{
	"monster": [
		{
			"name": "Ancient Companion",
			"source": "UA2021MagesOfStrixhaven",
			"page": 3,
			"size": "M",
			"type": "construct",
			"alignment": [
				"A"
			],
			"ac": [
				{
					"special": "14 (natural armor) + 2 (Warrior only)"
				}
			],
			"hp": {
				"special": "5 + 5 times your level in this class (the companion has a number of Hit Dice [d8s] equal to your level in this class)"
			},
			"speed": {
				"walk": 30
			},
			"str": 14,
			"dex": 9,
			"con": 15,
			"int": 14,
			"wis": 14,
			"cha": 11,
			"save": {
				"con": "+2 + PB",
				"int": "+2 + PB",
				"wis": "+2 + PB"
			},
			"skill": {
				"history": "+2 + PB",
				"perception": "+ 2 + (PB × 2)"
			},
			"passive": "12 + (PB × 2)",
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"charmed",
				"exhaustion"
			],
			"languages": [
				"speaks and understands the languages you speak"
			],
			"pbNote": "equals your bonus",
			"trait": [
				{
					"name": "Ancient Fortitude",
					"entries": [
						"If damage reduces the companion to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the companion drops to 1 hit point instead."
					]
				},
				{
					"name": "Sage's Counsel (Sage Only)",
					"entries": [
						"While within 15 feet of the companion, you and your allies gain a +2 bonus to Intelligence and Wisdom checks."
					]
				}
			],
			"action": [
				{
					"name": "Spirit Strike",
					"entries": [
						"{@atk mw} your spell attack modifier to hit, reach 5 ft., one target you can see. {@h}{@damage 1d8 + 2 + PB} force damage."
					]
				},
				{
					"name": "Healer's Light (Healer Only)",
					"entries": [
						"The companion chooses a creature it can see within 15 feet of itself and flares with invigorating light. The creature gains {@dice 1d8 + PB} temporary hit points."
					]
				}
			],
			"reaction": [
				{
					"name": "Warrior's Protection (Warrior Only)",
					"entries": [
						"When a creature within 5 feet of the companion makes a Strength or Dexterity saving throw, the companion imposes itself between the creature and the danger. The creature can roll a {@dice d4} and add the number rolled to the saving throw."
					]
				}
			],
			"miscTags": [
				"MW"
			]
		}
	]
}
