{
	"_meta": {
		"dependencies": {
			"subclass": [
				"generic"
			]
		}
	},
	"class": [
		{
			"name": "Druid",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"hd": {
				"number": 1,
				"faces": 8
			},
			"proficiency": [
				"int",
				"wis"
			],
			"spellcastingAbility": "wis",
			"casterProgression": "full",
			"preparedSpells": "<$level$> + <$wis_mod$>",
			"cantripProgression": [
				2,
				2,
				2,
				3,
				3,
				3,
				3,
				3,
				3,
				4,
				4,
				4,
				4,
				4,
				4,
				4,
				4,
				4,
				4,
				4
			],
			"startingProficiencies": {
				"armor": [
					"light",
					"medium",
					{
						"proficiency": "{@item shield|phb|shields}",
						"full": "shields (druids will not wear armor or use shields made of metal)"
					}
				],
				"weapons": [
					"{@item club|phb|clubs}",
					"{@item dagger|phb|daggers}",
					"{@item dart|phb|darts}",
					"{@item javelin|phb|javelins}",
					"{@item mace|phb|maces}",
					"{@item quarterstaff|phb|quarterstaffs}",
					"{@item scimitar|phb|scimitars}",
					"{@item sickle|phb|sickles}",
					"{@item sling|phb|slings}",
					"{@item spear|phb|spears}"
				],
				"tools": [
					"{@item Herbalism kit|PHB}"
				],
				"skills": [
					{
						"choose": {
							"from": [
								"arcana",
								"animal handling",
								"insight",
								"medicine",
								"nature",
								"perception",
								"religion",
								"survival"
							],
							"count": 2
						}
					}
				]
			},
			"startingEquipment": {
				"additionalFromBackground": true,
				"default": [
					"(a) a wooden {@item shield|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
					"(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}",
					"{@item Leather armor|phb}, an {@item explorer's pack|phb}, and a {@item druidic focus|phb}"
				],
				"goldAlternative": "{@dice 2d4 × 10|2d4 × 10|Starting Gold}",
				"defaultData": [
					{
						"a": [
							"shield|phb"
						],
						"b": [
							{
								"equipmentType": "weaponSimple"
							}
						]
					},
					{
						"a": [
							"scimitar|phb"
						],
						"b": [
							{
								"equipmentType": "weaponSimpleMelee"
							}
						]
					},
					{
						"_": [
							"Leather armor|phb",
							"explorer's pack|phb",
							"druidic focus|phb"
						]
					}
				]
			},
			"multiclassing": {
				"requirements": {
					"wis": 13
				},
				"proficienciesGained": {
					"armor": [
						"light",
						"medium",
						{
							"proficiency": "{@item shield|phb|shields}",
							"full": "shields (druids will not wear armor or use shields made of metal)"
						}
					]
				}
			},
			"classTableGroups": [
				{
					"colLabels": [
						"{@filter Cantrips Known|spells|level=0|class=Druid}"
					],
					"rows": [
						[
							2
						],
						[
							2
						],
						[
							2
						],
						[
							3
						],
						[
							3
						],
						[
							3
						],
						[
							3
						],
						[
							3
						],
						[
							3
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						],
						[
							4
						]
					]
				},
				{
					"title": "Spell Slots per Spell Level",
					"colLabels": [
						"{@filter 1st|spells|level=1|class=Druid}",
						"{@filter 2nd|spells|level=2|class=Druid}",
						"{@filter 3rd|spells|level=3|class=Druid}",
						"{@filter 4th|spells|level=4|class=Druid}",
						"{@filter 5th|spells|level=5|class=Druid}",
						"{@filter 6th|spells|level=6|class=Druid}",
						"{@filter 7th|spells|level=7|class=Druid}",
						"{@filter 8th|spells|level=8|class=Druid}",
						"{@filter 9th|spells|level=9|class=Druid}"
					],
					"rows": [
						[
							2,
							0,
							0,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							3,
							0,
							0,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							2,
							0,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							0,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							2,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							0,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							1,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							2,
							0,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							1,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							0,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							0,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							1,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							1,
							0,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							1,
							1,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							1,
							1,
							0
						],
						[
							4,
							3,
							3,
							3,
							2,
							1,
							1,
							1,
							1
						],
						[
							4,
							3,
							3,
							3,
							3,
							1,
							1,
							1,
							1
						],
						[
							4,
							3,
							3,
							3,
							3,
							2,
							1,
							1,
							1
						],
						[
							4,
							3,
							3,
							3,
							3,
							2,
							2,
							1,
							1
						]
					]
				}
			],
			"classFeatures": [
				"Druidic|Druid||1",
				"Spellcasting|Druid||1",
				"Cantrip Versatility|Druid||1|UAClassFeatureVariants",
				"Wild Shape|Druid||2",
				"Wild Companion|Druid||2|UAClassFeatureVariants",
				"Wild Companion|Druid||2|TCE",
				{
					"classFeature": "Druid Circle|Druid||2",
					"gainSubclassFeature": true
				},
				"Wild Shape Improvement|Druid||4",
				"Ability Score Improvement|Druid||4",
				"Proficiency Versatility|Druid||4|UAClassFeatureVariants",
				"Cantrip Versatility|Druid||4|TCE",
				{
					"classFeature": "Druid Circle feature|Druid||6",
					"gainSubclassFeature": true
				},
				"Wild Shape Improvement|Druid||8",
				"Ability Score Improvement|Druid||8",
				"Proficiency Versatility|Druid||8|UAClassFeatureVariants",
				{
					"classFeature": "Druid Circle feature|Druid||10",
					"gainSubclassFeature": true
				},
				"Ability Score Improvement|Druid||12",
				"Proficiency Versatility|Druid||12|UAClassFeatureVariants",
				{
					"classFeature": "Druid Circle feature|Druid||14",
					"gainSubclassFeature": true
				},
				"Ability Score Improvement|Druid||16",
				"Proficiency Versatility|Druid||16|UAClassFeatureVariants",
				"Timeless Body|Druid||18",
				"Beast Spells|Druid||18",
				"Ability Score Improvement|Druid||19",
				"Proficiency Versatility|Druid||19|UAClassFeatureVariants",
				"Archdruid|Druid||20"
			],
			"subclassTitle": "Druid Circle",
			"fluff": [
				{
					"name": "Druid",
					"type": "section",
					"entries": [
						"Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.",
						"Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists' activities.",
						"Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life.",
						"Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature's indomitable will.",
						{
							"type": "entries",
							"name": "Power of Nature",
							"entries": [
								"Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.",
								"Druid spells are oriented toward nature and animals\u2014the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form."
							]
						},
						{
							"type": "entries",
							"name": "Preserve the Balance",
							"entries": [
								"For druids, nature exists in a precarious balance. The four elements that make up a world\u2014air, earth, fire, and water\u2014must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.",
								"Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids' territory.",
								"Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature's balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers."
							]
						},
						{
							"type": "entries",
							"name": "Creating a Druid",
							"entries": [
								"When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character's destiny.",
								"Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.",
								{
									"type": "entries",
									"name": "Quick Build",
									"entries": [
										"You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the {@background hermit} background."
									]
								}
							]
						},
						{
							"type": "inset",
							"name": "Sacred Plants and Wood",
							"entries": [
								"A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.",
								"Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.",
								"Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants."
							]
						},
						{
							"type": "inset",
							"name": "Druids and the Gods",
							"entries": [
								"Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples. In fact, in the world of Greyhawk, the druidic faith is called the Old Faith, and it claims many adherents among farmers, foresters, fishers, and others who live closely with nature. This tradition includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.",
								"In the worlds of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent ones) as worthy of veneration.",
								"The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that every living thing and every natural phenomenon\u2014sun, moon, wind, fire, and the world itself\u2014has a spirit. Their spells, then, are a means to communicate with and command these spirits. Different druidic sects, though, hold different philosophies about the proper relationship of these spirits to each other and to the forces of civilization. The Ashbound, for example, believe that arcane magic is an abomination against nature, the Children of Winter venerate the forces of death, and the Gatekeepers preserve ancient traditions meant to protect the world from the incursion of aberrations."
							]
						}
					],
					"source": "PHB",
					"page": 64
				},
				{
					"type": "section",
					"entries": [
						{
							"type": "quote",
							"entries": [
								"Even in death, each creature plays its part in maintaining the Great Balance. But now an imbalance grows, a force that seeks to hold sway over nature. This is the destructive behavior of the mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but there are times when we must rise up against danger and eradicate it."
							],
							"by": "Safhran, archdruid"
						},
						"Druids are the caretakers of the natural world, and it is said that in time a druid becomes the voice of nature, speaking the truth that is too subtle for the general populace to hear. Many who become druids find that they naturally gravitate toward nature; its forces, cycles, and movements fill their minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to embody these natural forces, producing magical phenomena that link them to the spirit of nature and the flow of life. Because of their strange and mysterious power, druids are often revered, shunned, or considered dangerous by the people around them.",
						"Your druid character might be a true worshiper of nature, one who has always scorned civilization and found solace in the wild. Or your character could be a child of the city who now strives to bring the civilized world into harmony with the wilderness. You can use the sections that follow to flesh out your druid, regardless of how your character came to the profession.",
						{
							"type": "entries",
							"name": "Treasured Item",
							"entries": [
								"Some druids carry one or more items that are sacred to them or have deep personal significance. Such items are not necessarily magical, but every one is an object whose meaning connects the druid's mind and heart to a profound concept or spiritual outlook.",
								"When you decide what your character's treasured item is, think about giving it an origin story: how did you come by the item, and why is it important to you?",
								{
									"type": "table",
									"caption": "Treasured Item",
									"colLabels": [
										"{@dice d6}",
										"Treasured Item"
									],
									"colStyles": [
										"col-1 text-center",
										"col-11"
									],
									"rows": [
										[
											{
												"type": "cell",
												"roll": {
													"exact": 1
												}
											},
											"A twig from the meeting tree that stands in the center of your village"
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 2
												}
											},
											"A vial of water from the source of a sacred river"
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 3
												}
											},
											"Special herbs tied together in a bundle"
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 4
												}
											},
											"A small bronze bowl engraved with animal images"
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 5
												}
											},
											"A rattle made from a dried gourd and holly berries"
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 6
												}
											},
											"A miniature golden sickle handed down to you by your mentor"
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Guiding Aspects",
							"entries": [
								"Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen aspect; by its behavior or its very nature, it sets an example that you seek to emulate.",
								{
									"type": "table",
									"caption": "Guiding Aspects",
									"colLabels": [
										"{@dice d6}",
										"Guiding Aspects"
									],
									"colStyles": [
										"col-1 text-center",
										"col-11"
									],
									"rows": [
										[
											{
												"type": "cell",
												"roll": {
													"exact": 1
												}
											},
											"Yew trees remind you of renewing your mind and spirit, letting the old die and the new spring forth."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 2
												}
											},
											"Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 3
												}
											},
											"The river's endless flow reminds you of the great span of the world. You seek to act with the long-term interests of nature in mind."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 4
												}
											},
											"The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary to sustain yourself in the world."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 5
												}
											},
											"The birds in the sky are evidence that even the smallest creatures can survive if they remain above the fray."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 6
												}
											},
											"As demonstrated by the actions of the wolf, an individual's strength is nothing compared to the power of the pack."
										]
									]
								}
							]
						},
						{
							"type": "entries",
							"name": "Mentors",
							"entries": [
								"It's not unusual for would-be druids to seek out (or be sought out by) instructors or elders who teach them the basics of their magical arts. Most druids who learn from a mentor begin their training at a young age, and the mentor has a vital role in shaping a student's attitudes and beliefs.",
								"If your character received training from someone else, who or what was that individual, and what was the nature of your relationship? Did your mentor imbue you with a particular outlook or otherwise influence your approach to achieving the goals of your chosen path?",
								{
									"type": "table",
									"caption": "Mentors",
									"colLabels": [
										"{@dice d6}",
										"Mentors"
									],
									"colStyles": [
										"col-1 text-center",
										"col-11"
									],
									"rows": [
										[
											{
												"type": "cell",
												"roll": {
													"exact": 1
												}
											},
											"Your mentor was a wise treant who taught you to think in terms of years and decades rather than days or months."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 2
												}
											},
											"You were tutored by a dryad who watched over a slumbering portal to the Abyss. During your training, you were tasked with watching for hidden threats to the world."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 3
												}
											},
											"Your tutor always interacted with you in the form of a falcon. You never saw the tutor's humanoid form."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 4
												}
											},
											"You were one of several youngsters who were mentored by an old druid, until one of your fellow pupils betrayed your group and killed your master."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 5
												}
											},
											"Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form."
										],
										[
											{
												"type": "cell",
												"roll": {
													"exact": 6
												}
											},
											"Your mentor was a werebear who taught you to treat all living things with equal regard."
										]
									]
								}
							]
						},
						{
							"type": "section",
							"name": "Learning Beast Shapes",
							"entries": [
								"The Wild Shape feature in the player's handbook lets you transform into a beast that you've seen. That rule gives you a tremendous amount of flexibility, making it easy to amass an array of beast form options for yourself, but you must abide by the limitations in the Beast Shapes table in that book.",
								"When you gain Wild Shape as a 2nd-level druid, you might wonder which beasts you've already seen. The following tables organize beasts from the monster manual according to the beasts' most likely environments. Consider the environment your druid grew up in, then consult the appropriate table for a list of animals that your druid has probably seen by 2nd level.",
								"These tables can also help you and your DM determine which animals you might see on your travels. In addition, the tables include each beast's challenge rating and note whether a beast has a flying or swimming speed. This information will help you determine whether you qualify to assume that beast's form.",
								"The tables include all the individual beasts that are eligible for Wild Shape (up to a challenge rating of 1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6).",
								{
									"type": "table",
									"caption": "Arctic",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Owl}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant owl}",
											"Fly"
										],
										[
											"1",
											"{@creature Brown bear}",
											"\u2014"
										],
										[
											"2",
											"{@creature Polar bear}",
											"Swim"
										],
										[
											"2",
											"{@creature Saber-toothed tiger}",
											"\u2014"
										],
										[
											"6",
											"{@creature Mammoth}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Coast",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Crab}",
											"Swim"
										],
										[
											"0",
											"{@creature Eagle}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Giant crab}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant lizard}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant wolf spider}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Pteranodon}",
											"Fly"
										],
										[
											"1",
											"{@creature Giant eagle}",
											"Fly"
										],
										[
											"1",
											"{@creature Giant toad}",
											"Swim"
										],
										[
											"2",
											"{@creature Plesiosaurus}",
											"Swim"
										]
									]
								},
								{
									"type": "table",
									"caption": "Desert",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Cat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Hyena}",
											"\u2014"
										],
										[
											"0",
											"{@creature Jackal}",
											"\u2014"
										],
										[
											"0",
											"{@creature Scorpion}",
											"\u2014"
										],
										[
											"0",
											"{@creature Vulture}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Camel}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Flying snake}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Mule}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Constrictor snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant lizard}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant poisonous snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant wolf spider}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant hyena}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant spider}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant toad}",
											"Swim"
										],
										[
											"1",
											"{@creature Giant vulture}",
											"Fly"
										],
										[
											"1",
											"{@creature Lion}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant constrictor snake}",
											"Swim"
										],
										[
											"3",
											"{@creature Giant scorpion}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Forest",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Baboon}",
											"\u2014"
										],
										[
											"0",
											"{@creature Badger}",
											"\u2014"
										],
										[
											"0",
											"{@creature Cat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Deer}",
											"\u2014"
										],
										[
											"0",
											"{@creature Hyena}",
											"\u2014"
										],
										[
											"0",
											"{@creature Owl}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Flying snake}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Giant rat}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Giant weasel}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Mastiff}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Boar}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Constrictor snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Elk}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant badger}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant bat}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant frog}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant lizard}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant owl}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant poisonous snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant wolf spider}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Panther}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Wolf}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Ape}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Black bear}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Giant wasp}",
											"Fly"
										],
										[
											"1",
											"{@creature Brown bear}",
											"\u2014"
										],
										[
											"1",
											"{@creature Dire wolf}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant hyena}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant spider}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant toad}",
											"Swim"
										],
										[
											"1",
											"{@creature Tiger}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant boar}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant constrictor snake}",
											"Swim"
										],
										[
											"2",
											"{@creature Giant elk}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Grassland",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Cat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Deer}",
											"\u2014"
										],
										[
											"0",
											"{@creature Eagle}",
											"Fly"
										],
										[
											"0",
											"{@creature Goat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Hyena}",
											"\u2014"
										],
										[
											"0",
											"{@creature Jackal}",
											"\u2014"
										],
										[
											"0",
											"{@creature Vulture}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Flying snake}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Giant weasel}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Axe beak}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Boar}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Elk}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant poisonous snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant wolf spider}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Panther} (leopard)",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Pteranodon}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Riding horse}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Wolf}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Giant goat}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Giant wasp}",
											"Fly"
										],
										[
											"1",
											"{@creature Giant eagle}",
											"Fly"
										],
										[
											"1",
											"{@creature Giant hyena}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant vulture}",
											"Fly"
										],
										[
											"1",
											"{@creature Lion}",
											"\u2014"
										],
										[
											"1",
											"{@creature Tiger}",
											"\u2014"
										],
										[
											"2",
											"{@creature Allosaurus}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant boar}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant elk}",
											"\u2014"
										],
										[
											"2",
											"{@creature Rhinoceros}",
											"\u2014"
										],
										[
											"3",
											"{@creature Ankylosaurus}",
											"\u2014"
										],
										[
											"4",
											"{@creature Elephant}",
											"\u2014"
										],
										[
											"5",
											"{@creature Triceratops}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Hill",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Baboon}",
											"\u2014"
										],
										[
											"0",
											"{@creature Eagle}",
											"Fly"
										],
										[
											"0",
											"{@creature Goat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Hyena}",
											"\u2014"
										],
										[
											"0",
											"{@creature Raven}",
											"Fly"
										],
										[
											"0",
											"{@creature Vulture}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Giant weasel}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Mastiff}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Mule}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Axe beak}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Boar}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Elk}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant owl}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant wolf spider}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Panther} (cougar)",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Wolf}",
											"\u2014"
										],
										[
											"1/2",
											"{@creature Giant goat}",
											"\u2014"
										],
										[
											"1",
											"{@creature Brown bear}",
											"\u2014"
										],
										[
											"1",
											"{@creature Dire wolf}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant eagle}",
											"Fly"
										],
										[
											"1",
											"{@creature Giant hyena}",
											"\u2014"
										],
										[
											"1",
											"{@creature Lion}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant boar}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant elk}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Mountain",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Eagle}",
											"Fly"
										],
										[
											"0",
											"{@creature Goat}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Blood hawk}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Pteranodon}",
											"Fly"
										],
										[
											"1/2",
											"{@creature Giant goat}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant eagle}",
											"Fly"
										],
										[
											"1",
											"{@creature Lion}",
											"\u2014"
										],
										[
											"2",
											"{@creature Giant elk}",
											"\u2014"
										],
										[
											"2",
											"{@creature Saber-toothed tiger}",
											"\u2014"
										]
									]
								},
								{
									"type": "table",
									"caption": "Swamp",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Rat}",
											"\u2014"
										],
										[
											"0",
											"{@creature Raven}",
											"Fly"
										],
										[
											"1/8",
											"{@creature Giant rat}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Poisonous snake}",
											"Swim"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Constrictor snake}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant frog}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Giant lizard}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant poisonous snake}",
											"Swim"
										],
										[
											"1/2",
											"{@creature Crocodile}",
											"Swim"
										],
										[
											"1",
											"{@creature Giant spider}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant toad}",
											"Swim"
										],
										[
											"2",
											"{@creature Giant constrictor snake}",
											"Swim"
										],
										[
											"5",
											"{@creature Giant crocodile}",
											"Swim"
										]
									]
								},
								{
									"type": "table",
									"caption": "Underdark",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Giant fire beetle}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Giant rat}",
											"\u2014"
										],
										[
											"1/8",
											"{@creature Stirge}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant bat}",
											"Fly"
										],
										[
											"1/4",
											"{@creature Giant centipede}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant lizard}",
											"\u2014"
										],
										[
											"1/4",
											"{@creature Giant poisonous snake}",
											"Swim"
										],
										[
											"1",
											"{@creature Giant spider}",
											"\u2014"
										],
										[
											"1",
											"{@creature Giant toad}",
											"Swim"
										],
										[
											"2",
											"{@creature Giant constrictor snake}",
											"Swim"
										],
										[
											"2",
											"{@creature Polar bear} (cave bear)",
											"Swim"
										]
									]
								},
								{
									"type": "table",
									"caption": "Underwater",
									"colLabels": [
										"CR",
										"Beast",
										"Fly/Swim"
									],
									"colStyles": [
										"col-2 text-center",
										"col-8",
										"col-2"
									],
									"rows": [
										[
											"0",
											"{@creature Quipper}",
											"Swim"
										],
										[
											"1/4",
											"{@creature Constrictor snake}",
											"Swim"
										],
										[
											"1/2",
											"{@creature Giant sea horse}",
											"Swim"
										],
										[
											"1/2",
											"{@creature Reef shark}",
											"Swim"
										],
										[
											"1",
											"{@creature Giant octopus}",
											"Swim"
										],
										[
											"2",
											"{@creature Giant constrictor snake}",
											"Swim"
										],
										[
											"2",
											"{@creature Hunter shark}",
											"Swim"
										],
										[
											"2",
											"{@creature Plesiosaurus}",
											"Swim"
										],
										[
											"3",
											"{@creature Killer whale}",
											"Swim"
										],
										[
											"5",
											"{@creature Giant shark}",
											"Swim"
										]
									]
								}
							]
						}
					],
					"source": "XGE",
					"page": 21
				}
			]
		}
	],
	"subclass": [
		{
			"name": "Circle of the Land",
			"shortName": "Land",
			"source": "PHB",
			"className": "Druid",
			"classSource": "PHB",
			"page": 68,
			"srd": true,
			"additionalSpells": [
				{
					"name": "Arctic",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"hold person",
							"spike growth"
						],
						"5": [
							"sleet storm",
							"slow"
						],
						"7": [
							"freedom of movement",
							"ice storm"
						],
						"9": [
							"commune with nature",
							"cone of cold"
						]
					}
				},
				{
					"name": "Coast",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"mirror image",
							"misty step"
						],
						"5": [
							"water breathing",
							"water walk"
						],
						"7": [
							"control water",
							"freedom of movement"
						],
						"9": [
							"conjure elemental",
							"scrying"
						]
					}
				},
				{
					"name": "Desert",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"blur",
							"silence"
						],
						"5": [
							"create food and water",
							"protection from energy"
						],
						"7": [
							"blight",
							"hallucinatory terrain"
						],
						"9": [
							"insect plague",
							"wall of stone"
						]
					}
				},
				{
					"name": "Forest",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"barkskin",
							"spider climb"
						],
						"5": [
							"call lightning",
							"plant growth"
						],
						"7": [
							"divination",
							"freedom of movement"
						],
						"9": [
							"commune with nature",
							"tree stride"
						]
					}
				},
				{
					"name": "Grassland",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"invisibility",
							"pass without trace"
						],
						"5": [
							"daylight",
							"haste"
						],
						"7": [
							"divination",
							"freedom of movement"
						],
						"9": [
							"dream",
							"insect plague"
						]
					}
				},
				{
					"name": "Mountain",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"spider climb",
							"spike growth"
						],
						"5": [
							"lightning bolt",
							"meld into stone"
						],
						"7": [
							"stone shape",
							"stoneskin"
						],
						"9": [
							"passwall",
							"wall of stone"
						]
					}
				},
				{
					"name": "Swamp",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"darkness",
							"Melf's acid arrow"
						],
						"5": [
							"water walk",
							"stinking cloud"
						],
						"7": [
							"freedom of movement",
							"locate creature"
						],
						"9": [
							"insect plague",
							"scrying"
						]
					}
				},
				{
					"name": "Underdark",
					"innate": {
						"1": {
							"_": [
								{
									"choose": "level=0|class=Druid"
								}
							]
						}
					},
					"prepared": {
						"3": [
							"spider climb",
							"web"
						],
						"5": [
							"gaseous form",
							"stinking cloud"
						],
						"7": [
							"greater invisibility",
							"stone shape"
						],
						"9": [
							"cloudkill",
							"insect plague"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of the Land|Druid||Land||2",
				"Land's Stride|Druid||Land||6",
				"Nature's Ward|Druid||Land||10",
				"Nature's Sanctuary|Druid||Land||14"
			]
		},
		{
			"name": "Circle of the Moon",
			"shortName": "Moon",
			"source": "PHB",
			"className": "Druid",
			"classSource": "PHB",
			"page": 69,
			"additionalSpells": [
				{
					"innate": {
						"14": [
							"alter self"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of the Moon|Druid||Moon||2",
				"Primal Strike|Druid||Moon||6",
				"Elemental Wild Shape|Druid||Moon||10",
				"Thousand Forms|Druid||Moon||14"
			]
		},
		{
			"name": "Circle of Dreams (UA)",
			"shortName": "Dreams (UA)",
			"source": "UADruid",
			"className": "Druid",
			"classSource": "PHB",
			"page": 1,
			"isReprinted": true,
			"subclassFeatures": [
				"Circle of Dreams|Druid||Dreams (UA)|UADruid|2",
				"Hearth of Moonlight and Shadow|Druid||Dreams (UA)|UADruid|6",
				"Hidden Paths|Druid||Dreams (UA)|UADruid|10",
				"Purifying Light|Druid||Dreams (UA)|UADruid|14"
			]
		},
		{
			"name": "Circle of the Shepherd (UA)",
			"shortName": "Shepherd (UA)",
			"source": "UADruid",
			"className": "Druid",
			"classSource": "PHB",
			"page": 1,
			"isReprinted": true,
			"subclassFeatures": [
				"Circle of the Shepherd|Druid||Shepherd (UA)|UADruid|2",
				"Mighty Summoner|Druid||Shepherd (UA)|UADruid|6",
				"Guardian Spirit|Druid||Shepherd (UA)|UADruid|10",
				"Faithful Summons|Druid||Shepherd (UA)|UADruid|14"
			]
		},
		{
			"name": "Circle of Twilight (UA)",
			"shortName": "Twilight (UA)",
			"source": "UADruid",
			"className": "Druid",
			"classSource": "PHB",
			"page": 2,
			"subclassFeatures": [
				"Circle of Twilight|Druid||Twilight (UA)|UADruid|2",
				"Speech Beyond the Grave|Druid||Twilight (UA)|UADruid|6",
				"Watcher at the Threshold|Druid||Twilight (UA)|UADruid|10",
				"Paths of the Dead|Druid||Twilight (UA)|UADruid|14"
			]
		},
		{
			"name": "Circle of the Shepherd v2 (UA)",
			"shortName": "Shepherd v2 (UA)",
			"source": "UARevisedClassOptions",
			"className": "Druid",
			"classSource": "PHB",
			"page": 1,
			"isReprinted": true,
			"subclassFeatures": [
				"Circle of the Shepherd v2|Druid||Shepherd v2 (UA)|UARevisedClassOptions|2",
				"Mighty Summoner|Druid||Shepherd v2 (UA)|UARevisedClassOptions|6",
				"Guardian Spirit|Druid||Shepherd v2 (UA)|UARevisedClassOptions|10",
				"Faithful Summons|Druid||Shepherd v2 (UA)|UARevisedClassOptions|14"
			]
		},
		{
			"name": "Circle of Dreams",
			"shortName": "Dreams",
			"source": "XGE",
			"className": "Druid",
			"classSource": "PHB",
			"page": 22,
			"subclassFeatures": [
				"Circle of Dreams|Druid||Dreams|XGE|2",
				"Hearth of Moonlight and Shadow|Druid||Dreams|XGE|6",
				"Hidden Paths|Druid||Dreams|XGE|10",
				"Walker in Dreams|Druid||Dreams|XGE|14"
			]
		},
		{
			"name": "Circle of the Shepherd",
			"shortName": "Shepherd",
			"source": "XGE",
			"className": "Druid",
			"classSource": "PHB",
			"page": 23,
			"subclassFeatures": [
				"Circle of the Shepherd|Druid||Shepherd|XGE|2",
				"Mighty Summoner|Druid||Shepherd|XGE|6",
				"Guardian Spirit|Druid||Shepherd|XGE|10",
				"Faithful Summons|Druid||Shepherd|XGE|14"
			]
		},
		{
			"name": "Circle of Spores (UA)",
			"shortName": "Spores (UA)",
			"source": "UAThreeSubclasses",
			"className": "Druid",
			"classSource": "PHB",
			"page": 1,
			"isReprinted": true,
			"additionalSpells": [
				{
					"prepared": {
						"3": [
							"gentle repose",
							"ray of enfeeblement"
						],
						"5": [
							"animate dead",
							"gaseous form"
						],
						"7": [
							"blight",
							"confusion"
						],
						"9": [
							"cloudkill",
							"contagion"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of Spores (UA)|Druid||Spores (UA)|UAThreeSubclasses|2",
				"Fungal Infestation|Druid||Spores (UA)|UAThreeSubclasses|6",
				"Spreading Spores|Druid||Spores (UA)|UAThreeSubclasses|10",
				"Fungal Body|Druid||Spores (UA)|UAThreeSubclasses|14"
			]
		},
		{
			"name": "Circle of Wildfire (UA)",
			"shortName": "Wildfire (UA)",
			"source": "UAClericDruidWizard",
			"className": "Druid",
			"classSource": "PHB",
			"page": 2,
			"isReprinted": true,
			"additionalSpells": [
				{
					"prepared": {
						"3": [
							"locate animals or plants",
							"scorching ray"
						],
						"5": [
							"fireball",
							"plant growth"
						],
						"7": [
							"aura of life",
							"fire shield"
						],
						"9": [
							"flame strike",
							"raise dead"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of Wildfire|Druid||Wildfire (UA)|UAClericDruidWizard|2",
				"Enhanced Bond|Druid||Wildfire (UA)|UAClericDruidWizard|6",
				"Flames of Life|Druid||Wildfire (UA)|UAClericDruidWizard|10",
				"Blazing Endurance|Druid||Wildfire (UA)|UAClericDruidWizard|14"
			]
		},
		{
			"name": "Circle of the Stars (UA)",
			"shortName": "Stars (UA)",
			"source": "UA2020SubclassesPt3",
			"className": "Druid",
			"classSource": "PHB",
			"page": 3,
			"isReprinted": true,
			"subclassFeatures": [
				"Circle of the Stars|Druid||Stars (UA)|UA2020SubclassesPt3|2",
				"Cosmic Omen|Druid||Stars (UA)|UA2020SubclassesPt3|6",
				"Full of Stars|Druid||Stars (UA)|UA2020SubclassesPt3|10",
				"Star Flare|Druid||Stars (UA)|UA2020SubclassesPt3|14"
			]
		},
		{
			"name": "Circle of Spores",
			"shortName": "Spores",
			"source": "TCE",
			"className": "Druid",
			"classSource": "PHB",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"additionalSpells": [
				{
					"prepared": {
						"3": [
							"blindness/deafness",
							"gentle repose"
						],
						"5": [
							"animate dead",
							"gaseous form"
						],
						"7": [
							"blight",
							"confusion"
						],
						"9": [
							"cloudkill",
							"contagion"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of Spores|Druid||Spores|TCE|2",
				"Fungal Infestation|Druid||Spores|TCE|6",
				"Spreading Spores|Druid||Spores|TCE|10",
				"Fungal Body|Druid||Spores|TCE|14"
			]
		},
		{
			"name": "Circle of Stars",
			"shortName": "Stars",
			"source": "TCE",
			"className": "Druid",
			"classSource": "PHB",
			"page": 38,
			"subclassFeatures": [
				"Circle of Stars|Druid||Stars|TCE|2",
				"Cosmic Omen|Druid||Stars|TCE|6",
				"Twinkling Constellations|Druid||Stars|TCE|10",
				"Full of Stars|Druid||Stars|TCE|14"
			]
		},
		{
			"name": "Circle of Wildfire",
			"shortName": "Wildfire",
			"source": "TCE",
			"className": "Druid",
			"classSource": "PHB",
			"page": 39,
			"additionalSpells": [
				{
					"prepared": {
						"2": [
							"burning hands",
							"cure wounds"
						],
						"3": [
							"flaming sphere",
							"scorching ray"
						],
						"5": [
							"plant growth",
							"revivify"
						],
						"7": [
							"aura of life",
							"fire shield"
						],
						"9": [
							"flame strike",
							"mass cure wounds"
						]
					}
				}
			],
			"subclassFeatures": [
				"Circle of Wildfire|Druid||Wildfire|TCE|2",
				"Enhanced Bond|Druid||Wildfire|TCE|6",
				"Cauterizing Flames|Druid||Wildfire|TCE|10",
				"Blazing Revival|Druid||Wildfire|TCE|14"
			]
		},
		{
			"name": "Mage of Prismari (UA)",
			"shortName": "Prismari (UA)",
			"source": "UA2021MagesOfStrixhaven",
			"className": "Druid",
			"classSource": "PHB",
			"_copy": {
				"name": "Mage of Prismari (UA)",
				"shortName": "Prismari (UA)",
				"source": "UA2021MagesOfStrixhaven",
				"className": "Generic",
				"classSource": "Generic",
				"_preserve": {
					"page": true
				}
			}
		},
		{
			"name": "Mage of Witherbloom (UA)",
			"shortName": "Witherbloom (UA)",
			"source": "UA2021MagesOfStrixhaven",
			"className": "Druid",
			"classSource": "PHB",
			"_copy": {
				"name": "Mage of Witherbloom (UA)",
				"shortName": "Witherbloom (UA)",
				"source": "UA2021MagesOfStrixhaven",
				"className": "Generic",
				"classSource": "Generic",
				"_preserve": {
					"page": true
				}
			}
		}
	],
	"classFeature": [
		{
			"name": "Cantrip Versatility",
			"source": "UAClassFeatureVariants",
			"page": 4,
			"className": "Druid",
			"classSource": "PHB",
			"level": 1,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 1st-level druid feature (enhances Spellcasting)}",
				"Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the druid spell list."
			]
		},
		{
			"name": "Druidic",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 1,
			"entries": [
				"You know {@language Druidic}, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom ({@skill Perception}) check but can't decipher it without magic."
			]
		},
		{
			"name": "Spellcasting",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 1,
			"entries": [
				"Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See {@book chapter 10|PHB|10} for the general rules of spellcasting and {@book chapter 11|PHB|11} for the {@filter druid spell list|spells|class=druid}.",
				{
					"type": "entries",
					"name": "Cantrips",
					"entries": [
						"At 1st level, you know two cantrips of your choice from the {@filter druid spell list|spells|level=0|class=druid}. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table."
					]
				},
				{
					"type": "entries",
					"name": "Preparing and Casting Spells",
					"entries": [
						"The Druid table shows how many spell slots you have to cast your {@filter druid spells|spells|class=druid} of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
						"You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.",
						"For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
						"You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list."
					]
				},
				{
					"type": "entries",
					"name": "Spellcasting Ability",
					"entries": [
						"Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.",
						{
							"type": "abilityDc",
							"name": "Spell",
							"attributes": [
								"wis"
							]
						},
						{
							"type": "abilityAttackMod",
							"name": "Spell",
							"attributes": [
								"wis"
							]
						}
					]
				},
				{
					"type": "entries",
					"name": "Ritual Casting",
					"entries": [
						"You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared."
					]
				},
				{
					"type": "entries",
					"name": "Spellcasting Focus",
					"entries": [
						"You can use a {@item druidic focus|phb} as a spellcasting focus for your druid spells"
					]
				}
			]
		},
		{
			"name": "Druid Circle",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 2,
			"entries": [
				"At 2nd level, you choose to identify with a circle of druids from the list of available circles. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
			]
		},
		{
			"name": "Wild Companion",
			"source": "TCE",
			"page": 35,
			"className": "Druid",
			"classSource": "PHB",
			"level": 2,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 2nd-level druid {@variantrule optional class features|tce|optional feature}}",
				"You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the {@spell find familiar} spell, without material components.",
				"When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level."
			]
		},
		{
			"name": "Wild Companion",
			"source": "UAClassFeatureVariants",
			"page": 4,
			"className": "Druid",
			"classSource": "PHB",
			"level": 2,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 2nd-level druid feature (enhances Wild Shape)}",
				"You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the {@spell find familiar} spell, without material components.",
				"When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level."
			]
		},
		{
			"name": "Wild Shape",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 2,
			"entries": [
				"Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.",
				"Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.",
				{
					"type": "table",
					"caption": "Beast Shapes",
					"colLabels": [
						"Level",
						"Max. CR",
						"Limitations",
						"Example"
					],
					"colStyles": [
						"col-2 text-center",
						"col-2 text-center",
						"col-5",
						"col-3"
					],
					"rows": [
						[
							"2nd",
							"{@filter 1/4|bestiary|challenge rating=[&0;&1/4]|type=beast|speed type=!fly;!swim|miscellaneous=!swarm}",
							"No flying or swimming speed",
							"Wolf"
						],
						[
							"4th",
							"{@filter 1/2|bestiary|challenge rating=[&0;&1/2]|type=beast|speed type=!fly|miscellaneous=!swarm}",
							"No flying speed",
							"Crocodile"
						],
						[
							"8th",
							"{@filter 1|bestiary|challenge rating=[&0;&1]|type=beast|miscellaneous=!swarm}",
							"\u2014",
							"Giant eagle"
						]
					]
				},
				"You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall {@condition unconscious}, drop to 0 hit points, or die.",
				"While you are transformed, the following rules apply:",
				{
					"type": "list",
					"items": [
						"Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.",
						"When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked {@condition unconscious}.",
						"You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as {@spell call lightning}, that you've already cast.",
						"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as {@sense darkvision}, unless your new form also has that sense.",
						"You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
					]
				}
			]
		},
		{
			"name": "Ability Score Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 4,
			"entries": [
				"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
				"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
			]
		},
		{
			"name": "Cantrip Versatility",
			"source": "TCE",
			"page": 35,
			"className": "Druid",
			"classSource": "PHB",
			"level": 4,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 4th-level druid {@variantrule optional class features|tce|optional feature}}",
				"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the {@filter druid spell list|spells|level=0|class=Druid}."
			]
		},
		{
			"name": "Proficiency Versatility",
			"source": "UAClassFeatureVariants",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"level": 4,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 4th-level feature (enhances Ability Score Improvement)}",
				"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).",
				"This change represents one of your skills atrophying as you focus on a different skill."
			]
		},
		{
			"name": "Wild Shape Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 4,
			"entries": [
				"At 4th level, your Wild Shape improves as shown on the Beast Shapes table."
			]
		},
		{
			"name": "Druid Circle feature",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 6,
			"entries": [
				"At 6th level, you gain a feature granted by your Druid Circle."
			]
		},
		{
			"name": "Ability Score Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 8,
			"entries": [
				"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
				"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
			]
		},
		{
			"name": "Proficiency Versatility",
			"source": "UAClassFeatureVariants",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"level": 8,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 8th-level feature (enhances Ability Score Improvement)}",
				"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).",
				"This change represents one of your skills atrophying as you focus on a different skill."
			]
		},
		{
			"name": "Wild Shape Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 8,
			"entries": [
				"At 8th level, your Wild Shape improves as shown on the Beast Shapes table."
			]
		},
		{
			"name": "Druid Circle feature",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 10,
			"entries": [
				"At 10th level, you gain a feature granted by your Druid Circle feature."
			]
		},
		{
			"name": "Ability Score Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 12,
			"entries": [
				"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
				"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
			]
		},
		{
			"name": "Proficiency Versatility",
			"source": "UAClassFeatureVariants",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"level": 12,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 12th-level feature (enhances Ability Score Improvement)}",
				"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).",
				"This change represents one of your skills atrophying as you focus on a different skill."
			]
		},
		{
			"name": "Druid Circle feature",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 14,
			"entries": [
				"At 14th level, you gain a feature granted by your Druid Circle feature."
			]
		},
		{
			"name": "Ability Score Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 16,
			"entries": [
				"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
				"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
			]
		},
		{
			"name": "Proficiency Versatility",
			"source": "UAClassFeatureVariants",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"level": 16,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 16th-level feature (enhances Ability Score Improvement)}",
				"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).",
				"This change represents one of your skills atrophying as you focus on a different skill."
			]
		},
		{
			"name": "Beast Spells",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 18,
			"entries": [
				"Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
			]
		},
		{
			"name": "Timeless Body",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 18,
			"entries": [
				"Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
			]
		},
		{
			"name": "Ability Score Improvement",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 19,
			"entries": [
				"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
				"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
			]
		},
		{
			"name": "Proficiency Versatility",
			"source": "UAClassFeatureVariants",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"level": 19,
			"isClassFeatureVariant": true,
			"entries": [
				"{@i 19th-level feature (enhances Ability Score Improvement)}",
				"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).",
				"This change represents one of your skills atrophying as you focus on a different skill."
			]
		},
		{
			"name": "Archdruid",
			"source": "PHB",
			"page": 64,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"level": 20,
			"entries": [
				"At 20th level, you can use your Wild Shape an unlimited number of times.",
				"Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Circle of the Land",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 2,
			"entries": [
				"The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in {@language Druidic}. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Bonus Cantrip|Druid||Land||2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Natural Recovery|Druid||Land||2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Spells|Druid||Land||2"
				}
			]
		},
		{
			"name": "Bonus Cantrip",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 2,
			"header": 1,
			"entries": [
				"You learn one additional druid cantrip of your choice."
			]
		},
		{
			"name": "Circle Spells",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 2,
			"header": 1,
			"entries": [
				"Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark - and consult the associated list of spells.",
				"Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.",
				{
					"type": "table",
					"caption": "Arctic",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell hold person}, {@spell spike growth}"
						],
						[
							"5th",
							"{@spell sleet storm}, {@spell slow}"
						],
						[
							"7th",
							"{@spell freedom of movement}, {@spell ice storm}"
						],
						[
							"9th",
							"{@spell commune with nature}, {@spell cone of cold}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Coast",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell mirror image}, {@spell misty step}"
						],
						[
							"5th",
							"{@spell water breathing}, {@spell water walk}"
						],
						[
							"7th",
							"{@spell control water}, {@spell freedom of movement}"
						],
						[
							"9th",
							"{@spell conjure elemental}, {@spell scrying}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Desert",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell blur}, {@spell silence}"
						],
						[
							"5th",
							"{@spell create food and water}, {@spell protection from energy}"
						],
						[
							"7th",
							"{@spell blight}, {@spell hallucinatory terrain}"
						],
						[
							"9th",
							"{@spell insect plague}, {@spell wall of stone}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Forest",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell barkskin}, {@spell spider climb}"
						],
						[
							"5th",
							"{@spell call lightning}, {@spell plant growth}"
						],
						[
							"7th",
							"{@spell divination}, {@spell freedom of movement}"
						],
						[
							"9th",
							"{@spell commune with nature}, {@spell tree stride}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Grassland",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell invisibility}, {@spell pass without trace}"
						],
						[
							"5th",
							"{@spell daylight}, {@spell haste}"
						],
						[
							"7th",
							"{@spell divination}, {@spell freedom of movement}"
						],
						[
							"9th",
							"{@spell dream}, {@spell insect plague}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Mountain",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell spider climb}, {@spell spike growth}"
						],
						[
							"5th",
							"{@spell lightning bolt}, {@spell meld into stone}"
						],
						[
							"7th",
							"{@spell stone shape}, {@spell stoneskin}"
						],
						[
							"9th",
							"{@spell passwall}, {@spell wall of stone}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Swamp",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell darkness}, {@spell Melf's acid arrow}"
						],
						[
							"5th",
							"{@spell water walk}, {@spell stinking cloud}"
						],
						[
							"7th",
							"{@spell freedom of movement}, {@spell locate creature}"
						],
						[
							"9th",
							"{@spell insect plague}, {@spell scrying}"
						]
					]
				},
				{
					"type": "table",
					"caption": "Underdark",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell spider climb}, {@spell web}"
						],
						[
							"5th",
							"{@spell gaseous form}, {@spell stinking cloud}"
						],
						[
							"7th",
							"{@spell greater invisibility}, {@spell stone shape}"
						],
						[
							"9th",
							"{@spell cloudkill}, {@spell insect plague}"
						]
					]
				}
			]
		},
		{
			"name": "Natural Recovery",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.",
				"For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots."
			]
		},
		{
			"name": "Land's Stride",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 6,
			"header": 2,
			"entries": [
				"Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.",
				"In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the {@spell entangle} spell."
			]
		},
		{
			"name": "Nature's Ward",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 10,
			"header": 2,
			"entries": [
				"When you reach 10th level, you can't be {@condition charmed} or {@condition frightened} by elementals or fey, and you are immune to poison and disease."
			]
		},
		{
			"name": "Nature's Sanctuary",
			"source": "PHB",
			"page": 68,
			"srd": true,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Land",
			"subclassSource": "PHB",
			"level": 14,
			"header": 2,
			"entries": [
				"When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.",
				"The creature is aware of this effect before it makes its attack against you."
			]
		},
		{
			"name": "Circle of the Moon",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 2,
			"entries": [
				"Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.",
				"Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Combat Wild Shape|Druid||Moon||2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Forms|Druid||Moon||2"
				}
			]
		},
		{
			"name": "Circle Forms",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 2,
			"header": 1,
			"entries": [
				"The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a {@filter beast with a challenge rating as high as 1|bestiary|challenge rating=[&0;&1]|type=beast|speed type=!fly;!swim|miscellaneous=!swarm} (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).",
				"Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.",
				{
					"type": "table",
					"caption": "Circle of the Moon Beast Shapes",
					"colLabels": [
						"Level",
						"Max. CR",
						"Limitations"
					],
					"colStyles": [
						"col-2 text-center",
						"col-2 text-center",
						"col-8"
					],
					"rows": [
						[
							"2nd",
							"{@filter 1|bestiary|challenge rating=[&0;&1]|type=beast|speed type=!fly;!swim|miscellaneous=!swarm}",
							"No flying or swimming speed"
						],
						[
							"4th",
							"{@filter 1|bestiary|challenge rating=[&0;&1]|type=beast|speed type=!fly|miscellaneous=!swarm}",
							"No flying speed"
						],
						[
							"6th",
							"{@filter 2|bestiary|challenge rating=[&0;&2]|type=beast|speed type=!fly|miscellaneous=!swarm}",
							"No flying speed"
						],
						[
							"8th",
							"{@filter 2|bestiary|challenge rating=[&0;&2]|type=beast|miscellaneous=!swarm}",
							"\u2014"
						],
						[
							"9th",
							"{@filter 3|bestiary|challenge rating=[&0;&3]|type=beast|miscellaneous=!swarm}",
							"\u2014"
						],
						[
							"12th",
							"{@filter 4|bestiary|challenge rating=[&0;&4]|type=beast|miscellaneous=!swarm}",
							"\u2014"
						],
						[
							"15th",
							"{@filter 5|bestiary|challenge rating=[&0;&5]|type=beast|miscellaneous=!swarm}",
							"\u2014"
						],
						[
							"18th",
							"{@filter 6|bestiary|challenge rating=[&0;&6]|type=beast|miscellaneous=!swarm}",
							"\u2014"
						]
					]
				}
			]
		},
		{
			"name": "Combat Wild Shape",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 2,
			"header": 1,
			"entries": [
				"You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.",
				"Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain {@dice 1d8} hit points per level of the spell slot expended."
			]
		},
		{
			"name": "Primal Strike",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 6,
			"header": 2,
			"entries": [
				"Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage."
			]
		},
		{
			"name": "Elemental Wild Shape",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you can expend two uses of Wild Shape at the same time to transform into an {@creature air elemental}, an {@creature earth elemental}, a {@creature fire elemental}, or a {@creature water elemental}."
			]
		},
		{
			"name": "Thousand Forms",
			"source": "PHB",
			"page": 69,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Moon",
			"subclassSource": "PHB",
			"level": 14,
			"header": 2,
			"entries": [
				"By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the {@spell alter self} spell at will."
			]
		},
		{
			"name": "Circle of Spores",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 2,
			"entries": [
				"Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life.",
				"These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form.",
				"Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Spells|Druid||Spores|TCE|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Halo of Spores|Druid||Spores|TCE|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Symbiotic Entity|Druid||Spores|TCE|2"
				}
			]
		},
		{
			"name": "Circle Spells",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the {@spell chill touch} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table.",
				"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.",
				{
					"type": "table",
					"caption": "Circle of Spores Spells",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell blindness/deafness}, {@spell gentle repose}"
						],
						[
							"5th",
							"{@spell animate dead}, {@spell gaseous form}"
						],
						[
							"7th",
							"{@spell blight}, {@spell confusion}"
						],
						[
							"9th",
							"{@spell cloudkill}, {@spell contagion}"
						]
					]
				}
			]
		},
		{
			"name": "Halo of Spores",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal {@damage 1d4} necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to {@dice 1d6} at 6th level, {@dice 1d8} at 10th level, and {@dice 1d10} at 14th level."
			]
		},
		{
			"name": "Symbiotic Entity",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:",
				{
					"type": "list",
					"items": [
						"When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.",
						"Your melee weapon attacks deal an extra {@damage 1d6} necrotic damage to any target they hit."
					]
				},
				"These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again."
			]
		},
		{
			"name": "Fungal Infestation",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the {@creature zombie} stat block in the {@book Monster Manual|MM}. It remains animate for 1 hour, after which time it collapses and dies.",
				"In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the {@action Attack} action, making one melee attack.",
				"You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest."
			]
		},
		{
			"name": "Spreading Spores",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.",
				"Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn.",
				"While the cube of spores persists, you can't use your Halo of Spores reaction."
			]
		},
		{
			"name": "Fungal Body",
			"source": "TCE",
			"page": 36,
			"otherSources": [
				{
					"source": "GGR",
					"page": 26
				}
			],
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores",
			"subclassSource": "TCE",
			"level": 14,
			"header": 2,
			"entries": [
				"At 14th level, the fungal spores in your body alter you: you can't be {@condition blinded}, {@condition deafened}, {@condition frightened}, or {@condition poisoned}, and any critical hit against you counts as a normal hit instead, unless you're {@condition incapacitated}."
			]
		},
		{
			"name": "Circle of Stars",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 2,
			"entries": [
				"The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.",
				"Many druids of this circle keep records of the constellations and the stars' effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples-any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Star Map|Druid||Stars|TCE|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Starry Form|Druid||Stars|TCE|2"
				}
			]
		},
		{
			"name": "Star Map",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of the Stars feature}",
				"You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.",
				{
					"type": "table",
					"caption": "Star Map",
					"colLabels": [
						"d6",
						"Map Form"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"1",
							"A scroll covered with depictions of constellations"
						],
						[
							"2",
							"A stone tablet with fine holes drilled through it"
						],
						[
							"3",
							"A speckled owlbear hide, tooled with raised marks"
						],
						[
							"4",
							"A collection of maps bound in an ebony cover"
						],
						[
							"5",
							"A crystal that projects starry patterns when placed before a light"
						],
						[
							"6",
							"Glass disks that depict constellations"
						]
					]
				},
				"While holding this map, you have these benefits:",
				{
					"type": "list",
					"items": [
						"You know the {@spell guidance} cantrip.",
						"You have the {@spell guiding bolt} spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.",
						"You can cast {@spell guiding bolt} without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
					]
				},
				"If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map."
			]
		},
		{
			"name": "Starry Form",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of the Stars feature}",
				"As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.",
				"While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are {@condition incapacitated}, die, or use this feature again.",
				"Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:",
				{
					"type": "entries",
					"name": "Archer",
					"entries": [
						"A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to {@dice 1d8} + your Wisdom modifier."
					]
				},
				{
					"type": "entries",
					"name": "Chalice",
					"entries": [
						"A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to {@dice 1d8} + your Wisdom modifier."
					]
				},
				{
					"type": "entries",
					"name": "Dragon",
					"entries": [
						"A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the {@dice d20} as a 10."
					]
				}
			]
		},
		{
			"name": "Cosmic Omen",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 6,
			"header": 2,
			"entries": [
				"{@i 6th-level Circle of the Stars feature}",
				"Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:",
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						{
							"type": "item",
							"name": "Weal (even).",
							"entry": "Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a {@dice d6} and add the number rolled to the total."
						},
						{
							"type": "item",
							"name": "Woe (odd).",
							"entry": "Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a {@dice d6} and subtract the number rolled from the total."
						}
					]
				},
				"You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
			]
		},
		{
			"name": "Twinkling Constellations",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 10,
			"header": 2,
			"entries": [
				"{@i 10th-level Circle of the Stars feature}",
				"The constellations of your Starry Form improve. The {@dice 1d8} of the Archer and the Chalice becomes {@dice 2d8}, and while the Dragon is active, you have a flying speed of 20 feet and can hover.",
				"Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body."
			]
		},
		{
			"name": "Full of Stars",
			"source": "TCE",
			"page": 38,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars",
			"subclassSource": "TCE",
			"level": 14,
			"header": 2,
			"entries": [
				"{@i 14th-level Circle of the Stars feature}",
				"While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage."
			]
		},
		{
			"name": "Circle of Wildfire",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 2,
			"entries": [
				"Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Spells|Druid||Wildfire|TCE|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Summon Wildfire Spirit|Druid||Wildfire|TCE|2"
				}
			]
		},
		{
			"name": "Circle Spells",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of Wildfire feature}",
				"You have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.",
				"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.",
				{
					"type": "table",
					"caption": "Circle of Wildfire Spells",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"2nd",
							"{@spell burning hands}, {@spell cure wounds}"
						],
						[
							"3rd",
							"{@spell flaming sphere}, {@spell scorching ray}"
						],
						[
							"5th",
							"{@spell plant growth}, {@spell revivify}"
						],
						[
							"7th",
							"{@spell aura of life}, {@spell fire shield}"
						],
						[
							"9th",
							"{@spell flame strike}, {@spell mass cure wounds}"
						]
					]
				}
			]
		},
		{
			"name": "Summon Wildfire Spirit",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of Wildfire feature}",
				"You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.",
				"The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take {@damage 2d6} fire damage.",
				"The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the {@creature Wildfire Spirit|TCE} stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.",
				"In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the spirit can take any action of its choice, not just {@action Dodge}.",
				"The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die."
			]
		},
		{
			"name": "Enhanced Bond",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 6,
			"header": 2,
			"entries": [
				"{@i 6th-level Circle of Wildfire feature}",
				"The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a {@dice d8}, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.",
				"In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit."
			]
		},
		{
			"name": "Cauterizing Flames",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 10,
			"header": 2,
			"entries": [
				"{@i 10th-level Circle of Wildfire feature}",
				"You gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30 feet of you or your wildfire spirit, a harmless spectral flame springs forth in the dead creature's space and flickers there for 1 minute. When a creature you can see enters that space, you can use your reaction to extinguish the spectral flame there and either heal the creature or deal fire damage to it. The healing or damage equals {@dice 2d10} + your Wisdom modifier.",
				"You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
			]
		},
		{
			"name": "Blazing Revival",
			"source": "TCE",
			"page": 39,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire",
			"subclassSource": "TCE",
			"level": 14,
			"header": 2,
			"entries": [
				"{@i 14th-level Circle of Wildfire feature}",
				"The bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall {@condition unconscious}, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		},
		{
			"name": "Circle of the Stars",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 2,
			"entries": [
				"An ancient lineage, the Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.",
				"Many druids of this circle keep detailed records of the stars and their effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples\u2014any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Star Map|Druid||Stars (UA)|UA2020SubclassesPt3|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Starry Form|Druid||Stars (UA)|UA2020SubclassesPt3|2"
				}
			]
		},
		{
			"name": "Star Map",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of the Stars feature}",
				"You've created a star map as part of your study of the heavens. The map is a Tiny object and can serve as a spellcasting focus for your druid spells. You decide what form the object takes, or you can determine what it is by rolling on the Star Map table.",
				{
					"type": "table",
					"caption": "Star Map",
					"colLabels": [
						"d6",
						"Map Form"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"1",
							"A scroll of living wood that aligns with heavenly bodies"
						],
						[
							"2",
							"A stone tablet with fine holes drilled through it"
						],
						[
							"3",
							"A speckled owlbear hide, tooled with raised marks"
						],
						[
							"4",
							"A collection of maps bound in an ebony cover"
						],
						[
							"5",
							"A crystal that projects starry patterns when placed before a light"
						],
						[
							"6",
							"Tempered glass disks that align to depict constellations"
						]
					]
				},
				"If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.",
				"You can cast the {@spell augury} and {@spell guiding bolt} spells without expending a spell slot and without preparing the spell, provided you use the star map as the spellcasting focus. You can cast a spell from the map in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest."
			]
		},
		{
			"name": "Starry Form",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of the Stars feature}",
				"You gain the ability to harness constellations' power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast.",
				"While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're {@condition incapacitated}.",
				"Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:",
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						{
							"type": "item",
							"name": "Chalice",
							"entry": "A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to {@dice 1d8} + half your level in this class."
						},
						{
							"type": "item",
							"name": "Archer",
							"entry": "A constellation of an archer appears on you. You gain a bonus action that you can use to make a ranged spell attack, hurling a luminous arrow that targets a creature you can see within 60 feet of you. On a hit, the attack deals radiant damage equal to {@dice 1d8} + your Wisdom modifier."
						},
						{
							"type": "item",
							"name": "Dragon",
							"entry": "A constellation of a wise, ancient dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the {@dice d20} as a 10."
						}
					]
				}
			]
		},
		{
			"name": "Cosmic Omen",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 6,
			"header": 2,
			"entries": [
				"{@i 6th-level Circle of the Stars feature}",
				"You learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your star map for omens. When you do so, roll a {@dice d6}. You gain one of the following possible omens based on whether you rolled an even number or an odd number on the {@dice d6}:",
				{
					"type": "list",
					"style": "list-hang-notitle",
					"items": [
						{
							"type": "item",
							"name": "Weal (even)",
							"entry": "Whenever a creature you can see within 30 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to roll a {@dice d6} and add the number rolled to the total."
						},
						{
							"type": "item",
							"name": "Woe (odd)",
							"entry": "Whenever a creature you can see within 30 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to roll a {@dice d6} and subtract the number rolled from the total."
						}
					]
				},
				"You can use this reaction a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest."
			]
		},
		{
			"name": "Full of Stars",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 10,
			"header": 2,
			"entries": [
				"{@i 10th-level Circle of the Stars feature}",
				"While your Starry Form feature is active, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage."
			]
		},
		{
			"name": "Star Flare",
			"source": "UA2020SubclassesPt3",
			"page": 3,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Stars (UA)",
			"subclassSource": "UA2020SubclassesPt3",
			"level": 14,
			"header": 2,
			"entries": [
				"{@i 14th-level Circle of the Stars feature}",
				"Your connection to the cosmos allows you to conjure brilliant starlight. As an action, you conjure a burst of light in a 30-foot-radius sphere centered on a point you can see within 120 feet of you. You can immediately teleport each willing creature in the sphere to an unoccupied space within 30 feet of it. Each creature remaining in the sphere must succeed on a Constitution saving throw against your spell save DC or take {@damage 4d10} radiant damage and be {@condition blinded} until the end of your next turn.",
				"Once you have used this action, you can't use it again until you finish a long rest or until you expend a spell slot of 5th level or higher to use it again."
			]
		},
		{
			"name": "Circle of Wildfire",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 2,
			"entries": [
				"Druids who are members of the Circle of Wildfire understand the necessity of destruction, such as how a forest fire promotes growth. These druids bond with a primal spirit that harbors destructive tendencies, allowing the druids to use their power to create controlled flames that help flora and fauna reproduce and grow.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Spells|Druid||Wildfire (UA)|UAClericDruidWizard|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Summon Wildfire|Druid||Wildfire (UA)|UAClericDruidWizard|2"
				}
			]
		},
		{
			"name": "Circle Spells",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of Wildfire feature}",
				"You have formed a mystical bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to certain spells. At 2nd level, you learn the fire bolt cantrip.",
				"When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of Wildfire Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.",
				{
					"type": "table",
					"caption": "Circle of Wildfire Spells",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell locate animals or plants}, {@spell scorching ray}"
						],
						[
							"5th",
							"{@spell fireball}, {@spell plant growth}"
						],
						[
							"7th",
							"{@spell aura of life}, {@spell fire shield}"
						],
						[
							"9th",
							"{@spell flame strike}, {@spell raise dead}"
						]
					]
				}
			]
		},
		{
			"name": "Summon Wildfire",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 2,
			"header": 1,
			"entries": [
				"{@i 2nd-level Circle of Wildfire feature}",
				"You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your {@creature wildfire spirit|UAClericDruidWizard}, rather than assuming a beast form.",
				"The spirit appears in an unoccupied space of your choice you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take {@damage 2d10} fire damage.",
				"The wildfire spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the wildfire spirit stat block. You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.",
				"In combat, the wildfire spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the {@action Dash}, {@action Disengage}, {@action Help}, or {@action Hide} action.",
				"The wildfire spirit manifests for 1 hour, until it is reduced to 0 hit points, or until you use your Wild Shape again."
			]
		},
		{
			"name": "Enhanced Bond",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 6,
			"header": 2,
			"entries": [
				"{@i 6th-level Circle of Wildfire feature}",
				"The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a {@dice d8}, and you gain a bonus to one roll of the spell equal to the number rolled. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit."
			]
		},
		{
			"name": "Flames of Life",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 10,
			"header": 2,
			"entries": [
				"{@i 10th-level Circle of Wildfire feature}",
				"You gain the ability to turn death into flames of vitality. When a Small or larger creature that you can see dies within 30 feet of you or your wildfire spirit, you can use your reaction to cause primal flames to spring from the body. When a creature you can see touches these flames, the creature regains hit points or takes fire damage (your choice) equal to {@dice 2d10} + your Wisdom modifier. The flames vanish after a creature has touched them or after 1 minute. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest."
			]
		},
		{
			"name": "Blazing Endurance",
			"source": "UAClericDruidWizard",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Wildfire (UA)",
			"subclassSource": "UAClericDruidWizard",
			"level": 14,
			"header": 2,
			"entries": [
				"{@i 14th-level Circle of Wildfire feature}",
				"The bond with your wildfire spirit is exceptionally strong, even fatal blows only fuel your defiance. If you drop to 0 hit points and don't die outright, you drop to 1 hit point instead and gain temporary hit points equal to five times your druid level, and each creature of your choice within 30 feet of you that you can see takes fire damage equal to {@dice 2d10} + your druid level.",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		},
		{
			"name": "Circle of Dreams",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"entries": [
				"Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild. The druids' guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with merriment and light. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Balm of the Summer Court|Druid||Dreams (UA)|UADruid|2"
				}
			]
		},
		{
			"name": "Balm of the Summer Court",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that lends relief to weary feet and respite from injuries. You have a pool of fey energy represented by a number of {@dice d6}s equal to your druid level.",
				"As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent, and its speed increases by 5 feet per die spent. The speed increase lasts for 1 minute.",
				"You regain the expended dice when you finish a long rest."
			]
		},
		{
			"name": "Hearth of Moonlight and Shadow",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams (UA)",
			"subclassSource": "UADruid",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, home is wherever you set up camp. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to ward your campsite from intruders. At the start of the rest, you create an area with a 30-foot radius. Within this area, you and your allies gain a +5 bonus to Wisdom ({@skill Perception}) checks to detect creatures, and any light from open flames (campfire, torches, and the like) is not visible outside the area. These effects end when the rest finishes or when you leave the area."
			]
		},
		{
			"name": "Hidden Paths",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams (UA)",
			"subclassSource": "UADruid",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you can use the hidden, unpredictable magical pathways that some fey use to traverse space in a blink of an eye. On your turn, you can teleport up to 30 feet to a spot you can see. Each foot of this teleportation costs 1 foot of your movement.",
				"You can also use this feature to teleport someone else. As an action, you can teleport a willing ally you touch up to 30 feet to a point you can see.",
				"Once you use either option\u2014teleporting yourself or an ally\u2014you can't use that option again until {@dice 1d4} rounds have passed."
			]
		},
		{
			"name": "Purifying Light",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams (UA)",
			"subclassSource": "UADruid",
			"level": 14,
			"header": 2,
			"entries": [
				"At 14th level, the favor of the Summer Court allows you to end spells that hamper you and your allies. When you cast a spell with a spell slot and it restores hit points to you or an ally this turn, you can simultaneously target the healed creature with dispel magic, using a spell slot with a level equal to the slot used to cast the healing spell.",
				"You can use this feature three times, and you regain expended uses of it when you finish a long rest. If the healing spell targets more than one creature, you can use this feature on more than one at the same time, expending one use of it per creature."
			]
		},
		{
			"name": "Circle of the Shepherd",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"entries": [
				"Druids of the Circle of the Shepherd commune with the spirits of beasts. While these druids recognize that all living things play a role in the natural world, they focus on protecting animals. Shepherds, as they are known, see beasts as their charges. They ward off monsters that threaten natural creatures, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on habitats and paths needed for animal migrations. Many of these druids are happiest far from cities and towns, content to spend their days in the company of wild animals.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Spirit Bond|Druid||Shepherd (UA)|UADruid|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Beast Speech|Druid||Shepherd (UA)|UADruid|2"
				}
			]
		},
		{
			"name": "Beast Speech",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you gain the ability to converse with beasts. Beasts can understand your speech, and you gain the ability to decipher their noises and motions into recognizable words and phrases. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past.",
				"This ability does not grant you any special friendship with beasts, though you can combine this ability with gifts and other favors to curry favor with them as you would any other nonplayer character."
			]
		},
		{
			"name": "Spirit Bond",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you gain the ability to call forth animal spirits and use them to influence the world around you. As a bonus action, you magically summon a Medium spirit to an unoccupied space you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around it, it doesn't occupy its space, it is immobile, and it counts as neither a creature nor an object.",
				"The spirit persists for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.",
				"The nature of the aura depends on the type of spirit you choose to summon from the options below.",
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Bear",
							"entries": [
								"The bear spirit grants you and your allies its might and endurance. You and your allies who are in the aura when the spirit appears each gain temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura."
							]
						}
					]
				},
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Hawk",
							"entries": [
								"The hawk spirit is a consummate hunter, marking your enemies with its keen sight. You and your allies gain advantage on ranged attack rolls against targets in the spirit's aura."
							]
						}
					]
				},
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Wolf",
							"entries": [
								"The wolf spirit lends you and your allies its precise senses, while your magic works to benefit the members of your pack. You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura. In addition, if you cast a spell with a spell slot that restores hit points to anyone inside or outside the aura, each of your allies in the aura also regains hit points equal to your druid level."
							]
						}
					]
				}
			]
		},
		{
			"name": "Mighty Summoner",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, you gain the ability to conjure forth powerful animals. Any beast summoned or created by your spells gains two benefits. Its hit point maximum increases by 2 per Hit Die, and the damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage."
			]
		},
		{
			"name": "Guardian Spirit",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you gain the services of a spirit that watches over you and protects you from harm. Whenever you finish a long rest, you gain the benefits of a {@spell death ward} spell. The spell's duration is extended to 24 hours."
			]
		},
		{
			"name": "Faithful Summons",
			"source": "UADruid",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd (UA)",
			"subclassSource": "UADruid",
			"level": 14,
			"header": 2,
			"entries": [
				"Starting at 14th level, the bestial spirits you commune with protect you when you are vulnerable. If you are reduced to 0 hit points or are {@condition incapacitated} against your will, you can immediately gain the benefits of {@spell conjure animals} as if it was cast with a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour.",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		},
		{
			"name": "Circle of Twilight",
			"source": "UADruid",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Twilight (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"entries": [
				"The Circle of Twilight seeks to exterminate undead creatures and preserve the natural cycle of life and death that rules over the cosmos. Their magic allows them to manipulate the boundary between life and death, sending their foes to their final rest while keeping their allies from that fate.",
				"These druids seek out lands that have been tainted by undeath. Such places are grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Twilight goes to such places to banish undeath and restore life.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Harvest's Scythe|Druid||Twilight (UA)|UADruid|2"
				}
			]
		},
		{
			"name": "Harvest's Scythe",
			"source": "UADruid",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Twilight (UA)",
			"subclassSource": "UADruid",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you learn to unravel and harvest the life energy of other creatures. You can augment your spells to drain the life force from creatures. You have a pool of energy represented by a number of {@dice d10}s equal to your druid level.",
				"When you roll damage for a spell, you can increase that damage by spending dice from the pool. You can spend a number of dice equal to half your druid level or less. Roll the spent dice and add them to the damage as necrotic damage. If you kill one or more hostile creatures with a spell augmented in this way, you or an ally of your choice that you can see within 30 feet of you regains 2 hit points per die spent to increase the spell's damage, or 5 hit points per die if at least one of the slain creatures was undead.",
				"You regain the expended dice when you finish a long rest."
			]
		},
		{
			"name": "Speech Beyond the Grave",
			"source": "UADruid",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Twilight (UA)",
			"subclassSource": "UADruid",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, you gain the ability to reach beyond death's veil in search of knowledge. Using this feature, you can cast {@spell speak with dead} without material components, and you understand what the target of this casting says. It can understand your questions, even if you don't share a language or it is not intelligent enough to speak.",
				"Once you use this feature, you can't use it again until you finish a short or long rest."
			]
		},
		{
			"name": "Watcher at the Threshold",
			"source": "UADruid",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Twilight (UA)",
			"subclassSource": "UADruid",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you gain resistance to necrotic and radiant damage. In addition, while you aren't {@condition incapacitated}, any ally within 30 feet of you has advantage on death saving throws."
			]
		},
		{
			"name": "Paths of the Dead",
			"source": "UADruid",
			"page": 2,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Twilight (UA)",
			"subclassSource": "UADruid",
			"level": 14,
			"header": 2,
			"entries": [
				"At 14th level, your mastery of death allows you to tread the paths used by ghosts and other spirits. Using this feature, you can cast {@spell etherealness}. Once the spell ends, you can't cast it with this feature again until you finish a short or long rest."
			]
		},
		{
			"name": "Circle of the Shepherd v2",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 2,
			"entries": [
				"Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.",
				"Members of this circle become adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Speech of the Woods|Druid||Shepherd v2 (UA)|UARevisedClassOptions|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Spirit Totem|Druid||Shepherd v2 (UA)|UARevisedClassOptions|2"
				}
			]
		},
		{
			"name": "Speech of the Woods",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you gain the ability to converse with beasts and many fey.",
				"You learn to speak, read, and write {@language Sylvan}. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn't grant you any special friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character."
			]
		},
		{
			"name": "Spirit Totem",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you gain the ability to call forth nature spirits and use them to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.",
				"As a bonus action, you can move the spirit up to 60 feet to a point you can see.",
				"The spirit persists for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.",
				"The effect of the spirit's aura depends on the type of spirit you summon from the options below.",
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Bear Spirit",
							"entries": [
								"The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura."
							]
						}
					]
				},
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Hawk Spirit",
							"entries": [
								"The hawk spirit is a consummate hunter, marking your enemies with its keen sight. When a creature makes an attack roll against a target in the spirit's aura, you can use your reaction to grant advantage to that attack roll."
							]
						}
					]
				},
				{
					"type": "entries",
					"entries": [
						{
							"type": "entries",
							"name": "Unicorn Spirit",
							"entries": [
								"The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura. In addition, if you cast a spell with a spell slot that restores hit points to anyone inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level."
							]
						}
					]
				}
			]
		},
		{
			"name": "Mighty Summoner",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, you gain the ability to conjure forth powerful beasts and fey. Any beast or fey summoned or created by your spells gains two benefits:",
				{
					"type": "list",
					"items": [
						"The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.",
						"The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage."
					]
				}
			]
		},
		{
			"name": "Guardian Spirit",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn in your Spirit Totem aura, that creature regains a number of hit points equal to half your druid level."
			]
		},
		{
			"name": "Faithful Summons",
			"source": "UARevisedClassOptions",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd v2 (UA)",
			"subclassSource": "UARevisedClassOptions",
			"level": 14,
			"header": 2,
			"entries": [
				"Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are {@condition incapacitated} against your will, you can immediately gain the benefits of {@spell conjure animals} as if it were cast with a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		},
		{
			"name": "Circle of Spores (UA)",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 2,
			"entries": [
				"Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are portions of a grand cycle, with one leading to the other and then back again. Death is not the end of life, but instead a change of state that sees life shift into a new form. Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and death. However, these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or avoid passing to a final rest, violate the cycle and must be thwarted.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Circle Spells|Druid||Spores (UA)|UAThreeSubclasses|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Halo of Spores|Druid||Spores (UA)|UAThreeSubclasses|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Symbiotic Entity|Druid||Spores (UA)|UAThreeSubclasses|2"
				}
			]
		},
		{
			"name": "Circle Spells",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 2,
			"header": 1,
			"entries": [
				"Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells. At 1st level, you learn the {@spell chill touch} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table.",
				"Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.",
				{
					"type": "table",
					"caption": "Circle of Spores Spells",
					"colLabels": [
						"Druid Level",
						"Circle Spells"
					],
					"colStyles": [
						"col-2 text-center",
						"col-10"
					],
					"rows": [
						[
							"3rd",
							"{@spell gentle repose}, {@spell ray of enfeeblement}"
						],
						[
							"5th",
							"{@spell animate dead}, {@spell gaseous form}"
						],
						[
							"7th",
							"{@spell blight}, {@spell confusion}"
						],
						[
							"9th",
							"{@spell cloudkill}, {@spell contagion}"
						]
					]
				}
			]
		},
		{
			"name": "Halo of Spores",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you can launch toxic spores at other creatures. To do so, you use your reaction on your turn to deal 3 poison damage to one creature you can see within 10 feet of you. This damage increases to 6 at 6th level, 9 at 10th level, and 12 at 14th."
			]
		},
		{
			"name": "Symbiotic Entity",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you gain the ability to channel magic into the spores that infuse you.",
				"When you use your Wild Shape feature, you can awaken those spores, rather than transforming. When you do so, you gain 3 temporary hit points per level you have in this class, the damage of your Halo of Spores feature doubles, and your melee weapon attacks deal an extra {@damage 1d6} poison damage to any target they hit. These benefits last for 10 minutes or until you use your Wild Shape again."
			]
		},
		{
			"name": "Fungal Infestation",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, your spores gain the ability to infest a humanoid corpse and animate it.",
				"If you slay a humanoid with your Halo of Spores damage, the creature rises as a {@creature zombie} at the end of your turn. It has 1 hit point. In combat, its turn is immediately after yours. It obeys your mental commands, and the only action it can take is the {@action Attack} action, making one melee attack. It remains animate for 1 hour, after which time it collapses and dies."
			]
		},
		{
			"name": "Spreading Spores",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 10,
			"header": 2,
			"entries": [
				"At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action, you hurl fungal spores up to 30 feet away, where they swirl around in a 10-foot cube for 1 minute. While the cube of spores persists, you can't use your Halo of Spores feature, but any creature that starts its turn in the cube takes your Halo of Spores damage. The cube of spores vanishes early if you use this feature again."
			]
		},
		{
			"name": "Fungal Body",
			"source": "UAThreeSubclasses",
			"page": 1,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Spores (UA)",
			"subclassSource": "UAThreeSubclasses",
			"level": 14,
			"header": 2,
			"entries": [
				"At 14th level, the fungal spores in your body alter you: you can't be {@condition blinded}, {@condition deafened}, {@condition frightened}, or {@condition poisoned}, and if an attack is a critical hit against you, it doesn't deal its extra damage to you."
			]
		},
		{
			"name": "Circle of Dreams",
			"source": "XGE",
			"page": 22,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams",
			"subclassSource": "XGE",
			"level": 2,
			"entries": [
				"Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids' guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Balm of the Summer Court|Druid||Dreams|XGE|2"
				}
			]
		},
		{
			"name": "Balm of the Summer Court",
			"source": "XGE",
			"page": 22,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams",
			"subclassSource": "XGE",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of {@dice d6}s equal to your druid level.",
				"As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.",
				"You regain all expended dice when you finish a long rest."
			]
		},
		{
			"name": "Hearth of Moonlight and Shadow",
			"source": "XGE",
			"page": 22,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams",
			"subclassSource": "XGE",
			"level": 6,
			"header": 2,
			"entries": [
				"At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.",
				"While within the sphere, you and your allies gain a +5 bonus to Dexterity ({@skill Stealth}) and Wisdom ({@skill Perception}) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn't visible outside it.",
				"The sphere vanishes at the end of the rest or when you leave the sphere."
			]
		},
		{
			"name": "Hidden Paths",
			"source": "XGE",
			"page": 22,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams",
			"subclassSource": "XGE",
			"level": 10,
			"header": 2,
			"entries": [
				"Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.",
				"You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest."
			]
		},
		{
			"name": "Walker in Dreams",
			"source": "XGE",
			"page": 22,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Dreams",
			"subclassSource": "XGE",
			"level": 14,
			"header": 2,
			"entries": [
				"At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands.",
				"When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: {@spell dream} (with you as the messenger), {@spell scrying}, or {@spell teleportation circle}.",
				"This use of {@spell teleportation circle} is special. Rather than opening a portal to a permanent {@spell teleportation circle}, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven't taken a long rest on your current plane, the spell fails but isn't wasted.",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		},
		{
			"name": "Circle of the Shepherd",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 2,
			"entries": [
				"Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.",
				"Members of this circle become adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.",
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Speech of the Woods|Druid||Shepherd|XGE|2"
				},
				{
					"type": "refSubclassFeature",
					"subclassFeature": "Spirit Totem|Druid||Shepherd|XGE|2"
				}
			]
		},
		{
			"name": "Speech of the Woods",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 2,
			"header": 1,
			"entries": [
				"At 2nd level, you gain the ability to converse with beasts and many fey.",
				"You learn to speak, read, and write {@language Sylvan}. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn't grant you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character."
			]
		},
		{
			"name": "Spirit Totem",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 2,
			"header": 1,
			"entries": [
				"Starting at 2nd level, you can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.",
				"As a bonus action, you can move the spirit up to 60 feet to a point you can see.",
				"The spirit persists for 1 minute or until you're {@condition incapacitated}. Once you use this feature, you can't use it again until you finish a short or long rest.",
				"The effect of the spirit's aura depends on the type of spirit you summon from the options below.",
				{
					"type": "entries",
					"name": "Bear Spirit",
					"entries": [
						"The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura."
					]
				},
				{
					"type": "entries",
					"name": "Hawk Spirit",
					"entries": [
						"The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit's aura, you can use your reaction to grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom ({@skill Perception}) checks while in the aura."
					]
				},
				{
					"type": "entries",
					"name": "Unicorn Spirit",
					"entries": [
						"The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level."
					]
				}
			]
		},
		{
			"name": "Mighty Summoner",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 6,
			"header": 2,
			"entries": [
				"Starting at 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:",
				{
					"type": "list",
					"items": [
						"The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.",
						"The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage."
					]
				}
			]
		},
		{
			"name": "Guardian Spirit",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 10,
			"header": 2,
			"entries": [
				"Beginning at 10th level, your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn in your Spirit Totem aura, that creature regains a number of hit points equal to half your druid level."
			]
		},
		{
			"name": "Faithful Summons",
			"source": "XGE",
			"page": 23,
			"className": "Druid",
			"classSource": "PHB",
			"subclassShortName": "Shepherd",
			"subclassSource": "XGE",
			"level": 14,
			"header": 2,
			"entries": [
				"Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are {@condition incapacitated} against your will, you can immediately gain the benefits of {@spell conjure animals} as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).",
				"Once you use this feature, you can't use it again until you finish a long rest."
			]
		}
	]
}
