{
	"monsterFluff": [
		{
			"name": "Awakened Zurkhwood",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"This creature is an ordinary zurkhwood mushroom (see \"Fungi of the Underdark\" in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting the {@spell awaken} spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual.",
										"An awakened zurkhwood has the same statistics as an awakened tree (see appendix A of the Monster Manual), with the following modifications:",
										{
											"type": "list",
											"items": [
												"The awakened zurkhwood has {@sense darkvision} out to a range of 120 feet.",
												"If the awakened zurkhwood was created by a myconid sovereign, it can't speak.",
												"The awakened zurkhwood's False Appearance feature allows it to be mistaken for a normal zurkhwood mushroom (instead of a tree)."
											]
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Droki",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"name": "Roleplaying Droki",
									"entries": [
										"Droki hates everyone in general and surfacers in particular. He gnashes his teeth if he has to address the characters, taking every opportunity to be insulting and misleading. If the characters look through his satchel while he's still conscious, he throws an epic tantrum and becomes intractable until knocked {@condition unconscious}.",
										"Droki is also obsessed with things happening where and when they should. If he is captured before he runs his errands in the Whorlstone Tunnels, he constantly complains about the characters altering fate by delaying him, and a good tactic to pressure him is to threaten to hold him indefinitely. He prefers to escape than to fight, except if the characters take his satchel."
									]
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/OotA/Droki.jpg"
					}
				}
			]
		},
		{
			"name": "Duergar Darkhaft",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms.",
										"Most duergar (including females) are bald and have ashen gray skin. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor.",
										{
											"name": "Slaves to Slavers",
											"type": "entries",
											"entries": [
												"The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry.Duergar make war against their dwarven kin and all other subterranean races. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency."
											]
										},
										{
											"name": "Tough as Stone",
											"type": "entries",
											"entries": [
												"Like dwarves, duergar have strong constitutions. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells.Born of Darkness. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. If it faces a foe it can't fight, or when spying on creatures approaching its territory, it can just as easily become {@condition invisible} to slip away into the darkness. Eons spent in the Underdark also sharpened their {@sense darkvision}, allowing them to see twice as far as other dwarves. This keen eyesight comes at a cost, however, as a duergar's vision is compromised by sunlight."
											]
										},
										{
											"name": "Infernal Master",
											"type": "entries",
											"entries": [
												"Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Duergar Darkhaft",
									"entries": [
										"The darkhafts are the members of the Deepking's secret corps of psionic agents."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Duergar Keeper of the Flame",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms.",
										"Most duergar (including females) are bald and have ashen gray skin. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor.",
										{
											"name": "Slaves to Slavers",
											"type": "entries",
											"entries": [
												"The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry.Duergar make war against their dwarven kin and all other subterranean races. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency."
											]
										},
										{
											"name": "Tough as Stone",
											"type": "entries",
											"entries": [
												"Like dwarves, duergar have strong constitutions. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells.Born of Darkness. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. If it faces a foe it can't fight, or when spying on creatures approaching its territory, it can just as easily become {@condition invisible} to slip away into the darkness. Eons spent in the Underdark also sharpened their {@sense darkvision}, allowing them to see twice as far as other dwarves. This keen eyesight comes at a cost, however, as a duergar's vision is compromised by sunlight."
											]
										},
										{
											"name": "Infernal Master",
											"type": "entries",
											"entries": [
												"Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Duergar Keeper of the Flame",
									"entries": [
										"The Keepers of the Flame is a well-respected order of psionic clerics that serves the red dragon Themberchaud in Gracklstugh, and whose members are advisors to the Deepking.",
										"The duergar Keeper of the Flame uses the same statistics as the duergar in the Monster Manual, except that its challenge rating is 2 (450 XP) and it has the following additional features.",
										{
											"name": "Innate Spellcasting (Psionics)",
											"type": "entries",
											"entries": [
												"The Keeper of the Flame's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:",
												"At will: friends, message",
												"3/day: command"
											]
										},
										{
											"name": "Spellcasting",
											"type": "entries",
											"entries": [
												"The Keeper of the Flame is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Keeper of the Flame has the following cleric spells prepared:",
												"Cantrips (at will): guidance, mending, sacred flame",
												"1st level (4 slots): bane, inflict wounds, shield of faith",
												"2nd level (2 slots): enhance ability, spiritual weapon"
											]
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Ixitxachitl",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their \"wings\" and black eyes gleaming with sinister intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname \"demon rays.\" They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them.",
										{
											"name": "Struggle for Survival",
											"entries": [
												" Ixitxachitl emerge from eggs as tiny creatures little more than a hand span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed on the life force of other creatures."
											],
											"type": "entries"
										},
										{
											"name": "All Consuming",
											"type": "entries",
											"entries": [
												"Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim feeding grounds and territory."
											]
										},
										{
											"name": "Demon Worshipers",
											"type": "entries",
											"entries": [
												"The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry with the merrow over which of them are the greatest and most favored servants of the Prince of Demons."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Variant: Ixitxachitl Cleric",
									"entries": [
										"Some ixitxachitl and vampiric ixitxachitl are able to cast divine spells. Such a creature gains the following feature.",
										{
											"name": "Spellcasting",
											"type": "entries",
											"entries": [
												"The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:",
												"Cantrips (at will): guidance, thaumaturgy",
												"1st Level (4 slots): charm person, create or destroy water",
												"2nd Level (3 slots): hold person, silence",
												"3rd Level (2 slots): dispel magic, tongues"
											]
										}
									]
								}
							]
						}
					]
				}
			],
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/OotA/Ixitxachitl.png"
					}
				}
			]
		},
		{
			"name": "Ixitxachitl Cleric",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their \"wings\" and black eyes gleaming with sinister intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname \"demon rays.\" They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them.",
										{
											"name": "Struggle for Survival",
											"entries": [
												" Ixitxachitl emerge from eggs as tiny creatures little more than a hand span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed on the life force of other creatures."
											],
											"type": "entries"
										},
										{
											"name": "All Consuming",
											"type": "entries",
											"entries": [
												"Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim feeding grounds and territory."
											]
										},
										{
											"name": "Demon Worshipers",
											"type": "entries",
											"entries": [
												"The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry with the merrow over which of them are the greatest and most favored servants of the Prince of Demons."
											]
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "The Pudding King",
			"source": "OotA",
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/OotA/The Pudding King.jpg"
					}
				}
			]
		},
		{
			"name": "Troglodyte Champion of Laogzed",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								"The Monster Manual provides statistics for the typical troglodyte. Once in a while, a troglodyte tribe produces an unusually smart and strong specimen that can spew acid-what many troglodytes consider blessings from Laogzed, their demonic god. These hulking troglodyte champions make excellent chieftains."
							]
						}
					]
				}
			]
		},
		{
			"name": "Vampiric Ixitxachitl",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their \"wings\" and black eyes gleaming with sinister intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname \"demon rays.\" They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them.",
										{
											"name": "Struggle for Survival",
											"entries": [
												" Ixitxachitl emerge from eggs as tiny creatures little more than a hand span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed on the life force of other creatures."
											],
											"type": "entries"
										},
										{
											"name": "All Consuming",
											"type": "entries",
											"entries": [
												"Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim feeding grounds and territory."
											]
										},
										{
											"name": "Demon Worshipers",
											"type": "entries",
											"entries": [
												"The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry with the merrow over which of them are the greatest and most favored servants of the Prince of Demons."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Variant: Ixitxachitl Cleric",
									"entries": [
										"Some ixitxachitl and vampiric ixitxachitl are able to cast divine spells. Such a creature gains the following feature.",
										{
											"name": "Spellcasting",
											"type": "entries",
											"entries": [
												"The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:",
												"Cantrips (at will): guidance, thaumaturgy",
												"1st Level (4 slots): charm person, create or destroy water",
												"2nd Level (3 slots): hold person, silence",
												"3rd Level (2 slots): dispel magic, tongues"
											]
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Vampiric Ixitxachitl Cleric",
			"source": "OotA",
			"entries": [
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"entries": [
								{
									"type": "entries",
									"entries": [
										"Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their \"wings\" and black eyes gleaming with sinister intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname \"demon rays.\" They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them.",
										{
											"name": "Struggle for Survival",
											"entries": [
												" Ixitxachitl emerge from eggs as tiny creatures little more than a hand span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed on the life force of other creatures."
											],
											"type": "entries"
										},
										{
											"name": "All Consuming",
											"type": "entries",
											"entries": [
												"Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim feeding grounds and territory."
											]
										},
										{
											"name": "Demon Worshipers",
											"type": "entries",
											"entries": [
												"The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry with the merrow over which of them are the greatest and most favored servants of the Prince of Demons."
											]
										}
									]
								},
								{
									"type": "entries",
									"name": "Variant: Ixitxachitl Cleric",
									"entries": [
										"Some ixitxachitl and vampiric ixitxachitl are able to cast divine spells. Such a creature gains the following feature.",
										{
											"name": "Spellcasting",
											"type": "entries",
											"entries": [
												"The ixitxachitl is a 5th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell attacks). The ixitxachitl has the following cleric spells prepared:",
												"Cantrips (at will): guidance, thaumaturgy",
												"1st Level (4 slots): charm person, create or destroy water",
												"2nd Level (3 slots): hold person, silence",
												"3rd Level (2 slots): dispel magic, tongues"
											]
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Yestabrod",
			"source": "OotA",
			"images": [
				{
					"type": "image",
					"href": {
						"type": "internal",
						"path": "bestiary/OotA/Yestabrod.jpg"
					}
				}
			]
		}
	]
}
