{
	"_meta": {
		"dependencies": {
			"monster": [
				"MM",
				"VGM"
			]
		},
		"internalCopies": [
			"monster"
		],
		"otherSources": {
			"monster": {
				"MM": "ToA"
			}
		}
	},
	"monster": [
		{
			"name": "Acererak",
			"isNpc": true,
			"isNamedCreature": true,
			"source": "ToA",
			"page": 209,
			"size": "M",
			"type": "undead",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 21,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 285,
				"formula": "30d8 + 150"
			},
			"speed": {
				"walk": 30
			},
			"str": 13,
			"dex": 16,
			"con": 20,
			"int": 27,
			"wis": 21,
			"cha": 20,
			"save": {
				"con": "+12",
				"int": "+15",
				"wis": "+12"
			},
			"skill": {
				"arcana": "+22",
				"history": "+22",
				"insight": "+12",
				"perception": "+12"
			},
			"senses": [
				"truesight 120 ft."
			],
			"passive": 22,
			"resist": [
				"cold",
				"lightning"
			],
			"immune": [
				"necrotic",
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks",
					"cond": true
				}
			],
			"conditionImmune": [
				"blinded",
				"charmed",
				"deafened",
				"exhaustion",
				"frightened",
				"paralyzed",
				"petrified",
				"poisoned",
				"stunned"
			],
			"languages": [
				"Abyssal",
				"Common",
				"Draconic",
				"Dwarvish",
				"Elvish",
				"Giant",
				"Infernal",
				"Primordial",
				"Undercommon"
			],
			"cr": "23",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 23}, {@hit 15} to hit with spell attacks). Acererak has the following wizard spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell mage hand}",
								"{@spell ray of frost}",
								"{@spell shocking grasp}"
							]
						},
						"1": {
							"spells": [
								"{@spell ray of sickness}",
								"{@spell shield}"
							]
						},
						"2": {
							"spells": [
								"{@spell arcane lock}",
								"{@spell knock}"
							]
						},
						"3": {
							"spells": [
								"{@spell animate dead}",
								"{@spell counterspell}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell blight}",
								"{@spell ice storm}",
								"{@spell phantasmal killer}"
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								"{@spell cloudkill}",
								"{@spell hold monster}",
								"{@spell wall of force}"
							]
						},
						"6": {
							"slots": 3,
							"spells": [
								"{@spell chain lightning}",
								"{@spell circle of death}",
								"{@spell disintegrate}"
							]
						},
						"7": {
							"slots": 3,
							"spells": [
								"{@spell finger of death}",
								"{@spell plane shift}",
								"{@spell teleport}"
							]
						},
						"8": {
							"slots": 2,
							"spells": [
								"{@spell maze}",
								"{@spell mind blank}"
							]
						},
						"9": {
							"slots": 2,
							"spells": [
								"{@spell power word kill}",
								"{@spell time stop}"
							]
						}
					},
					"ability": "int"
				}
			],
			"trait": [
				{
					"name": "Special Equipment",
					"entries": [
						"Acererak carries the {@item Staff of the Forgotten One|ToA}. He wears a {@item Talisman of the Sphere} and has a {@item Sphere of Annihilation} under his control."
					]
				},
				{
					"name": "Legendary Resistance (3/Day)",
					"entries": [
						"If Acererak fails a saving throw, he can choose to succeed instead."
					]
				},
				{
					"name": "Rejuvenation",
					"entries": [
						"Acererak's body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after {@dice 1d10} days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak's phylactery, the location of which is hidden."
					]
				},
				{
					"name": "Turn Resistance",
					"entries": [
						"Acererak has advantage on saving throws against any effect that turns undead."
					]
				}
			],
			"action": [
				{
					"name": "Paralyzing Touch",
					"entries": [
						"{@atk ms} {@hit 15} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) cold damage, and the target must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				},
				{
					"name": "Staff (+3 Quarterstaff)",
					"entries": [
						"{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage, or 8 ({@damage 1d8 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage when used with two hands."
					]
				},
				{
					"name": "Invoke Curse",
					"entries": [
						"While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 23} Constitution saving throw or be cursed. Until the curse is ended, the target can't regain hit points and has vulnerability to necrotic damage. {@spell Greater restoration}, {@spell remove curse}, or similar magic ends the curse on the target."
					]
				}
			],
			"legendary": [
				{
					"name": "At-Will Spell",
					"entries": [
						"Acererak casts one of his at-will spells."
					]
				},
				{
					"name": "Melee Attack",
					"entries": [
						"Acererak uses Paralyzing Touch or makes one melee attack with his staff."
					]
				},
				{
					"name": "Frightening Gaze (Costs 2 Actions)",
					"entries": [
						"Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a {@dc 20} Wisdom saving throw against this magic or become {@condition frightened} for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target its immune to Acererak's gaze for the next 24 hours."
					]
				},
				{
					"name": "Talisman of the Sphere (Costs 2 Actions)",
					"entries": [
						"Acererak uses his {@item Talisman of the Sphere} to move the {@item Sphere of Annihilation} under his control up to 90 feet."
					]
				},
				{
					"name": "Disrupt Life (Costs 3 Actions)",
					"entries": [
						"Each creature within 20 feet of Acererak must make a {@dc 20} Constitution saving throw against this magic, taking 42 ({@damage 12d6}) necrotic damage on a failed save, or half as much damage on a successful one."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Legendary Resistances",
				"Rejuvenation",
				"Turn Resistance"
			],
			"senseTags": [
				"U"
			],
			"languageTags": [
				"AB",
				"C",
				"D",
				"DR",
				"E",
				"GI",
				"I",
				"P",
				"U"
			],
			"damageTags": [
				"B",
				"C",
				"N"
			],
			"spellcastingTags": [
				"CW"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"frightened",
				"paralyzed"
			],
			"conditionInflictSpell": [
				"frightened",
				"paralyzed",
				"poisoned"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Albino Dwarf Spirit Warrior",
			"source": "ToA",
			"page": 210,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"dwarf"
				]
			},
			"alignment": [
				"A"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"{@item hide armor|phb}"
					]
				}
			],
			"hp": {
				"average": 30,
				"formula": "4d8 + 12"
			},
			"speed": {
				"walk": 25
			},
			"str": 13,
			"dex": 13,
			"con": 17,
			"int": 12,
			"wis": 14,
			"cha": 11,
			"skill": {
				"perception": "+4",
				"stealth": "+3",
				"survival": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"resist": [
				"poison"
			],
			"languages": [
				"Common",
				"Dwarvish"
			],
			"cr": "1",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The dwarf's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:"
					],
					"daily": {
						"1e": [
							"{@spell hunter's mark}",
							"{@spell jump}",
							"{@spell pass without trace}",
							"{@spell speak with animals}",
							"{@spell speak with plants}"
						]
					},
					"ability": "wis"
				}
			],
			"trait": [
				{
					"name": "Dwarven Resilience",
					"entries": [
						"The dwarf has advantage on saving throws against poison."
					]
				}
			],
			"action": [
				{
					"name": "Handaxe",
					"entries": [
						"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"C",
				"D"
			],
			"damageTags": [
				"S"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Albino Dwarf Warrior",
			"source": "ToA",
			"page": 210,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"dwarf"
				]
			},
			"alignment": [
				"A"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"{@item hide armor|phb}"
					]
				}
			],
			"hp": {
				"average": 30,
				"formula": "4d8 + 12"
			},
			"speed": {
				"walk": 25
			},
			"str": 13,
			"dex": 13,
			"con": 17,
			"int": 12,
			"wis": 14,
			"cha": 11,
			"skill": {
				"perception": "+4",
				"stealth": "+3",
				"survival": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"resist": [
				"poison"
			],
			"languages": [
				"Common",
				"Dwarvish"
			],
			"cr": "1/4",
			"trait": [
				{
					"name": "Dwarven Resilience",
					"entries": [
						"The dwarf has advantage on saving throws against poison."
					]
				}
			],
			"action": [
				{
					"name": "Handaxe",
					"entries": [
						"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"C",
				"D"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Aldani (Lobsterfolk)",
			"source": "ToA",
			"page": 210,
			"size": "M",
			"type": "monstrosity",
			"alignment": [
				"L",
				"N"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 49,
				"formula": "9d8 + 9"
			},
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"str": 13,
			"dex": 8,
			"con": 12,
			"int": 10,
			"wis": 14,
			"cha": 10,
			"skill": {
				"perception": "+4",
				"survival": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"languages": [
				"Common"
			],
			"cr": "1",
			"trait": [
				{
					"name": "Amphibious",
					"entries": [
						"The aldani can breathe air and water."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The aldani makes two attacks with its claws."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, and the target is {@condition grappled} (escape {@dc 11}). The aldani has two claws, each of which can grapple only one target."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Amphibious"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"grappled"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Almiraj",
			"source": "ToA",
			"page": 211,
			"size": "S",
			"type": "beast",
			"alignment": [
				"U"
			],
			"ac": [
				13
			],
			"hp": {
				"average": 3,
				"formula": "1d6"
			},
			"speed": {
				"walk": 50
			},
			"str": 2,
			"dex": 16,
			"con": 10,
			"int": 2,
			"wis": 14,
			"cha": 10,
			"skill": {
				"perception": "+4",
				"stealth": "+5"
			},
			"senses": [
				"darkvision 30 ft."
			],
			"passive": 14,
			"cr": "0",
			"trait": [
				{
					"name": "Keen Senses",
					"entries": [
						"The almiraj has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight."
					]
				},
				{
					"name": "Familiar",
					"entries": [
						"With the DM's permission, the {@spell find familiar} spell can summon an almiraj."
					]
				}
			],
			"action": [
				{
					"name": "Horn",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
					]
				}
			],
			"familiar": true,
			"hasToken": true,
			"traitTags": [
				"Keen Senses"
			],
			"senseTags": [
				"D"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Ankylosaurus Zombie",
			"source": "ToA",
			"page": 240,
			"size": "H",
			"type": "undead",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 68,
				"formula": "8d12 + 16"
			},
			"speed": {
				"walk": 20
			},
			"str": 19,
			"dex": 9,
			"con": 15,
			"int": 2,
			"wis": 6,
			"cha": 3,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 8,
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"poisoned"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Undead Fortitude",
					"entries": [
						"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
					]
				}
			],
			"action": [
				{
					"name": "Tail",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 10 ft., one target {@h}18 ({@damage 4d6 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Undead Fortitude"
			],
			"senseTags": [
				"D"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"conditionInflict": [
				"prone"
			],
			"hasFluff": true
		},
		{
			"name": "Artus Cimber",
			"isNpc": true,
			"source": "ToA",
			"page": 212,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"G"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"{@item studded leather armor|phb}"
					]
				}
			],
			"hp": {
				"average": 82,
				"formula": "15d8 + 15"
			},
			"speed": {
				"walk": 30
			},
			"str": 10,
			"dex": 15,
			"con": 13,
			"int": 17,
			"wis": 16,
			"cha": 18,
			"save": {
				"dex": "+5",
				"cha": "+7"
			},
			"skill": {
				"deception": "+7",
				"history": "+9",
				"insight": "+6",
				"survival": "+9"
			},
			"passive": 13,
			"immune": [
				{
					"immune": [
						"cold"
					],
					"preNote": "While wearing the Ring of Winter:"
				}
			],
			"languages": [
				"Common",
				"Draconic",
				"Dwarvish",
				"Goblin"
			],
			"cr": "7",
			"trait": [
				{
					"name": "Special Equipment",
					"entries": [
						"Artus wears the {@item Ring of Winter|toa}. He and the ring can't be targeted by divination magic or perceived through magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.",
						"Artus wields {@item Bookmark|toa} a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the following properties while attuned to the dagger, provided he has the weapon drawn:",
						{
							"type": "list",
							"items": [
								"Cause a blue gem set into the dagger's pommel to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark.",
								"Turn the dagger into a compass that, while resting on your palm, points north.",
								"Cast {@spell dimension door} from the dagger. Once this property is used, it can't be used again until the next dawn.",
								"Cast {@spell compulsion} (save {@dc 15}) from the dagger. The range of the spell increases to 90 feet but it targets only spiders that are beasts. Once this property is used, it can't be used again until the next dawn."
							]
						}
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Artus makes three attacks with Bookmark or his longbow."
					]
				},
				{
					"name": "Bookmark (+3 Dagger)",
					"entries": [
						"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage."
					]
				},
				{
					"name": "Longbow",
					"entries": [
						"{@atk rw} {@hit 5} to hit, range 150/600 ft., one target {@h}6 ({@damage 1d8 + 2}) piercing damage."
					]
				},
				{
					"name": "Ring of Winter",
					"entries": [
						"The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:",
						{
							"type": "list",
							"items": [
								"Artus can expend 1 charge and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of him. The temperature in that area drops 20 degrees per minute, to a minimum of \u221230 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect is permanent unless Artus uses the ring to end the effect as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute.",
								"Artus can cast one of the following spells from the ring (spell save {@dc 17}) by expending the necessary number of charges: {@spell Bigby's hand} (2 charges) the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist, {@spell cone of cold} (2 charges), {@spell flesh to stone||flesh to ice} (3 charges); as flesh to stone except that the target turns to solid ice with the density and durability of stone, {@spell ice storm} (2 charges), {@spell Otiluke's freezing sphere} (3 charges), {@spell sleet storm} (1 charge), {@spell spike growth} (1 charge) the spikes are made of ice, or {@spell wall of ice} (2 charges).",
								"Artus can expend the necessary number of charges and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4 charges). The ice object can't have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus's choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: {@condition charmed}, {@condition exhaustion}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, and {@condition poisoned}. The ice creature obeys only its creator's commands. The object or creature appears in an unoccupied space within 60 feet of Artus. It melts into a pool of normal water after 24 hours or when it drops to 0 hit points. In extreme heat, it loses 5 ({@dice 1d10}) hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Master's Guide to determine the hit points of an inanimate object if they become necessary."
							]
						}
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"D",
				"DR",
				"GO"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"AOE",
				"MW",
				"RNG",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Asharra",
			"isNpc": true,
			"source": "ToA",
			"page": 69,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"aarakocra"
				]
			},
			"alignment": [
				"L",
				"N"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 31,
				"formula": "7d8"
			},
			"speed": {
				"walk": 20,
				"fly": 50
			},
			"str": 10,
			"dex": 14,
			"con": 10,
			"int": 14,
			"wis": 17,
			"cha": 11,
			"skill": {
				"history": "+4",
				"insight": "+5",
				"perception": "+7"
			},
			"passive": 17,
			"languages": [
				"Auran",
				"Common"
			],
			"cr": "2",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Asharra is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). Asharra has the following druid spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell druidcraft}",
								"{@spell mending}",
								"{@spell produce flame}"
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								"{@spell detect magic}",
								"{@spell faerie fire}",
								"{@spell thunderwave}"
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								"{@spell gust of wind}",
								"{@spell hold person}",
								"{@spell lesser restoration}"
							]
						},
						"3": {
							"slots": 2,
							"spells": [
								"{@spell call lightning}",
								"{@spell wind wall}"
							]
						}
					},
					"ability": "wis"
				}
			],
			"trait": [
				{
					"name": "Dive Attack",
					"entries": [
						"If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ({@dice 1d6}) damage to the target."
					]
				},
				{
					"type": "inset",
					"name": "Dance of the Seven Winds",
					"entries": [
						"Asharra knows a ritual called the Dance of the Seven Winds, which temporarily grants magical flight to as many as ten nonflying creatures. The ritual, which takes 10 minutes to complete, can only be performed by an aarakocra elder and requires a black orchid as a material component.",
						"Asharra must grind the orchid to powder, inhale it, and dance in circles around the ritual's beneficiaries uninterrupted while seven other aarakocra chant prayers to the Wind Dukes of Aaqa. When the dance concludes, Asharra's wings disappear and she loses the ability to fly. The ritual's beneficiaries each gain a magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra's wings reappear and she regains the ability to fly."
					]
				}
			],
			"action": [
				{
					"name": "Talon",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
					]
				},
				{
					"name": "Javelin",
					"entries": [
						"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
					]
				},
				{
					"name": "Summon Air Elemental",
					"entries": [
						"Five aarakocra within 30 feet of each other can magically summon an {@creature air elemental}. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it."
					]
				}
			],
			"hasToken": true,
			"languageTags": [
				"AU",
				"C"
			],
			"damageTags": [
				"P",
				"S"
			],
			"spellcastingTags": [
				"CD"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Assassin Vine",
			"source": "ToA",
			"page": 213,
			"otherSources": [
				{
					"source": "GoS"
				},
				{
					"source": "SDW"
				}
			],
			"size": "L",
			"type": "plant",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 85,
				"formula": "10d10 + 30"
			},
			"speed": {
				"walk": 5,
				"climb": 5
			},
			"str": 18,
			"dex": 10,
			"con": 16,
			"int": 1,
			"wis": 10,
			"cha": 1,
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 10,
			"resist": [
				"cold",
				"fire"
			],
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion",
				"prone"
			],
			"cr": "3",
			"trait": [
				{
					"name": "False Appearance",
					"entries": [
						"While the assassin vine remains motionless, it is indistinguishable from a normal plant."
					]
				}
			],
			"action": [
				{
					"name": "Constrict",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 20 ft., one creature. {@h}The target takes 11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The vine can constrict only one target at a time."
					]
				},
				{
					"name": "Entangling Vines",
					"entries": [
						"The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} by entangling vines and roots. A creature {@condition restrained} by the plants can use its action to make a {@dc 13} Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"False Appearance"
			],
			"senseTags": [
				"B"
			],
			"damageTags": [
				"B",
				"I"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"conditionInflict": [
				"grappled",
				"restrained"
			],
			"hasFluff": true
		},
		{
			"name": "Atropal",
			"source": "ToA",
			"page": 214,
			"size": "H",
			"type": {
				"type": "undead",
				"tags": [
					"titan"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				7
			],
			"hp": {
				"average": 225,
				"formula": "18d12 + 108"
			},
			"speed": {
				"walk": 0,
				"fly": {
					"number": 50,
					"condition": "(hover)"
				},
				"canHover": true
			},
			"str": 19,
			"dex": 5,
			"con": 22,
			"int": 25,
			"wis": 19,
			"cha": 24,
			"save": {
				"con": "+11",
				"wis": "+9"
			},
			"senses": [
				"darkvision 120 ft.",
				"truesight 120 ft."
			],
			"passive": 14,
			"immune": [
				"cold",
				"necrotic",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks",
					"cond": true
				}
			],
			"vulnerable": [
				"radiant"
			],
			"conditionImmune": [
				"charmed",
				"exhaustion",
				"frightened",
				"poisoned"
			],
			"languages": [
				"understands Celestial but utters only obscene nonsense"
			],
			"cr": "13",
			"trait": [
				{
					"name": "Magic Resistance",
					"entries": [
						"The atropal has advantage on saving throws against spells and other magical effects."
					]
				},
				{
					"name": "Negative Energy Aura",
					"entries": [
						"Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 ({@damage 3d6}) necrotic damage. If the atropal is struck by a {@item vorpal sword}, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature."
					]
				},
				{
					"name": "Turn Resistance Aura",
					"entries": [
						"The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead."
					]
				}
			],
			"action": [
				{
					"name": "Touch",
					"entries": [
						"{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) necrotic damage."
					]
				},
				{
					"name": "Ray of Cold",
					"entries": [
						"{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}21 ({@damage 6d6}) cold damage."
					]
				},
				{
					"name": "Life Drain",
					"entries": [
						"The atropal targets one creature it can see within 120 feet of it. The target must succeed on a {@dc 19} Constitution saving throw, taking 36 ({@damage 8d8}) necrotic damage on a failed save, or half as much damage on a successful one. The atropal regains a number of hit points equal to half the amount of damage dealt."
					]
				},
				{
					"name": "Summon Wraith {@recharge}",
					"entries": [
						"The atropal summons a {@creature wraith} which materializes within 30 feet of it in an unoccupied space it can see. The wraith obeys its summoner's commands and can't be controlled by any other creature. The Wraith vanishes when it drops to 0 hit points or when its summoner dies."
					]
				}
			],
			"legendary": [
				{
					"name": "Touch",
					"entries": [
						"The atropal makes a touch attack."
					]
				},
				{
					"name": "Ray of Cold (Costs 2 Actions)",
					"entries": [
						"The atropal uses its Ray of Cold."
					]
				},
				{
					"name": "Wail (Costs 3 Actions)",
					"entries": [
						"The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a {@dc 19} Constitution saving throw or gain 1 level of {@condition exhaustion}."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance",
				"Turn Resistance"
			],
			"senseTags": [
				"SD",
				"U"
			],
			"languageTags": [
				"CE"
			],
			"damageTags": [
				"C",
				"N"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"exhaustion"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Azaka Stormfang",
			"isNpc": true,
			"source": "ToA",
			"page": 33,
			"_copy": {
				"name": "Weretiger",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "weretiger",
						"with": "Azaka",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"N",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Bag of Nails",
			"isNpc": true,
			"source": "ToA",
			"page": 102,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"tabaxi"
				]
			},
			"alignment": [
				"C",
				"N"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"{@item studded leather armor|phb}"
					]
				}
			],
			"hp": {
				"average": 78,
				"formula": "12d8 + 24"
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"str": 11,
			"dex": 16,
			"con": 14,
			"int": 13,
			"wis": 11,
			"cha": 10,
			"save": {
				"dex": "+6",
				"int": "+4"
			},
			"skill": {
				"acrobatics": "+6",
				"deception": "+3",
				"perception": "+3",
				"stealth": "+9"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"resist": [
				"poison"
			],
			"languages": [
				"Thieves' cant",
				"Common",
				"Dwarvish"
			],
			"cr": "8",
			"trait": [
				{
					"name": "Feline Agility",
					"entries": [
						"When Bag of Nails moves on its turn in combat, he can double his speed until the end of the turn. Once he uses this trait, Bag of Nails can't use it again until he moves 0 feet on one of his turns."
					]
				},
				{
					"name": "Assassinate",
					"entries": [
						"During his first turn, Bag of Nails has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Bag of Nails scores against a surprised creature is a critical hit."
					]
				},
				{
					"name": "Evasion",
					"entries": [
						"If Bag of Nails is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Bag of Nails instead takes no damage if he succeeds on the saving throw, and only half damage if it fails."
					]
				},
				{
					"name": "Sneak Attack (1/Turn)",
					"entries": [
						"Bag of Nails deals an extra 14 ({@dice 4d6}) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't {@condition incapacitated} and Bag of Nails doesn't have disadvantage on the attack roll."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Bag of Nails makes two shortsword attacks."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage."
					]
				},
				{
					"name": "Shortsword",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
					]
				},
				{
					"name": "Longbow",
					"entries": [
						"{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Sneak Attack"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"D",
				"TC"
			],
			"damageTags": [
				"I",
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RNG",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Blind Artist",
			"isNpc": true,
			"source": "ToA",
			"page": 164,
			"_copy": {
				"name": "Zombie",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "zombie",
						"with": "artist"
					}
				}
			},
			"senses": [
				"blindsight 30 ft. (blind beyond this radius)"
			],
			"conditionImmune": [
				"blinded",
				"poisoned"
			],
			"cr": "0",
			"action": null,
			"hasToken": true,
			"senseTags": [
				"B"
			]
		},
		{
			"name": "Bosco Daggerhand",
			"isNpc": true,
			"source": "ToA",
			"page": 68,
			"_copy": {
				"name": "Thug",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the thug",
						"with": "Bosco",
						"flags": "i"
					},
					"trait": {
						"mode": "prependArr",
						"items": {
							"name": "Special Equipment",
							"entries": [
								"Bosco wears a {@item ring of animal influence}."
							]
						}
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true
		},
		{
			"name": "Chwinga",
			"source": "ToA",
			"page": 216,
			"size": "T",
			"type": "elemental",
			"alignment": [
				"N"
			],
			"ac": [
				15
			],
			"hp": {
				"average": 5,
				"formula": "2d4"
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"str": 1,
			"dex": 20,
			"con": 10,
			"int": 14,
			"wis": 16,
			"cha": 16,
			"skill": {
				"acrobatics": "+7",
				"perception": "+7",
				"stealth": "+7"
			},
			"senses": [
				"blindsight 60 ft."
			],
			"passive": 17,
			"cr": "0",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The chwinga's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components:"
					],
					"will": [
						"{@spell druidcraft}",
						"{@spell guidance}",
						"{@spell pass without trace}",
						"{@spell resistance}"
					],
					"ability": "wis"
				}
			],
			"trait": [
				{
					"name": "Unusual Nature",
					"entries": [
						"The chwinga doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice)."
					]
				},
				{
					"name": "Evasion",
					"entries": [
						"When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
					]
				}
			],
			"action": [
				{
					"name": "Magical Gift (1/Day)",
					"entries": [
						"The chwinga targets a humanoid it can see within 5 feet of it. The target gains a {@filter supernatural charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|DMG|7|Other Rewards} of the Dungeon Masters Guide for more information on supernatural charms."
					]
				},
				{
					"name": "Natural Shelter",
					"entries": [
						"The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can use it's action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter's space, but is otherwise unharmed."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"B"
			],
			"spellcastingTags": [
				"I"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Clay Gladiator",
			"source": "ToA",
			"page": 100,
			"size": "M",
			"type": "construct",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor",
						"{@item shield|phb}"
					]
				}
			],
			"hp": {
				"average": 112,
				"formula": "15d8 + 45"
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"str": 18,
			"dex": 15,
			"con": 16,
			"int": 10,
			"wis": 12,
			"cha": 15,
			"save": {
				"str": "+7",
				"dex": "+5",
				"con": "+6"
			},
			"skill": {
				"athletics": "+10",
				"intimidation": "+5"
			},
			"passive": 11,
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"charmed",
				"frightened",
				"poisoned"
			],
			"cr": "5",
			"trait": [
				{
					"name": "Climbing",
					"entries": [
						"The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
					]
				},
				{
					"name": "Steadfast",
					"entries": [
						"The gladiator can't be disarmed, and cannot make ranged attacks."
					]
				},
				{
					"name": "Brute",
					"entries": [
						"A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The gladiator makes three melee attacks."
					]
				},
				{
					"name": "Spear",
					"entries": [
						"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands."
					]
				},
				{
					"name": "Shield Bash",
					"entries": [
						"{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
					]
				}
			],
			"reaction": [
				{
					"name": "Parry",
					"entries": [
						"The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Brute"
			],
			"actionTags": [
				"Multiattack",
				"Parry"
			],
			"damageTags": [
				"B",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"prone"
			],
			"hasFluff": true
		},
		{
			"name": "Dragonbait",
			"isNpc": true,
			"source": "ToA",
			"page": 218,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"saurial"
				]
			},
			"alignment": [
				"L",
				"G"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"{@item breastplate|phb}",
						"{@item shield|phb}"
					]
				}
			],
			"hp": {
				"average": 120,
				"formula": "16d8 + 48"
			},
			"speed": {
				"walk": 30
			},
			"str": 15,
			"dex": 13,
			"con": 17,
			"int": 14,
			"wis": 16,
			"cha": 18,
			"save": {
				"wis": "+6",
				"cha": "+7"
			},
			"skill": {
				"athletics": "+5",
				"medicine": "+6"
			},
			"passive": 13,
			"languages": [
				"understands Common but can't speak"
			],
			"cr": "5",
			"trait": [
				{
					"name": "Divine Health",
					"entries": [
						"Dragonbait is immune to disease."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"While holding his {@item holy avenger||holy avenger longsword}, Dragonbait creates an aura in a 10-foot radius around him. While this aura is active, Dragonbait and all creatures friendly to him in the aura have advantage on saving throws against spells and other magical effects."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Dragonbait makes two melee weapon attacks."
					]
				},
				{
					"name": "Holy Avenger (+3 Longsword)",
					"entries": [
						"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage, or 10 ({@damage 1d10 + 5}) slashing damage when used with two hands. If the target is a fiend or an undead it takes an extra 11 ({@damage 2d10}) radiant damage."
					]
				},
				{
					"name": "Sense Alignment",
					"entries": [
						"Dragonbait chooses one creature he can see within 60 feet of him and determines its alignment, as long as the creature isn't hidden from divination magic by a spell or other magical effect."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"CS"
			],
			"damageTags": [
				"R",
				"S"
			],
			"miscTags": [
				"AOE",
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Drufi",
			"isNpc": true,
			"source": "ToA",
			"page": 64,
			"_copy": {
				"name": "Frost Giant",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the giant",
						"with": "Drufi",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true
		},
		{
			"name": "Eblis",
			"source": "ToA",
			"page": 219,
			"size": "L",
			"type": "monstrosity",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				13
			],
			"hp": {
				"average": 26,
				"formula": "4d10 + 4"
			},
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"str": 11,
			"dex": 16,
			"con": 12,
			"int": 12,
			"wis": 14,
			"cha": 11,
			"skill": {
				"perception": "+4"
			},
			"passive": 14,
			"languages": [
				"Auran",
				"Common"
			],
			"cr": "1",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The eblis's innate spellcasting ability is Intelligence (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:"
					],
					"daily": {
						"1e": [
							"{@spell blur}",
							"{@spell hypnotic pattern}",
							"{@spell minor illusion}"
						]
					},
					"ability": "int"
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The eblis attacks twice with its beak."
					]
				},
				{
					"name": "Beak",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target {@h}5 ({@damage 1d4 + 3}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"AU",
				"C"
			],
			"damageTags": [
				"P"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Ekene-Afa",
			"isNpc": true,
			"source": "ToA",
			"page": 25,
			"_copy": {
				"name": "Gladiator",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the gladiator",
						"with": "Ekene-Afa",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Eku",
			"isNpc": true,
			"source": "ToA",
			"page": 34,
			"_copy": {
				"name": "Couatl",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the couatl",
						"with": "Eku",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Elok Jaharwon",
			"isNpc": true,
			"source": "ToA",
			"page": 67,
			"_copy": {
				"name": "Wereboar",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the wereboar",
						"with": "Elok",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true,
			"hasFluffImages": true
		},
		{
			"name": "Faroul",
			"isNpc": true,
			"source": "ToA",
			"page": 34,
			"_copy": {
				"name": "Scout",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the scout",
						"with": "Faroul",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Fenthaza",
			"isNpc": true,
			"source": "ToA",
			"page": 113,
			"_copy": {
				"name": "Yuan-ti Nightmare Speaker",
				"source": "VGM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the yuan-ti",
						"with": "Fenthaza",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Flask of Wine",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Tabaxi Hunter",
				"source": "ToA",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the tabaxi",
						"with": "Flask of Wine",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Flying Monkey",
			"source": "ToA",
			"page": 220,
			"size": "S",
			"type": "beast",
			"alignment": [
				"U"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 3,
				"formula": "1d6"
			},
			"speed": {
				"walk": 30,
				"climb": 20,
				"fly": 30
			},
			"str": 8,
			"dex": 14,
			"con": 11,
			"int": 5,
			"wis": 12,
			"cha": 6,
			"passive": 11,
			"cr": "0",
			"trait": [
				{
					"name": "Pack Tactics",
					"entries": [
						"The flying monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
					]
				},
				{
					"name": "Familiar",
					"entries": [
						"With the DM's permission, the {@spell find familiar} spell can summon a flying monkey."
					]
				}
			],
			"action": [
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 1} to hit, reach 5 ft., one target {@h}1 ({@damage 1d4 - 1}) piercing damage."
					]
				}
			],
			"familiar": true,
			"hasToken": true,
			"traitTags": [
				"Pack Tactics"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Giant Four-Armed Gargoyle",
			"source": "ToA",
			"page": 221,
			"size": "L",
			"type": "elemental",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 147,
				"formula": "14d10 + 70"
			},
			"speed": {
				"walk": 30,
				"fly": 60
			},
			"str": 19,
			"dex": 11,
			"con": 20,
			"int": 6,
			"wis": 11,
			"cha": 9,
			"save": {
				"wis": "+4"
			},
			"skill": {
				"perception": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"resist": [
				{
					"resist": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks not made with adamantine weapons",
					"cond": true
				}
			],
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"exhaustion",
				"petrified",
				"poisoned"
			],
			"languages": [
				"Terran"
			],
			"cr": "10",
			"trait": [
				{
					"name": "False Appearance",
					"entries": [
						"While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The gargoyle makes five attacks: one with its bite and four with its claws."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"False Appearance"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"T"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Giant Snapping Turtle",
			"source": "ToA",
			"page": 222,
			"size": "L",
			"type": "beast",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				},
				{
					"ac": 12,
					"condition": "while prone"
				}
			],
			"hp": {
				"average": 75,
				"formula": "10d10 + 20"
			},
			"speed": {
				"walk": 30,
				"swim": 40
			},
			"str": 19,
			"dex": 10,
			"con": 14,
			"int": 2,
			"wis": 12,
			"cha": 5,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 11,
			"cr": "3",
			"trait": [
				{
					"name": "Amphibious",
					"entries": [
						"The turtle can breathe air and water."
					]
				},
				{
					"name": "Stable",
					"entries": [
						"Whenever an effect knocks the turtle {@condition prone}, it can make a {@dc 10} Constitution saving throw to avoid being knocked {@condition prone}. A {@condition prone} turtle is upside down. To stand up, it must succeed on a {@dc 10} Dexterity check on its turn and then use all its movement for that turn."
					]
				}
			],
			"action": [
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}18 ({@damage 4d6 + 4}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Amphibious"
			],
			"senseTags": [
				"D"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true
		},
		{
			"name": "Girallon Zombie",
			"source": "ToA",
			"page": 240,
			"size": "L",
			"type": "undead",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 11,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 59,
				"formula": "7d10 + 21"
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"str": 18,
			"dex": 12,
			"con": 16,
			"int": 3,
			"wis": 7,
			"cha": 5,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 8,
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"poisoned"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Aggressive",
					"entries": [
						"As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see."
					]
				},
				{
					"name": "Undead Fortitude",
					"entries": [
						"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The zombie makes five attacks: one with its bite and four with its claws."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Aggressive",
				"Undead Fortitude"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Gondolo",
			"isNpc": true,
			"source": "ToA",
			"page": 34,
			"_copy": {
				"name": "Scout",
				"source": "MM",
				"_trait": {
					"name": "Stout Halfling",
					"source": "PHB"
				},
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the scout",
						"with": "Gondolo",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"C",
				"G"
			],
			"hp": {
				"average": 13,
				"formula": "3d6 + 3"
			},
			"hasToken": true,
			"languageTags": [
				"C",
				"H",
				"X"
			]
		},
		{
			"name": "Grabstab",
			"isNpc": true,
			"source": "ToA",
			"page": 89,
			"_copy": {
				"name": "Goblin Boss",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the goblin",
						"with": "Grabstab",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Grandfather Zitembe",
			"isNpc": true,
			"source": "ToA",
			"page": 20,
			"_copy": {
				"name": "Priest",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the priest",
						"with": "Zitembe",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Hew Hackinstone",
			"isNpc": true,
			"source": "ToA",
			"page": 33,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"dwarf"
				]
			},
			"alignment": [
				"C",
				"N"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"{@item hide armor|phb}"
					]
				}
			],
			"hp": {
				"average": 67,
				"formula": "9d8 + 27"
			},
			"speed": {
				"walk": 30
			},
			"str": 16,
			"dex": 12,
			"con": 17,
			"int": 9,
			"wis": 11,
			"cha": 9,
			"skill": {
				"survival": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 10,
			"resist": [
				"poison"
			],
			"languages": [
				"any one language (usually Common)"
			],
			"cr": "2",
			"trait": [
				{
					"name": "Dwarven Resilience",
					"entries": [
						"Hew has resistance to poison damage and advantage on saving throws against being {@condition poisoned}."
					]
				},
				{
					"name": "Reckless",
					"entries": [
						"At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."
					]
				}
			],
			"action": [
				{
					"name": "Battleaxe",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Reckless"
			],
			"senseTags": [
				"D"
			],
			"languageTags": [
				"C",
				"X"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Ifan Talro'a",
			"isNpc": true,
			"source": "ToA",
			"page": 25,
			"_copy": {
				"name": "Noble",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the noble",
						"with": "Ifan",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true
		},
		{
			"name": "Jaculi",
			"source": "ToA",
			"page": 225,
			"size": "L",
			"type": "beast",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 16,
				"formula": "3d10"
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"str": 15,
			"dex": 14,
			"con": 11,
			"int": 2,
			"wis": 8,
			"cha": 3,
			"skill": {
				"athletics": "+4",
				"perception": "+1",
				"stealth": "+4"
			},
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 11,
			"cr": "1/2",
			"trait": [
				{
					"name": "Camouflage",
					"entries": [
						"The jaculi has advantage on Dexterity (Stealth) checks made to hide."
					]
				},
				{
					"name": "Keen Smell",
					"entries": [
						"The jaculi has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
					]
				}
			],
			"action": [
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage."
					]
				},
				{
					"name": "Spring",
					"entries": [
						"The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 ({@damage 2d6}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Keen Senses"
			],
			"senseTags": [
				"B"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Jessamine",
			"isNpc": true,
			"source": "ToA",
			"page": 26,
			"_copy": {
				"name": "Assassin",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the noble",
						"with": "Ifan",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N"
			],
			"hasToken": true
		},
		{
			"name": "Jobal",
			"isNpc": true,
			"source": "ToA",
			"page": 26,
			"_copy": {
				"name": "Scout",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the scout",
						"with": "Jobal",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true
		},
		{
			"name": "Kamadan",
			"source": "ToA",
			"page": 225,
			"size": "L",
			"type": "monstrosity",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 67,
				"formula": "9d10 + 18"
			},
			"speed": {
				"walk": 30
			},
			"str": 16,
			"dex": 16,
			"con": 14,
			"int": 3,
			"wis": 14,
			"cha": 10,
			"skill": {
				"perception": "+4",
				"stealth": "+7"
			},
			"passive": 14,
			"cr": "4",
			"trait": [
				{
					"name": "Keen Smell",
					"entries": [
						"The kamadan has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
					]
				},
				{
					"name": "Pounce",
					"entries": [
						"If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is knocked {@condition prone}, the kamadan can make two attacks\u2014one with its bite and one with its snakes\u2014against it as a bonus action."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The kamadan makes two attacks: one with its bite or claw and one with its snakes."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
					]
				},
				{
					"name": "Snakes",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one."
					]
				},
				{
					"name": "Sleep Breath (Recharges after a Short or Long Rest)",
					"entries": [
						"The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Keen Senses",
				"Pounce"
			],
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"I",
				"P",
				"S"
			],
			"miscTags": [
				"AOE",
				"MW"
			],
			"conditionInflict": [
				"prone",
				"unconscious"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "King of Feathers",
			"isNpc": true,
			"source": "ToA",
			"page": 106,
			"size": "H",
			"type": "monstrosity",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 200,
				"formula": "19d12 + 52"
			},
			"speed": {
				"walk": 50
			},
			"str": 25,
			"dex": 10,
			"con": 19,
			"int": 2,
			"wis": 12,
			"cha": 9,
			"skill": {
				"perception": "+4"
			},
			"passive": 14,
			"cr": "8",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:"
					],
					"will": [
						"{@spell misty step}"
					],
					"ability": "wis"
				}
			],
			"trait": [
				{
					"name": "Detect Invisibility",
					"entries": [
						"The King of Feathers can see {@condition invisible} creatures and objects as if they were visible."
					]
				},
				{
					"name": "Legendary Resistance (3/Day)",
					"entries": [
						"If the King of Feathers fails a saving throw, it can choose to succeed instead."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the tyrannosaurus can't bite another target."
					]
				},
				{
					"name": "Tail",
					"entries": [
						"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage."
					]
				},
				{
					"name": "Summon Swarm {@recharge 5}",
					"entries": [
						"The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Legendary Resistances"
			],
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"B",
				"P"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Kupalué",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Vegepygmy",
				"source": "VGM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the vegepygmy",
						"with": "Kupalué",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Kwayothé",
			"isNpc": true,
			"source": "ToA",
			"page": 26,
			"_copy": {
				"name": "Priest",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the priest",
						"with": "Kwayothé",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true
		},
		{
			"name": "Laskilar",
			"isNpc": true,
			"source": "ToA",
			"page": 67,
			"_copy": {
				"name": "Bandit Captain",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the captain",
						"with": "Laskilar",
						"flags": "i"
					},
					"trait": {
						"mode": "prependArr",
						"items": {
							"name": "Special Equipment",
							"entries": [
								"Laskilar wears a {@item cape of the mountebank}."
							]
						}
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"hasToken": true,
			"hasFluffImages": true
		},
		{
			"name": "Liara Portyr",
			"isNpc": true,
			"source": "ToA",
			"page": 227,
			"otherSources": [
				{
					"source": "BGDIA"
				}
			],
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"E"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"{@item studded leather armor|phb}",
						"{@item shield|phb}"
					]
				}
			],
			"hp": {
				"average": 84,
				"formula": "13d8 + 26"
			},
			"speed": {
				"walk": 30
			},
			"str": 16,
			"dex": 12,
			"con": 15,
			"int": 14,
			"wis": 14,
			"cha": 16,
			"save": {
				"con": "+4",
				"wis": "+4"
			},
			"skill": {
				"athletics": "+5",
				"deception": "+5",
				"insight": "+4",
				"intimidation": "+5"
			},
			"passive": 12,
			"languages": [
				"Common",
				"Draconic",
				"Dwarvish"
			],
			"cr": "4",
			"trait": [
				{
					"name": "Brave",
					"entries": [
						"Liara has advantage on saving throws against being {@condition frightened}."
					]
				},
				{
					"name": "Flaming Fury",
					"entries": [
						"Once per turn, when Liara hits a creature with a melee weapon, she can cause fire to magically erupt from her weapon and deal an extra 10 ({@damage 3d6}) fire damage to the target."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Liara makes three melee attacks."
					]
				},
				{
					"name": "Battleaxe",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage when used with two hands."
					]
				},
				{
					"name": "Heavy Crossbow",
					"entries": [
						"{@atk rw} {@hit 3} to hit, range 100/400 ft., one target. {@h}6 ({@damage 1d10 + 1}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"D",
				"DR"
			],
			"damageTags": [
				"F",
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RNG",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Mantrap",
			"source": "ToA",
			"page": 227,
			"size": "L",
			"type": "plant",
			"alignment": [
				"U"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 45,
				"formula": "7d10 + 7"
			},
			"speed": {
				"walk": 5
			},
			"str": 15,
			"dex": 14,
			"con": 12,
			"int": 1,
			"wis": 10,
			"cha": 2,
			"skill": {
				"perception": "+4",
				"stealth": "+6"
			},
			"senses": [
				"tremorsense 30 ft."
			],
			"passive": 10,
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion",
				"prone"
			],
			"cr": "1",
			"trait": [
				{
					"name": "Attractive Pollen (1/Day)",
					"entries": [
						"When the mantrap detects any creatures nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a {@dc 11} Wisdom saving throw or be forced to use all its movement on its turns to get as close to the the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				},
				{
					"name": "False Appearance",
					"entries": [
						"While the mantrap remains motionless, it is indistinguishable from an ordinary tropical plant."
					]
				}
			],
			"action": [
				{
					"name": "Engulf",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one Medium or smaller creature. {@h}The target is trapped inside the mantrap's leafy jaws. While trapped in this way, the target is {@condition blinded} and {@condition restrained}, has total cover from an attacks and other effects outside the mantrap, and takes 14 ({@damage 4d6}) acid damage at the start of each of the target's turns. If the mantrap dies, the creature inside it is no longer {@condition restrained} by it. A mantrap can engulf only one creature at a time."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"False Appearance"
			],
			"senseTags": [
				"T"
			],
			"damageTags": [
				"A"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"blinded",
				"restrained"
			],
			"hasFluff": true
		},
		{
			"name": "Mister Threadneedle",
			"isNpc": true,
			"source": "ToA",
			"page": 183,
			"_copy": {
				"name": "Scarecrow",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the scarecrow",
						"with": "Mister Threadneedle",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Musharib",
			"isNpc": true,
			"source": "ToA",
			"page": 34,
			"_copy": {
				"name": "Albino Dwarf Spirit Warrior",
				"source": "ToA",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the dwarf",
						"with": "Musharib",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"L",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Mwaxanaré",
			"isNpc": true,
			"source": "ToA",
			"page": 228,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"N"
			],
			"ac": [
				10
			],
			"hp": {
				"average": 13,
				"formula": "3d8"
			},
			"speed": {
				"walk": 30
			},
			"str": 6,
			"dex": 10,
			"con": 11,
			"int": 13,
			"wis": 12,
			"cha": 16,
			"skill": {
				"deception": "+5",
				"nature": "+3",
				"persuasion": "+5",
				"religion": "+3"
			},
			"passive": 11,
			"languages": [
				"Auran",
				"Common",
				"telepathy 30 ft."
			],
			"cr": "1/8",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Mwaxanaré is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell eldritch blast}",
								"{@spell mage hand}"
							]
						},
						"1": {
							"lower": 1,
							"slots": 2,
							"spells": [
								"{@spell charm person}",
								"{@spell protection from evil and good}",
								"{@spell unseen servant}"
							]
						}
					},
					"ability": "cha"
				}
			],
			"action": [
				{
					"name": "Dagger",
					"entries": [
						"{@atk mw,rw} {@hit 2} to hit. reach 5 ft. or range 20/60 ft., one target. {@h}2 ({@damage 1d4}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"languageTags": [
				"AU",
				"C",
				"TP"
			],
			"damageTags": [
				"P"
			],
			"spellcastingTags": [
				"CL"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Na",
			"isNpc": true,
			"source": "ToA",
			"page": 228,
			"size": "S",
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N"
			],
			"ac": [
				10
			],
			"hp": {
				"average": 3,
				"formula": "1d6"
			},
			"speed": {
				"walk": 30
			},
			"str": 10,
			"dex": 10,
			"con": 10,
			"int": 10,
			"wis": 10,
			"cha": 10,
			"passive": 10,
			"languages": [
				"Common"
			],
			"cr": "0",
			"hasToken": true,
			"languageTags": [
				"C"
			]
		},
		{
			"name": "Nanny Pu'pu",
			"isNpc": true,
			"source": "ToA",
			"page": 72,
			"_copy": {
				"name": "Green Hag",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the hag",
						"with": "Pu'pu",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Nepartak",
			"isNpc": true,
			"source": "ToA",
			"page": 137,
			"_copy": {
				"name": "Flameskull",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the flameskull",
						"with": "Nepartak",
						"flags": "i"
					}
				}
			},
			"languages": [
				"Common",
				"telepathy 30 ft."
			],
			"hasToken": true,
			"languageTags": [
				"C",
				"TP"
			]
		},
		{
			"name": "Niles Breakbone",
			"isNpc": true,
			"source": "ToA",
			"page": 47,
			"_copy": {
				"name": "Noble",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the noble",
						"with": "Niles",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Ortimay Swift and Dark",
			"isNpc": true,
			"source": "ToA",
			"page": 21,
			"_copy": {
				"name": "Bandit Captain",
				"source": "MM",
				"_trait": {
					"name": "Rock Gnome",
					"source": "PHB"
				},
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the captain",
						"with": "Ortimay",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"C",
				"G"
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"G",
				"X"
			]
		},
		{
			"name": "Orvex Ocrammas",
			"isNpc": true,
			"source": "ToA",
			"page": 96,
			"_copy": {
				"name": "Spy",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the spy",
						"with": "Orvex",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N"
			],
			"languages": [
				"Common",
				"Grung"
			],
			"hasToken": true,
			"languageTags": [
				"C",
				"OTH"
			]
		},
		{
			"name": "Pterafolk",
			"source": "ToA",
			"page": 229,
			"size": "L",
			"type": "monstrosity",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 12,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 26,
				"formula": "4d10 + 4"
			},
			"speed": {
				"walk": 30,
				"fly": 50
			},
			"str": 15,
			"dex": 13,
			"con": 12,
			"int": 9,
			"wis": 10,
			"cha": 11,
			"skill": {
				"perception": "+2",
				"survival": "+2"
			},
			"passive": 12,
			"languages": [
				"Common"
			],
			"cr": "1",
			"trait": [
				{
					"name": "Terror Dive",
					"entries": [
						"If the pterafolk is flying and dives at least 30 feet straight toward a target, and then hits that target with a melee weapon attack, the target is {@condition frightened} until the end of its next turn."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage."
					]
				},
				{
					"name": "Javelin",
					"entries": [
						"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}9 ({@damage 2d6 + 2}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"conditionInflict": [
				"frightened"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Qawasha",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Druid",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the druid",
						"with": "Qawasha",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Ras Nsi",
			"isNpc": true,
			"source": "ToA",
			"page": 230,
			"size": "M",
			"type": {
				"type": "monstrosity",
				"tags": [
					"shapechanger",
					"yuan-ti"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"{@item bracers of defense}"
					]
				}
			],
			"hp": {
				"special": "127 (17d8+51) reduced to 107; subtract 1 for each day that passes during the adventure"
			},
			"speed": {
				"walk": 30
			},
			"str": 17,
			"dex": 16,
			"con": 17,
			"int": 18,
			"wis": 18,
			"cha": 21,
			"save": {
				"con": "+6",
				"wis": "+7"
			},
			"skill": {
				"deception": "+8",
				"persuasion": "+5",
				"religion": "+7",
				"stealth": "+6"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"poisoned"
			],
			"languages": [
				"Abyssal",
				"Common",
				"Draconic"
			],
			"cr": "7",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"Ras Nsi's innate spellcasting ability is Charisma (spell save {@dc 16}). He can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell animal friendship} (snakes only)"
					],
					"daily": {
						"3": [
							"{@spell suggestion}"
						]
					},
					"ability": "cha"
				},
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks).",
						"Ras Nsi has the following wizard spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell chill touch}",
								"{@spell fire bolt}",
								"{@spell mage hand}",
								"{@spell mending}",
								"{@spell poison spray}"
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								"{@spell expeditious retreat}",
								"{@spell false life}",
								"{@spell magic missile}",
								"{@spell shield}"
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								"{@spell blindness/deafness}",
								"{@spell hold person}",
								"{@spell misty step}"
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								"{@spell animate dead}",
								"{@spell counterspell}",
								"{@spell fireball}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell blight}",
								"{@spell polymorph}"
							]
						},
						"5": {
							"slots": 2,
							"spells": [
								"{@spell contact other plane}",
								"{@spell geas}"
							]
						},
						"6": {
							"slots": 1,
							"spells": [
								"{@spell create undead}"
							]
						}
					},
					"ability": "int"
				}
			],
			"trait": [
				{
					"name": "Special Equipment",
					"entries": [
						"Ras Nsi wears {@item bracers of defense}, wields a {@item flame tongue longsword}, and carries a {@item sending stones||sending stone} matched to the one carried by the guide Salida (see chapter 1)."
					]
				},
				{
					"name": "Shapechanger",
					"entries": [
						"Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"Ras Nsi has advantage on saving throws against spells and other magical effects."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Ras Nsi makes three melee attacks, but can use Constrict only once."
					]
				},
				{
					"name": "Bite (Snake Form Only)",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage."
					]
				},
				{
					"name": "Constrict",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and Ras Nsi can't constrict another target."
					]
				},
				{
					"name": "Flame Tongue Longsword (Yuan-ti Form Only)",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage when used with two hands, plus 7 ({@damage 2d6}) fire damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance",
				"Shapechanger"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"AB",
				"C",
				"DR"
			],
			"damageTags": [
				"B",
				"F",
				"I",
				"P",
				"S"
			],
			"spellcastingTags": [
				"CW",
				"I"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"grappled",
				"restrained"
			],
			"conditionInflictSpell": [
				"blinded",
				"charmed",
				"deafened",
				"paralyzed"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "River Mist",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Tabaxi Hunter",
				"source": "ToA",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the tabaxi",
						"with": "River Mist",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Salida",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Yuan-ti Pureblood",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the yuan-ti",
						"with": "Salida",
						"flags": "i"
					}
				}
			},
			"alignment": [
				"N",
				"E"
			],
			"skill": {
				"deception": "+6",
				"perception": "+3",
				"stealth": "+3",
				"survival": "+5"
			},
			"hasToken": true
		},
		{
			"name": "Sekelok",
			"isNpc": true,
			"source": "ToA",
			"page": 120,
			"_copy": {
				"name": "Champion",
				"source": "VGM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the champion",
						"with": "Sekelok",
						"flags": "i"
					},
					"trait": {
						"mode": "prependArr",
						"items": {
							"name": "Magic Resistance",
							"entries": [
								"Sekelok has advantage on saving throws against spells and other magical effects."
							]
						}
					}
				}
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 18,
					"from": [
						"natural armor"
					]
				}
			],
			"senses": [
				"darkvision 60 ft."
			],
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"poisoned"
			],
			"languages": [
				"Abyssal",
				"Common",
				"Draconic"
			],
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"Sekelok's spellcasting ability is Charisma (spell save {@dc 13}). Sekelok can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell animal friendship} (snakes only)",
						"{@spell poison spray}"
					],
					"daily": {
						"3e": [
							"{@spell suggestion}"
						]
					},
					"ability": "cha"
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance"
			],
			"senseTags": [
				"D"
			],
			"languageTags": [
				"AB",
				"C",
				"DR"
			],
			"spellcastingTags": [
				"I"
			]
		},
		{
			"name": "Shago",
			"isNpc": true,
			"source": "ToA",
			"page": 35,
			"_copy": {
				"name": "Gladiator",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the gladiator",
						"with": "Shago",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"C",
				"G"
			],
			"skill": {
				"athletics": "+10",
				"intimidation": "+5",
				"survival": "+7"
			},
			"hasToken": true
		},
		{
			"name": "Skeleton Key",
			"source": "ToA",
			"page": 126,
			"_copy": {
				"name": "Skeleton",
				"source": "MM",
				"_mod": {
					"trait": {
						"mode": "prependArr",
						"items": {
							"name": "Spider Climb",
							"entries": [
								"The skeleton can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
							]
						}
					}
				}
			},
			"alignment": [
				"U"
			],
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The skeleton makes two dagger attacks."
					]
				},
				{
					"name": "Dagger",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Spider Climb"
			],
			"actionTags": [
				"Multiattack"
			],
			"miscTags": [
				"MW"
			]
		},
		{
			"name": "Spiked Tomb Guardian",
			"source": "ToA",
			"page": 154,
			"size": "M",
			"type": "construct",
			"alignment": [
				"N"
			],
			"ac": [
				17
			],
			"hp": {
				"average": 93,
				"formula": "11d8 + 44"
			},
			"speed": {
				"walk": 30
			},
			"str": 19,
			"dex": 9,
			"con": 18,
			"int": 6,
			"wis": 10,
			"cha": 5,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 10,
			"immune": [
				"lightning",
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks that aren't adamantine",
					"cond": true
				}
			],
			"conditionImmune": [
				"charmed",
				"exhaustion",
				"frightened",
				"paralyzed",
				"petrified",
				"poisoned"
			],
			"languages": [
				"understands the languages of its creator but can't speak"
			],
			"cr": "6",
			"trait": [
				{
					"name": "Berserk",
					"entries": [
						"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
					]
				},
				{
					"name": "Aversion of Fire",
					"entries": [
						"If the tomb guardian takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
					]
				},
				{
					"name": "Immutable Form",
					"entries": [
						"The tomb guardian is immune to any spell or effect that would alter its form."
					]
				},
				{
					"name": "Lightning Absorption",
					"entries": [
						"Whenever the tomb guardian is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"The tomb guardian has advantage on saving throws against spells and other magical effects."
					]
				},
				{
					"name": "Magic Weapons",
					"entries": [
						"The golem's weapon attacks are magical."
					]
				},
				{
					"name": "Chained",
					"entries": [
						"{@note This trait applies when two guardians are chained together.}",
						"A magical spiked chain that binds a pair of guardians together prevents them from moving more than 15 feet apart. Additionally, as long as the chain is intact, damage dealt to either guardian is divided evenly between them. The spiked chain can be attacked separately and has AC 18, a damage threshold of 10, 5 hit points, and immunity to poison and psychic damage. If the chain breaks, both tomb guardians instantly go berserk."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tomb guardian makes two spiked gauntlet attacks."
					]
				},
				{
					"name": "Spiked Gauntlet",
					"entries": [
						"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 9 ({@damage 2d6}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Damage Absorption",
				"Immutable Form",
				"Magic Resistance",
				"Magic Weapons"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"CS"
			],
			"damageTags": [
				"B",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true
		},
		{
			"name": "Stone Juggernaut",
			"source": "ToA",
			"page": 231,
			"size": "L",
			"type": "construct",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 157,
				"formula": "15d10 + 75"
			},
			"speed": {
				"walk": {
					"number": 50,
					"condition": "(in one direction chosen at the start of its turn)"
				}
			},
			"str": 16,
			"dex": 12,
			"con": 15,
			"int": 14,
			"wis": 14,
			"cha": 16,
			"senses": [
				"blindsight 120 ft."
			],
			"passive": 10,
			"immune": [
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks not made with adamantine weapons",
					"cond": true
				}
			],
			"conditionImmune": [
				"blinded",
				"charmed",
				"deafened",
				"exhaustion",
				"frightened",
				"paralyzed",
				"petrified",
				"poisoned",
				"prone"
			],
			"cr": "12",
			"trait": [
				{
					"name": "Devastating Roll",
					"entries": [
						"The juggernaut can move through the space of a {@condition prone} creature. A creature whose space the juggernaut enters for the first time on a turn must make a {@dc 17} Dexterity saving throw, taking 55 ({@damage 10d10}) bludgeoning damage on a failed save, or half as much damage on a successful one."
					]
				},
				{
					"name": "Immutable Form",
					"entries": [
						"The juggernaut is immune to any spell or effect that would alter its form."
					]
				},
				{
					"name": "Regeneration",
					"entries": [
						"As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points."
					]
				},
				{
					"name": "Siege Monster",
					"entries": [
						"The juggernaut deals double damage to objects and structures."
					]
				}
			],
			"action": [
				{
					"name": "Slam",
					"entries": [
						"{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d12 + 6}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Immutable Form",
				"Regeneration",
				"Siege Monster"
			],
			"senseTags": [
				"B"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"prone"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Su-monster",
			"source": "ToA",
			"page": 232,
			"size": "M",
			"type": "monstrosity",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 27,
				"formula": "5d8 + 5"
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"str": 14,
			"dex": 15,
			"con": 12,
			"int": 9,
			"wis": 13,
			"cha": 9,
			"skill": {
				"athletics": "+6",
				"perception": "+3"
			},
			"passive": 13,
			"cr": "1",
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The su-monster makes two attacks: one with its bite and one with its claws."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
					]
				},
				{
					"name": "Claws",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage, or 12 ({@damage 4d4 + 2}) slashing damage if the su-monster is hanging by its tail and all four of its limbs are free."
					]
				},
				{
					"name": "Psychic Crush {@recharge 5}",
					"entries": [
						"The su-monster targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 11} Wisdom saving throw or take 17 ({@damage 5d6}) psychic damage and be {@condition stunned} for 1 minute. The {@condition stunned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"P",
				"S",
				"Y"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"stunned"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Syndra Silvane",
			"isNpc": true,
			"source": "ToA",
			"page": 8,
			"_copy": {
				"name": "Archmage",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the archmage",
						"with": "Syndra",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L"
			],
			"languages": [
				"Common",
				"Dwarvish",
				"Elvish",
				"Halfling"
			],
			"hasToken": true,
			"languageTags": [
				"C",
				"D",
				"E",
				"H"
			]
		},
		{
			"name": "Tabaxi Hunter",
			"source": "ToA",
			"page": 232,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"tabaxi"
				]
			},
			"alignment": [
				"C",
				"G"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"{@item leather armor|phb}"
					]
				}
			],
			"hp": {
				"average": 40,
				"formula": "9d8"
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"str": 10,
			"dex": 17,
			"con": 11,
			"int": 13,
			"wis": 14,
			"cha": 15,
			"skill": {
				"athletics": "+2",
				"perception": "+4",
				"stealth": "+5",
				"survival": "+6"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"languages": [
				"Common plus any one language"
			],
			"cr": "1",
			"trait": [
				{
					"name": "Feline Agility",
					"entries": [
						"When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tabaxi makes two attacks with its claws, its shortsword, or its shortbow."
					]
				},
				{
					"name": "Claws",
					"entries": [
						"{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage."
					]
				},
				{
					"name": "Shortsword",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
					]
				},
				{
					"name": "Shortbow",
					"entries": [
						"{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"X"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RNG",
				"RW"
			],
			"hasFluff": true
		},
		{
			"name": "Tabaxi Minstrel",
			"source": "ToA",
			"page": 233,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"tabaxi"
				]
			},
			"alignment": [
				"C",
				"G"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 22,
				"formula": "5d8"
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"str": 10,
			"dex": 15,
			"con": 11,
			"int": 14,
			"wis": 12,
			"cha": 16,
			"skill": {
				"perception": "+3",
				"performance": "+7",
				"persuasion": "+5",
				"stealth": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"languages": [
				"Common plus any two languages"
			],
			"cr": "1/4",
			"trait": [
				{
					"name": "Feline Agility",
					"entries": [
						"When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns."
					]
				},
				{
					"name": "Inspire (1/Day)",
					"entries": [
						"While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi's choice that can see and hear its performance gain 8 temporary hit points at the end of the tabaxi's short rest."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tabaxi makes two claws attacks or two dart attacks."
					]
				},
				{
					"name": "Claws",
					"entries": [
						"{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage."
					]
				},
				{
					"name": "Dart",
					"entries": [
						"{@atk rw} {@hit 4} to hit, range 20/ 60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"X"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Terracotta Warrior",
			"source": "ToA",
			"page": 161,
			"_copy": {
				"name": "Animated Armor",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "armor",
						"with": "terracotta warrior"
					},
					"trait": [
						{
							"mode": "replaceArr",
							"replace": "False Appearance",
							"items": {
								"name": "False Appearance",
								"entries": [
									"While the terracotta warrior remains motionless, it is indistinguishable from a terracotta statue."
								]
							}
						},
						{
							"mode": "prependArr",
							"items": {
								"name": "Fragile",
								"entries": [
									"If a critical hit is scored against the terracotta warrior, it shatters and is destroyed."
								]
							}
						}
					],
					"action": {
						"mode": "replaceArr",
						"replace": "Slam",
						"items": {
							"name": "Shortsword",
							"entries": [
								"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
							]
						}
					}
				}
			},
			"hasToken": true,
			"damageTags": [
				"P"
			]
		},
		{
			"name": "Tomb Dwarf",
			"source": "ToA",
			"page": 135,
			"size": "M",
			"type": "undead",
			"alignment": [
				"L",
				"E"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"{@item studded leather armor|phb}"
					]
				}
			],
			"hp": {
				"average": 45,
				"formula": "6d8 + 18"
			},
			"speed": {
				"walk": 30
			},
			"str": 15,
			"dex": 14,
			"con": 16,
			"int": 10,
			"wis": 13,
			"cha": 15,
			"skill": {
				"perception": "+3",
				"stealth": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"resist": [
				"necrotic",
				{
					"resist": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks that aren't silvered",
					"cond": true
				}
			],
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"exhaustion",
				"poisoned"
			],
			"languages": [
				"the languages it knew in life"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Sunlight Sensitivity",
					"entries": [
						"While in sunlight, the tomb dwarf has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tomb dwarf makes two longsword attacks or two crossbow attacks. It can use its Life Drain in place of one longsword attack."
					]
				},
				{
					"name": "Life Drain",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A humanoid slain by this attack rises 24 hours later as a zombie under the tomb dwarf's control, unless the humanoid is restored to life or its body is destroyed. The tomb dwarf can have no more than twelve zombies under its control at one time."
					]
				},
				{
					"name": "Battleaxe",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands."
					]
				},
				{
					"name": "Light Crossbow",
					"entries": [
						"{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Sunlight Sensitivity"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"LF"
			],
			"damageTags": [
				"N",
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RNG",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Tomb Guardian",
			"source": "ToA",
			"page": 127,
			"size": "M",
			"type": "construct",
			"alignment": [
				"N"
			],
			"ac": [
				17
			],
			"hp": {
				"average": 93,
				"formula": "11d8 + 44"
			},
			"speed": {
				"walk": 30
			},
			"str": 19,
			"dex": 9,
			"con": 18,
			"int": 6,
			"wis": 10,
			"cha": 5,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 10,
			"immune": [
				"lightning",
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks that aren't adamantine",
					"cond": true
				}
			],
			"conditionImmune": [
				"charmed",
				"exhaustion",
				"frightened",
				"paralyzed",
				"petrified",
				"poisoned"
			],
			"languages": [
				"understands the languages of its creator but can't speak"
			],
			"cr": "5",
			"trait": [
				{
					"name": "Berserk",
					"entries": [
						"Whenever the tomb guardian starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, the tomb guardian goes berserk. On each of its turns while berserk, the tomb guardian attacks the nearest creature it can see. If no creature is near enough to move to and attack, the tomb guardian attacks an object, with preference for an object smaller than itself. Once the tomb guardian goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb guardian must be able to hear its creator, who must take an action to make a {@dc 15} Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being berserk. If it takes damage while still at 40 hit points or fewer, the tomb guardian might go berserk again."
					]
				},
				{
					"name": "Aversion of Fire",
					"entries": [
						"If the tomb guardian takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
					]
				},
				{
					"name": "Immutable Form",
					"entries": [
						"The tomb guardian is immune to any spell or effect that would alter its form."
					]
				},
				{
					"name": "Lightning Absorption",
					"entries": [
						"Whenever the tomb guardian is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"The tomb guardian has advantage on saving throws against spells and other magical effects."
					]
				},
				{
					"name": "Magic Weapons",
					"entries": [
						"The golem's weapon attacks are magical."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tomb guardian makes two slam attacks."
					]
				},
				{
					"name": "Slam",
					"entries": [
						"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Damage Absorption",
				"Immutable Form",
				"Magic Resistance",
				"Magic Weapons"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"CS"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true
		},
		{
			"name": "Tri-flower Frond",
			"source": "ToA",
			"page": 234,
			"size": "M",
			"type": "plant",
			"alignment": [
				"U"
			],
			"ac": [
				10
			],
			"hp": {
				"average": 11,
				"formula": "2d8 + 2"
			},
			"speed": {
				"walk": 5
			},
			"str": 14,
			"dex": 15,
			"con": 12,
			"int": 9,
			"wis": 13,
			"cha": 9,
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 10,
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion",
				"prone"
			],
			"cr": "1/2",
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom."
					]
				},
				{
					"name": "Orange Blossom",
					"entries": [
						"The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 hour. While {@condition poisoned} in this way, the target is {@condition unconscious}. At the end of each minute, the {@condition poisoned} target can repeat the saving throw, ending the effect on itself on a success."
					]
				},
				{
					"name": "Yellow Blossom",
					"entries": [
						"The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a {@dc 11} Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used."
					]
				},
				{
					"name": "Red Blossom",
					"entries": [
						"{@atk mw} {@hit 2} to hit, reach 5 ft., one creature. {@h}2 ({@damage 1d4}) piercing damage, and the target is {@condition grappled} (escape {@dc 11}). Until this grapple ends, the target takes 5 ({@damage 2d4}) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"B"
			],
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"A",
				"I",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"grappled",
				"poisoned",
				"unconscious"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Tyrannosaurus Zombie",
			"source": "ToA",
			"page": 241,
			"size": "H",
			"type": "undead",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 11,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 136,
				"formula": "13d12 + 52"
			},
			"speed": {
				"walk": 40
			},
			"str": 25,
			"dex": 6,
			"con": 19,
			"int": 1,
			"wis": 3,
			"cha": 5,
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 6,
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"poisoned"
			],
			"cr": "8",
			"trait": [
				{
					"name": "Disgorge Zombie",
					"entries": [
						"As a bonus action, the tyrannosaurus zombie can disgorge a normal {@creature zombie}, which appears in an unoccupied space within 10 feet of it. The disgorged {@creature zombie} acts on its own initiative count. After a zombie is disgorged, roll a {@dice d6}. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, {@dice 1d4} normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count."
					]
				},
				{
					"name": "Undead Fortitude",
					"entries": [
						"If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}33 ({@damage 4d12 + 7}) piercing damage. If the target is a Medium or smaller creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained} and the tyrannosaurus zombie can't bite another target or disgorge zombies."
					]
				},
				{
					"name": "Tail",
					"entries": [
						"{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}20 ({@damage 3d8 + 7}) bludgeoning damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Undead Fortitude"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"damageTags": [
				"B",
				"P"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"conditionInflict": [
				"grappled",
				"restrained"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Valindra Shadowmantle",
			"isNpc": true,
			"isNamedCreature": true,
			"source": "ToA",
			"page": 58,
			"size": "M",
			"type": "undead",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 135,
				"formula": "18d8 + 54"
			},
			"speed": {
				"walk": 30
			},
			"str": 11,
			"dex": 16,
			"con": 16,
			"int": 20,
			"wis": 14,
			"cha": 16,
			"save": {
				"con": "+10",
				"int": "+12",
				"wis": "+9"
			},
			"skill": {
				"arcana": "+19",
				"history": "+12",
				"insight": "+9",
				"perception": "+9"
			},
			"senses": [
				"truesight 120 ft."
			],
			"passive": 19,
			"resist": [
				"cold",
				"lightning",
				"necrotic"
			],
			"immune": [
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks",
					"cond": true
				}
			],
			"conditionImmune": [
				"charmed",
				"exhaustion",
				"frightened",
				"paralyzed",
				"poisoned"
			],
			"languages": [
				"Common",
				"Abyssal",
				"Draconic",
				"Dwarvish",
				"Elvish",
				"Infernal"
			],
			"cr": "21",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Valindra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 20}, {@hit 12} to hit with spell attacks). Valindra has the following wizard spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell mage hand}",
								"{@spell prestidigitation}",
								"{@spell ray of frost}"
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								"{@spell detect magic}",
								"{@spell magic missile}",
								"{@spell shield}",
								"{@spell thunderwave}"
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								"{@spell detect thoughts}",
								"{@spell invisibility}",
								"{@spell Melf's acid arrow}",
								"{@spell mirror image}"
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								"{@spell animate dead}",
								"{@spell counterspell}",
								"{@spell dispel magic}",
								"{@spell fireball}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell blight}",
								"{@spell dimension door}"
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								"{@spell cloudkill}",
								"{@spell scrying}"
							]
						},
						"6": {
							"slots": 1,
							"spells": [
								"{@spell disintegrate}",
								"{@spell globe of invulnerability}"
							]
						},
						"7": {
							"slots": 1,
							"spells": [
								"{@spell finger of death}",
								"{@spell plane shift}"
							]
						},
						"8": {
							"slots": 1,
							"spells": [
								"{@spell dominate monster}",
								"{@spell power word stun}"
							]
						},
						"9": {
							"slots": 1,
							"spells": [
								"{@spell power word kill}"
							]
						}
					},
					"ability": "int"
				}
			],
			"trait": [
				{
					"name": "Mask",
					"entries": [
						"As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her."
					]
				},
				{
					"name": "Preparation",
					"entries": [
						"When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level."
					]
				},
				{
					"name": "Legendary Resistance (3/Day)",
					"entries": [
						"If Valindra fails a saving throw, she can choose to succeed instead."
					]
				},
				{
					"name": "Rejuvenation",
					"entries": [
						"If destroyed Valindra gains a new body in {@dice 1d10} days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery."
					]
				},
				{
					"name": "Turn Resistance",
					"entries": [
						"Valindra has advantage on saving throws against any effect that turns undead."
					]
				}
			],
			"action": [
				{
					"name": "Paralyzing Touch",
					"entries": [
						"{@atk ms} {@hit 12} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) cold damage. The target must succeed on a {@dc 18} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				}
			],
			"legendary": [
				{
					"name": "Cantrip",
					"entries": [
						"Valindra casts a cantrip."
					]
				},
				{
					"name": "Paralyzing Touch (Costs 2 Actions)",
					"entries": [
						"Valindra uses her Paralyzing Touch."
					]
				},
				{
					"name": "Frightening Gaze (Costs 2 Actions)",
					"entries": [
						"Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a {@dc 18} Wisdom saving throw against this magic or become {@condition frightened} for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours."
					]
				},
				{
					"name": "Disrupt Life (Costs 3 Actions)",
					"entries": [
						"Each non-undead creature within 20 feet of Valindra must make a {@dc 18} Constitution saving throw against this magic, taking 21 ({@damage 6d6}) necrotic damage on a failed save, or half as much damage on a successful one."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Legendary Resistances",
				"Rejuvenation",
				"Turn Resistance"
			],
			"senseTags": [
				"U"
			],
			"languageTags": [
				"AB",
				"C",
				"D",
				"DR",
				"E",
				"I"
			],
			"damageTags": [
				"C",
				"N"
			],
			"spellcastingTags": [
				"CW"
			],
			"conditionInflict": [
				"frightened",
				"paralyzed"
			],
			"conditionInflictSpell": [
				"charmed",
				"invisible",
				"stunned"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Volothamp \"Volo\" Geddarm",
			"isNpc": true,
			"source": "ToA",
			"page": 235,
			"otherSources": [
				{
					"source": "WDH"
				}
			],
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"C",
				"G"
			],
			"ac": [
				11
			],
			"hp": {
				"average": 31,
				"formula": "7d8"
			},
			"speed": {
				"walk": 30
			},
			"str": 9,
			"dex": 12,
			"con": 10,
			"int": 15,
			"wis": 11,
			"cha": 16,
			"save": {
				"con": "+2",
				"wis": "+2"
			},
			"skill": {
				"animal handling": "+4",
				"arcana": "+4",
				"deception": "+5",
				"history": "+4",
				"insight": "+2",
				"investigation": "+4",
				"perception": "+2",
				"performance": "+7",
				"persuasion": "+7",
				"sleight of hand": "+3",
				"survival": "+2"
			},
			"passive": 12,
			"languages": [
				"Common",
				"Dwarvish",
				"Elvish"
			],
			"cr": "1/4",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 12}, {@hit 4} to hit with spell attacks). He has the following wizard spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell friends}",
								"{@spell mending}",
								"{@spell prestidigitation}"
							]
						},
						"1": {
							"slots": 2,
							"spells": [
								"{@spell comprehend languages}",
								"{@spell detect magic}",
								"{@spell disguise self}"
							]
						}
					},
					"ability": "int"
				}
			],
			"action": [
				{
					"name": "Dagger",
					"entries": [
						"{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"languageTags": [
				"C",
				"D",
				"E"
			],
			"damageTags": [
				"P"
			],
			"spellcastingTags": [
				"CW"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true
		},
		{
			"name": "Wakanga O'tamu",
			"isNpc": true,
			"source": "ToA",
			"page": 27,
			"_copy": {
				"name": "Mage",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the mage",
						"with": "Wakanga",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"N"
			],
			"hasToken": true
		},
		{
			"name": "Wild Dog",
			"source": "ToA",
			"page": 96,
			"_copy": {
				"name": "Jackal",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "jackal",
						"with": "dog"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Wine Weird",
			"isNpc": true,
			"source": "ToA",
			"page": 141,
			"_copy": {
				"name": "Water Weird",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "water weird",
						"with": "wine weird"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Withers",
			"isNpc": true,
			"source": "ToA",
			"page": 145,
			"size": "M",
			"type": "undead",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"{@item studded leather armor|phb}"
					]
				}
			],
			"hp": {
				"average": 45,
				"formula": "6d8 + 18"
			},
			"speed": {
				"walk": 30
			},
			"str": 15,
			"dex": 14,
			"con": 16,
			"int": 16,
			"wis": 13,
			"cha": 15,
			"skill": {
				"perception": "+3",
				"stealth": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"resist": [
				"necrotic",
				{
					"resist": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks that aren't silvered",
					"cond": true
				}
			],
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"exhaustion",
				"poisoned"
			],
			"languages": [
				"the languages he knew in life"
			],
			"cr": "4",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). Withers has the following wizard spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell acid splash}",
								"{@spell mage hand}",
								"{@spell minor illusion}",
								"{@spell prestidigitation}"
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								"{@spell detect magic}",
								"{@spell expeditious retreat}",
								"{@spell feather fall}",
								"{@spell thunderwave}"
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								"{@spell darkness}",
								"{@spell hold person}",
								"{@spell rope trick}"
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								"{@spell dispel magic}",
								"{@spell lightning bolt}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell blight}",
								"{@spell wall of fire}"
							]
						},
						"5": {
							"slots": 1,
							"spells": [
								"{@spell telekinesis}"
							]
						}
					},
					"ability": "int"
				}
			],
			"trait": [
				{
					"name": "Special Equipment",
					"entries": [
						"Withers carries the {@item amulet of the black skull|ToA}."
					]
				},
				{
					"name": "Sunlight Sensitivity",
					"entries": [
						"While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack."
					]
				},
				{
					"name": "Life Drain",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d6 + 2}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
						"A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time."
					]
				},
				{
					"name": "Longsword",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Sunlight Sensitivity"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"LF"
			],
			"damageTags": [
				"N",
				"S"
			],
			"spellcastingTags": [
				"CW"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Xandala",
			"isNpc": true,
			"source": "ToA",
			"page": 236,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"half-elf"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 71,
				"formula": "11d8 + 22"
			},
			"speed": {
				"walk": 30
			},
			"str": 10,
			"dex": 11,
			"con": 14,
			"int": 18,
			"wis": 16,
			"cha": 18,
			"save": {
				"int": "+7",
				"wis": "+6"
			},
			"skill": {
				"arcana": "+7",
				"deception": "+10",
				"history": "+7",
				"insight": "+6",
				"survival": "+6"
			},
			"passive": 13,
			"languages": [
				"Common",
				"Draconic",
				"Dwarvish",
				"Elvish",
				"Halfling"
			],
			"cr": "7",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Xandala is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). Xandala has the following sorcerer spells prepared:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell acid splash}",
								"{@spell fire bolt}",
								"{@spell light}",
								"{@spell mage hand}",
								"{@spell ray of frost}"
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								"{@spell chromatic orb}",
								"{@spell feather fall}",
								"{@spell shield}"
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								"{@spell invisibility}",
								"{@spell misty step}"
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								"{@spell fireball}",
								"{@spell fly}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell ice storm}",
								"{@spell polymorph}"
							]
						},
						"5": {
							"slots": 1,
							"spells": [
								"{@spell dominate person}"
							]
						}
					},
					"ability": "cha"
				}
			],
			"trait": [
				{
					"name": "Quickened Spell (3/Day)",
					"entries": [
						"When she casts a spell that has a casting time of 1 action, Xandala changes the casting time to 1 bonus action for that casting."
					]
				}
			],
			"action": [
				{
					"name": "Quarterstaff",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage, or 4 ({@damage 1d8}) bludgeoning damage when used with two hands."
					]
				}
			],
			"hasToken": true,
			"languageTags": [
				"C",
				"D",
				"DR",
				"E",
				"H"
			],
			"damageTags": [
				"B"
			],
			"spellcastingTags": [
				"CS"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Yellow Musk Creeper",
			"source": "ToA",
			"page": 237,
			"size": "M",
			"type": "plant",
			"alignment": [
				"U"
			],
			"ac": [
				6
			],
			"hp": {
				"average": 60,
				"formula": "11d8 + 11"
			},
			"speed": {
				"walk": 5,
				"climb": 5
			},
			"str": 12,
			"dex": 3,
			"con": 12,
			"int": 1,
			"wis": 10,
			"cha": 3,
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 10,
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion",
				"prone"
			],
			"cr": "2",
			"trait": [
				{
					"name": "False Appearance",
					"entries": [
						"While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine."
					]
				},
				{
					"name": "Regeneration",
					"entries": [
						"The creeper regains 10 hit points at the start of its turn. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. The creeper dies only if it starts its turn with 0 hit points and doesn't regenerate."
					]
				}
			],
			"action": [
				{
					"name": "Touch",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}13 ({@damage 3d8}) psychic damage. If the target is a humanoid that drops to 0 hit points as a result of this damage, it dies and is implanted with a yellow musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is targeted by a {@spell remove curse} spell or similar magic before it animates."
					]
				},
				{
					"name": "Yellow Musk (3/Day)",
					"entries": [
						"The creeper's flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} by the creeper for 1 minute. A creature {@condition charmed} in this way does nothing on its turn except move as close as it can to the creeper. A creature {@condition charmed} by the creeper can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"False Appearance",
				"Regeneration"
			],
			"senseTags": [
				"B"
			],
			"damageTags": [
				"Y"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"charmed"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Yellow Musk Zombie",
			"source": "ToA",
			"page": 237,
			"size": "M",
			"type": "undead",
			"alignment": [
				"U"
			],
			"ac": [
				9
			],
			"hp": {
				"average": 33,
				"formula": "6d8 + 6"
			},
			"speed": {
				"walk": 20
			},
			"str": 13,
			"dex": 9,
			"con": 12,
			"int": 1,
			"wis": 6,
			"cha": 3,
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 8,
			"conditionImmune": [
				"charmed",
				"exhaustion"
			],
			"cr": "1/4",
			"trait": [
				{
					"name": "Undead Fortitude",
					"entries": [
						"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is fire or from a critical hit. On a success, the zombie drops to 1 hit point instead."
					]
				}
			],
			"action": [
				{
					"name": "Slam",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) bludgeoning damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Undead Fortitude"
			],
			"senseTags": [
				"B"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Yorb",
			"isNpc": true,
			"source": "ToA",
			"page": 108,
			"_copy": {
				"name": "Grung Elite Warrior",
				"source": "VGM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the grung",
						"with": "Yorb",
						"flags": "i"
					}
				},
				"_preserve": {
					"variant": true
				}
			},
			"hasToken": true
		},
		{
			"name": "Yuan-ti Priest",
			"source": "ToA",
			"page": 118,
			"_copy": {
				"name": "Yuan-ti Malison (Type 3)",
				"source": "MM",
				"_mod": {
					"action": {
						"mode": "removeArr",
						"names": "Longbow (Yuan-ti Form Only)"
					}
				}
			},
			"spellcasting": [
				{
					"name": "Innate Spellcasting (Yuan-ti Form Only)",
					"headerEntries": [
						"The yuan-ti's innate spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). The yuan-ti can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell animal friendship} (snakes only)",
						"{@spell eldritch blast} (2 beams)",
						"{@spell minor illusion}",
						"{@spell poison spray}"
					],
					"daily": {
						"3": [
							"{@spell suggestion}"
						]
					},
					"ability": "cha"
				}
			],
			"hasToken": true,
			"miscTags": [
				"MW"
			]
		},
		{
			"name": "Zalkoré",
			"isNpc": true,
			"source": "ToA",
			"page": 79,
			"_copy": {
				"name": "Medusa",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the medusa",
						"with": "Zalkoré",
						"flags": "i"
					}
				}
			},
			"hasToken": true
		},
		{
			"name": "Zaroum Al-Saryak",
			"isNpc": true,
			"source": "ToA",
			"page": 67,
			"_copy": {
				"name": "Bandit Captain",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the captain",
						"with": "Zaroum",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"L",
				"E"
			],
			"hasToken": true,
			"hasFluffImages": true
		},
		{
			"name": "Zebra",
			"source": "ToA",
			"page": 106,
			"_copy": {
				"name": "Riding Horse",
				"source": "MM"
			},
			"hasToken": true
		},
		{
			"name": "Zhanthi",
			"isNpc": true,
			"source": "ToA",
			"page": 27,
			"_copy": {
				"name": "Noble",
				"source": "MM",
				"_mod": {
					"*": {
						"mode": "replaceTxt",
						"replace": "the noble",
						"with": "Zhanthi",
						"flags": "i"
					}
				}
			},
			"type": {
				"type": "humanoid",
				"tags": [
					"human"
				]
			},
			"alignment": [
				"N",
				"G"
			],
			"hasToken": true
		},
		{
			"name": "Zindar",
			"isNpc": true,
			"source": "ToA",
			"page": 239,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"half-dragon"
				]
			},
			"alignment": [
				"L",
				"G"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 110,
				"formula": "17d8 + 34"
			},
			"speed": {
				"walk": 30
			},
			"str": 14,
			"dex": 10,
			"con": 14,
			"int": 16,
			"wis": 15,
			"cha": 18,
			"save": {
				"con": "+5",
				"wis": "+5"
			},
			"skill": {
				"arcana": "+6",
				"history": "+9",
				"insight": "+5",
				"investigation": "+9"
			},
			"senses": [
				"blindsight 10 ft.",
				"darkvision 60 ft."
			],
			"passive": 12,
			"resist": [
				"fire"
			],
			"languages": [
				"Common",
				"Draconic",
				"Dwarvish",
				"Primordial"
			],
			"cr": "8",
			"spellcasting": [
				{
					"name": "Spellcasting",
					"headerEntries": [
						"Zindar is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). Zindar knows the following sorcerer spells:"
					],
					"spells": {
						"0": {
							"spells": [
								"{@spell fire bolt}",
								"{@spell friends}",
								"{@spell light}",
								"{@spell mage hand}",
								"{@spell mending}",
								"{@spell message}"
							]
						},
						"1": {
							"slots": 6,
							"spells": [
								"{@spell magic missile}",
								"{@spell shield}",
								"{@spell sleep}"
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								"{@spell detect thoughts}",
								"{@spell knock}"
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								"{@spell clairvoyance}",
								"{@spell tongues}"
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								"{@spell dominate beast}",
								"{@spell stoneskin}"
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								"{@spell hold monster}",
								"{@spell telekinesis}"
							]
						},
						"6": {
							"slots": 1,
							"spells": [
								"{@spell true seeing}"
							]
						},
						"7": {
							"slots": 1,
							"spells": [
								"{@spell fire storm}"
							]
						}
					},
					"ability": "cha"
				}
			],
			"trait": [
				{
					"name": "Dragon Wings",
					"entries": [
						"As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a bonus action."
					]
				}
			],
			"action": [
				{
					"name": "Quarterstaff",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage, or 6 ({@damage 1d8 + 2}) bludgeoning damage when used with two hands."
					]
				},
				{
					"name": "Breath Weapon {@recharge 5}",
					"entries": [
						"Zindar uses one of the following options:"
					]
				},
				{
					"name": "Fire Breath",
					"entries": [
						"Zindar exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one."
					]
				},
				{
					"name": "Weakening Breath",
					"entries": [
						"Zindar exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 15} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"B",
				"D"
			],
			"languageTags": [
				"C",
				"D",
				"DR",
				"P"
			],
			"damageTags": [
				"B",
				"F"
			],
			"spellcastingTags": [
				"CS"
			],
			"miscTags": [
				"AOE",
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Zorbo",
			"source": "ToA",
			"page": 241,
			"size": "S",
			"type": "monstrosity",
			"alignment": [
				"U"
			],
			"ac": [
				{
					"ac": 10,
					"from": [
						"see Natural Armor feature"
					]
				}
			],
			"hp": {
				"average": 27,
				"formula": "6d6 + 6"
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"str": 13,
			"dex": 11,
			"con": 13,
			"int": 3,
			"wis": 12,
			"cha": 7,
			"skill": {
				"athletics": "+3"
			},
			"passive": 11,
			"cr": "1/2",
			"trait": [
				{
					"name": "Magic Resistance",
					"entries": [
						"The zorbo has advantage on saving throws against spells and other magical effects."
					]
				},
				{
					"name": "Natural Armor",
					"entries": [
						"The zorbo magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn't in contact with any of these substances, its AC is 10."
					]
				}
			],
			"action": [
				{
					"name": "Destructive Claws",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) slashing damage, and if the target is a creature wearing armor, carrying a shield, or in possession of a magic item that improves its AC, it must make a {@dc 11} Dexterity saving throw. On a failed save, one such item worn or carried by the creature (the target's choice) magically deteriorates, taking a permanent and cumulative \u22121 penalty to the AC it offers, and the zorbo gains a +1 bonus to AC until the start of its next turn. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		}
	]
}
