
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Divine Healing III
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Enhancement: Cleric Wisdom III
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Wand and Scroll Mastery III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Divine Cleansing II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Divine Intervention
Enhancement: Human Improved Recovery I
Enhancement: Cleric Smiting I