{
	"monster": [
		{
			"name": "Assassin Bug",
			"source": "MFF",
			"page": 4,
			"size": "M",
			"type": "monstrosity",
			"alignment": [
				"N"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 55,
				"formula": "10d8 + 10"
			},
			"speed": {
				"walk": 10,
				"fly": 50
			},
			"str": 13,
			"dex": 14,
			"con": 13,
			"int": 4,
			"wis": 12,
			"cha": 6,
			"skill": {
				"perception": "+3",
				"stealth": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"resist": [
				"poison"
			],
			"conditionImmune": [
				"paralyzed"
			],
			"languages": [
				"understands Druidic but can't speak"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Keen Smell",
					"entries": [
						"The assassin bug has advantage on Wisdom (Perception) checks that rely on smell."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The assassin bug makes two bite attacks."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d10 + 2}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or be {@condition poisoned} for 1 minute. While {@condition poisoned} this way, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
					]
				},
				{
					"name": "Ovipositor",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}The target is infested with {@dice 1d3} assassin bug eggs, which immediately hatch into assassin bug maggots. At the start of each of the target's turns, the target takes {@dice 1d6} piercing damage per maggot infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned.",
						"If a target infested by assassin bug maggots ends its turn with 0 hit points, it dies as the maggots burrow into its heart and kill it. Any effect that cures disease kills all assassin bug maggots infesting the target."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Keen Senses"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"CS",
				"DU"
			],
			"damageTags": [
				"F",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"paralyzed",
				"poisoned"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Blindheim",
			"source": "MFF",
			"page": 5,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"blindheim"
				]
			},
			"alignment": [
				"C",
				"N"
			],
			"ac": [
				{
					"ac": 14,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 26,
				"formula": "4d8 + 8"
			},
			"speed": {
				"walk": 30
			},
			"str": 13,
			"dex": 16,
			"con": 15,
			"int": 8,
			"wis": 10,
			"cha": 9,
			"skill": {
				"athletics": "+3",
				"perception": "+2"
			},
			"passive": 12,
			"languages": [
				"Undercommon"
			],
			"cr": "2",
			"trait": [
				{
					"name": "Radiant Eyes",
					"entries": [
						"While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light."
					]
				}
			],
			"action": [
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. Hit: 5 ({@damage 1d6 + 2}) piercing damage."
					]
				},
				{
					"name": "Radiant Blast",
					"entries": [
						"Radiant energy erupts from the blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Constitution saving throw or take 7 ({@damage 2d6}) radiant damage and be {@condition blinded} until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw."
					]
				}
			],
			"hasToken": true,
			"languageTags": [
				"U"
			],
			"damageTags": [
				"P",
				"R"
			],
			"miscTags": [
				"AOE",
				"MW"
			],
			"conditionInflict": [
				"blinded"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Crab Folk",
			"source": "MFF",
			"page": 6,
			"size": "L",
			"type": "giant",
			"alignment": [
				"N"
			],
			"ac": [
				{
					"ac": 16,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 68,
				"formula": "8d10 + 24"
			},
			"speed": {
				"walk": 40,
				"swim": 40
			},
			"str": 19,
			"dex": 10,
			"con": 17,
			"int": 7,
			"wis": 9,
			"cha": 9,
			"passive": 9,
			"languages": [
				"Common",
				"Giant"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Limited Amphibiousness",
					"entries": [
						"The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The crab folk makes two claw attacks."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target."
					]
				}
			],
			"hasToken": true,
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"GI"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"conditionInflict": [
				"grappled"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Dire Corby",
			"source": "MFF",
			"page": 7,
			"size": "M",
			"type": {
				"type": "humanoid",
				"tags": [
					"dire corby"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 13,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 16,
				"formula": "3d8 + 3"
			},
			"speed": {
				"walk": 40,
				"climb": 40
			},
			"str": 13,
			"dex": 14,
			"con": 13,
			"int": 6,
			"wis": 8,
			"cha": 7,
			"skill": {
				"acrobatics": "+4",
				"perception": "+3"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 13,
			"vulnerable": [
				"thunder"
			],
			"conditionImmune": [
				"frightened"
			],
			"languages": [
				"Undercommon"
			],
			"cr": "1/2",
			"trait": [
				{
					"name": "Dire Cacophony",
					"entries": [
						"Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn."
					]
				},
				{
					"name": "Keen Hearing",
					"entries": [
						"The dire corby has advantage on Wisdom (Perception) checks that rely on hearing."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The dire corby makes two claw attacks."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Keen Senses"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"U"
			],
			"damageTags": [
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Eye of Fear and Flame",
			"source": "MFF",
			"page": 8,
			"otherSources": [
				{
					"source": "IMR"
				}
			],
			"size": "M",
			"type": "undead",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 136,
				"formula": "16d8 + 64"
			},
			"speed": {
				"walk": 30
			},
			"str": 16,
			"dex": 14,
			"con": 18,
			"int": 18,
			"wis": 17,
			"cha": 18,
			"save": {
				"str": "+7",
				"con": "+8",
				"wis": "+7",
				"cha": "+8"
			},
			"skill": {
				"perception": "+7"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 17,
			"resist": [
				"necrotic",
				"psychic"
			],
			"immune": [
				"poison"
			],
			"conditionImmune": [
				"blinded",
				"charmed",
				"exhaustion",
				"frightened",
				"paralyzed",
				"poisoned",
				"stunned"
			],
			"languages": [
				"Common",
				"all languages known by any creature within 30 feet of it"
			],
			"cr": "9",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The eye of fear and flame's innate spellcasting ability is Intelligence (spell save {@dc 16}). It can innately cast the following spells, requiring no components:"
					],
					"will": [
						"{@spell detect evil and good}",
						"{@spell detect thoughts}"
					],
					"daily": {
						"1e": [
							"{@spell etherealness}",
							"{@spell true seeing}"
						]
					},
					"ability": "int"
				}
			],
			"trait": [
				{
					"name": "Turn Immunity",
					"entries": [
						"The eye of fear and flame is immune to effects that turn undead."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage."
					]
				},
				{
					"name": "Gemstone Eyes",
					"entries": [
						"The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"type": "item",
									"name": "Eye of Fear",
									"entry": "The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
								},
								{
									"type": "item",
									"name": "Eye of Flame",
									"entry": "The target must make a {@dc 16} Dexterity saving throw. On a failed save, the target takes 44 ({@damage 8d10}) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 ({@damage 1d10}) fire damage at the start of each of its turns until a creature takes an action to douse the fire."
								}
							]
						}
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Turn Immunity"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"XX"
			],
			"damageTags": [
				"F",
				"S"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Fog Giant",
			"source": "MFF",
			"page": 10,
			"size": "H",
			"type": "giant",
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				{
					"ac": 16,
					"from": [
						"{@item chain mail|phb}"
					]
				}
			],
			"hp": {
				"average": 200,
				"formula": "16d12 + 96"
			},
			"speed": {
				"walk": 40
			},
			"str": 27,
			"dex": 10,
			"con": 22,
			"int": 12,
			"wis": 16,
			"cha": 16,
			"save": {
				"con": "+10",
				"wis": "+7",
				"cha": "+7"
			},
			"skill": {
				"insight": "+7",
				"perception": "+7",
				"persuasion": "+7"
			},
			"passive": 17,
			"languages": [
				"Common",
				"Giant"
			],
			"cr": "11",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell detect magic}",
						"{@spell fog cloud}",
						"{@spell light}"
					],
					"daily": {
						"3e": [
							"{@spell feather fall}",
							"{@spell misty step}"
						]
					},
					"ability": "cha"
				}
			],
			"trait": [
				{
					"name": "Denizen of the Mist",
					"entries": [
						"During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants."
					]
				},
				{
					"name": "Keen Smell",
					"entries": [
						"The giant has advantage on Wisdom (Perception) checks that rely on smell."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The giant makes two greatsword attacks and casts fog cloud."
					]
				},
				{
					"name": "Greatsword",
					"entries": [
						"{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}29 ({@damage 6d6 + 8}) slashing damage."
					]
				},
				{
					"name": "Rock",
					"entries": [
						"{@atk rw} {@hit 12} to hit, range 60/240 ft., one target. {@h}30 ({@damage 4d10 + 8}) bludgeoning damage."
					]
				},
				{
					"name": "Petty Tyrant {@recharge}",
					"entries": [
						"The fog giant shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Keen Senses"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"GI"
			],
			"damageTags": [
				"B",
				"S"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW",
				"RCH",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Forlarren",
			"source": "MFF",
			"page": 9,
			"size": "M",
			"type": "fey",
			"alignment": [
				"C",
				"N"
			],
			"ac": [
				{
					"ac": 16,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 45,
				"formula": "6d8 + 18"
			},
			"speed": {
				"walk": 40
			},
			"str": 14,
			"dex": 16,
			"con": 17,
			"int": 12,
			"wis": 11,
			"cha": 18,
			"skill": {
				"acrobatics": "+5",
				"deception": "+8",
				"stealth": "+5"
			},
			"senses": [
				"darkvision 30 ft."
			],
			"passive": 10,
			"languages": [
				"Common",
				"Sylvan"
			],
			"cr": "3",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"The forlarren's innate spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell expeditious retreat}",
						"{@spell false life}",
						"{@spell minor illusion}",
						"{@spell prestidigitation}"
					],
					"daily": {
						"3e": [
							"{@spell aid}",
							"{@spell misty step}",
							"{@spell Tasha's hideous laughter}"
						],
						"1e": [
							"{@spell heal}",
							"{@spell heat metal}",
							"{@spell mirror image}"
						]
					},
					"ability": "cha"
				}
			],
			"trait": [
				{
					"name": "Magic Resistance",
					"entries": [
						"The forlarren has advantage on saving throws against spells and other magical effects."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
					]
				},
				{
					"name": "Gore",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
					]
				},
				{
					"name": "Chromatic Ray",
					"entries": [
						"{@atk rs} {@hit 6} to hit, range 60 ft., one target. {@h}3 ({@damage 1d6}) lightning damage plus 3 ({@damage 1d6}) fire damage plus 3 ({@damage 1d6}) cold damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance"
			],
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"S"
			],
			"damageTags": [
				"C",
				"F",
				"L",
				"P",
				"S"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Jermlaine",
			"source": "MFF",
			"page": 11,
			"size": "T",
			"type": {
				"type": "humanoid",
				"tags": [
					"jermlaine"
				]
			},
			"alignment": [
				"N",
				"E"
			],
			"ac": [
				11
			],
			"hp": {
				"average": 3,
				"formula": "1d4 + 1"
			},
			"speed": {
				"walk": 30
			},
			"str": 4,
			"dex": 12,
			"con": 13,
			"int": 10,
			"wis": 11,
			"cha": 7,
			"skill": {
				"stealth": "+5"
			},
			"senses": [
				"darkvision 30 ft."
			],
			"passive": 10,
			"languages": [
				"Undercommon"
			],
			"cr": "1/8",
			"trait": [
				{
					"name": "Lurkers in Shadow",
					"entries": [
						"Jermlaine are {@condition invisible} to darkvision."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"The jermlaine has advantage on saving throws against spells and other magical effects."
					]
				},
				{
					"name": "Vermin Friend",
					"entries": [
						"The jermlaine can speak to and understand rats and giant rats."
					]
				},
				{
					"name": "Swarming Rush",
					"entries": [
						"A jermlaine adds {@dice 1d4} to its weapon damage rolls while within 5 feet of another, conscious jermlaine."
					]
				}
			],
			"action": [
				{
					"name": "Club",
					"entries": [
						"{@atk mw} {@hit -1} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 3}) bludgeoning damage."
					]
				},
				{
					"name": "Dart",
					"entries": [
						"{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Magic Resistance"
			],
			"senseTags": [
				"D"
			],
			"languageTags": [
				"U"
			],
			"damageTags": [
				"B",
				"P"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Khargra",
			"source": "MFF",
			"page": 12,
			"size": "S",
			"type": "elemental",
			"alignment": [
				"N"
			],
			"ac": [
				{
					"ac": 20,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 11,
				"formula": "2d6 + 4"
			},
			"speed": {
				"walk": 5,
				"fly": 30
			},
			"str": 13,
			"dex": 10,
			"con": 14,
			"int": 5,
			"wis": 11,
			"cha": 6,
			"skill": {
				"perception": "+2",
				"stealth": "+2"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 12,
			"languages": [
				"Terran"
			],
			"cr": "1/8",
			"trait": [
				{
					"name": "Iron Scent",
					"entries": [
						"The khargra can scent the location of ferrous metal within 30 feet of it."
					]
				}
			],
			"action": [
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage, and if the target is wearing metal armor or carrying a metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a {@dice d20}. On a 10 or higher, the armor or shield takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.",
						"The khargra can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the khargra."
					]
				},
				{
					"name": "Earth Phasing",
					"entries": [
						"Until the end of its next turn, the khargra can fly through nonmagical earth and stone. While doing so, it doesn't disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 ({@damage 4d6}) force damage and immediately moves to the nearest unoccupied space."
					]
				}
			],
			"reaction": [
				{
					"name": "Opportunistic Hunger",
					"entries": [
						"When a creature the khargra can see within 5 feet of it hits it with a metal weapon, the khargra can make a bite attack against that creature."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"T"
			],
			"damageTags": [
				"O",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Killmoulis",
			"source": "MFF",
			"page": 13,
			"size": "T",
			"type": "fey",
			"alignment": [
				"N"
			],
			"ac": [
				14
			],
			"hp": {
				"average": 7,
				"formula": "2d4 + 2"
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"str": 4,
			"dex": 19,
			"con": 13,
			"int": 12,
			"wis": 14,
			"cha": 13,
			"skill": {
				"history": "+3",
				"perception": "+4",
				"stealth": "+8"
			},
			"senses": [
				"darkvision 30 ft."
			],
			"passive": 14,
			"languages": [
				"Common",
				"Sylvan",
				"telepathy 60 ft."
			],
			"cr": "0",
			"action": [
				{
					"name": "Slam",
					"entries": [
						"{@atk mw} {@hit -1} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage."
					]
				},
				{
					"name": "Blessing of Bountiful Generosity (1/Day)",
					"entries": [
						"The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points."
					]
				},
				{
					"name": "Curse of Poor Hospitality (1/Day)",
					"entries": [
						"The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"C",
				"S",
				"TP"
			],
			"damageTags": [
				"B"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Mite",
			"source": "MFF",
			"page": 14,
			"size": "S",
			"type": "fey",
			"alignment": [
				"L",
				"E"
			],
			"ac": [
				12
			],
			"hp": {
				"average": 7,
				"formula": "2d6"
			},
			"speed": {
				"walk": 30,
				"burrow": 10,
				"climb": 30
			},
			"str": 7,
			"dex": 14,
			"con": 11,
			"int": 10,
			"wis": 8,
			"cha": 13,
			"skill": {
				"deception": "+3",
				"stealth": "+6"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 9,
			"languages": [
				"Sylvan",
				"Undercommon"
			],
			"cr": "1/4",
			"trait": [
				{
					"name": "Vexing Presence",
					"entries": [
						"While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws."
					]
				}
			],
			"action": [
				{
					"name": "Dagger",
					"entries": [
						"{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
					]
				},
				{
					"name": "Blood Boiling Hex {@recharge}",
					"entries": [
						"The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a {@dice d6} and subtract the number rolled from the {@dice d20} roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"S",
				"U"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW",
				"RW",
				"THW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Needle Lord",
			"source": "MFF",
			"page": 16,
			"size": "L",
			"type": "plant",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 15,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 45,
				"formula": "6d10 + 12"
			},
			"speed": {
				"walk": 40
			},
			"str": 18,
			"dex": 11,
			"con": 14,
			"int": 11,
			"wis": 15,
			"cha": 12,
			"skill": {
				"athletics": "+6",
				"perception": "+4",
				"stealth": "+2"
			},
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 14,
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion"
			],
			"languages": [
				"Sylvan"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Needle Defense",
					"entries": [
						"Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The nettle lord makes 2 raking vine attacks."
					]
				},
				{
					"name": "Needle Volley",
					"entries": [
						"The needle lord makes up to {@dice 1d6} needle attacks, but it cannot attack the same target more than twice during its turn."
					]
				},
				{
					"name": "Raking Vine",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, and the target is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target takes 11 piercing damage at the start of each of its turns. The needle lord has two raking vines, each of which can grapple only one target."
					]
				},
				{
					"name": "Needle",
					"entries": [
						"{@atk rw} {@hit 2} to hit, range 60 ft., one target. {@h}2 ({@damage 1d4}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"B"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"S"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW",
				"RCH",
				"RW"
			],
			"conditionInflict": [
				"grappled"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Needle Spawn",
			"source": "MFF",
			"page": 16,
			"size": "M",
			"type": "plant",
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				13
			],
			"hp": {
				"average": 16,
				"formula": "3d8 + 3"
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"str": 13,
			"dex": 17,
			"con": 12,
			"int": 6,
			"wis": 13,
			"cha": 6,
			"skill": {
				"stealth": "+5"
			},
			"senses": [
				"blindsight 30 ft."
			],
			"passive": 11,
			"conditionImmune": [
				"blinded",
				"deafened",
				"exhaustion"
			],
			"languages": [
				"Sylvan"
			],
			"cr": "1/2",
			"trait": [
				{
					"name": "Close Quarters Shooting",
					"entries": [
						"The needle spawn does not suffer disadvantage on ranged attacks while within 5 feet of a hostile creature that can see it and isn't {@condition incapacitated}, if the target of the attack is also within 5 feet of the needle spawn."
					]
				}
			],
			"action": [
				{
					"name": "Needle Volley",
					"entries": [
						"The needle spawn makes up to {@dice 1d6} needle attacks, but it cannot attack the same target more than twice during its turn."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
					]
				},
				{
					"name": "Needle",
					"entries": [
						"{@atk rw} {@hit 5} to hit, range 60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"B"
			],
			"languageTags": [
				"S"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW",
				"RW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Norker",
			"source": "MFF",
			"page": 17,
			"size": "S",
			"type": {
				"type": "humanoid",
				"tags": [
					"goblinoid"
				]
			},
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 16,
				"formula": "3d8 + 3"
			},
			"speed": {
				"walk": 30
			},
			"str": 13,
			"dex": 10,
			"con": 13,
			"int": 8,
			"wis": 8,
			"cha": 7,
			"skill": {
				"athletics": "+3"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 9,
			"languages": [
				"Common",
				"Goblin"
			],
			"cr": "1/2",
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The norker makes one mace and one bite attack."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage."
					]
				},
				{
					"name": "Mace",
					"entries": [
						"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage."
					]
				}
			],
			"reaction": [
				{
					"name": "Defensive Rebuke",
					"entries": [
						"If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 4 piercing damage to it."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"GO"
			],
			"damageTags": [
				"B",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Norker War Leader",
			"source": "MFF",
			"page": 17,
			"size": "S",
			"type": {
				"type": "humanoid",
				"tags": [
					"goblinoid"
				]
			},
			"alignment": [
				"C",
				"E"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 39,
				"formula": "6d8 + 12"
			},
			"speed": {
				"walk": 30
			},
			"str": 16,
			"dex": 10,
			"con": 15,
			"int": 12,
			"wis": 11,
			"cha": 13,
			"skill": {
				"athletics": "+5",
				"intimidation": "+3",
				"perception": "+2"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 12,
			"languages": [
				"Common",
				"Goblin"
			],
			"cr": "3",
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs."
					]
				},
				{
					"name": "Bite",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
					]
				},
				{
					"name": "Greataxe",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage."
					]
				},
				{
					"name": "Fight On, You Slugs",
					"entries": [
						"The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack."
					]
				}
			],
			"reaction": [
				{
					"name": "Defensive Rebuke",
					"entries": [
						"If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C",
				"GO"
			],
			"damageTags": [
				"P",
				"S"
			],
			"miscTags": [
				"MW"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Screaming Devilkin",
			"source": "MFF",
			"page": 19,
			"size": "S",
			"type": "fey",
			"alignment": [
				"L",
				"E"
			],
			"ac": [
				{
					"ac": 17,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 18,
				"formula": "4d6 + 4"
			},
			"speed": {
				"walk": 0,
				"fly": 40
			},
			"str": 4,
			"dex": 16,
			"con": 13,
			"int": 5,
			"wis": 8,
			"cha": 11,
			"senses": [
				"darkvision 30 ft."
			],
			"passive": 9,
			"languages": [
				"Sylvan"
			],
			"cr": "1",
			"trait": [
				{
					"name": "Agile Flier",
					"entries": [
						"Opportunity attacks against the screaming devilkin have disadvantage while it is flying."
					]
				},
				{
					"name": "Ceaseless Screaming",
					"entries": [
						"Any creature other than a screaming devilkin that starts its turn within 30 feet of one or more screaming devilkins and can hear it must make a {@dc 10}",
						"Wisdom saving throw. On a failure the creature is {@condition incapacitated} until the start of its next turn. On a success, the creature suffers no effect."
					]
				},
				{
					"name": "Stunted Legs",
					"entries": [
						"The screaming devilkin has disadvantage on attack rolls and all attack rolls made against it gain advantage while the devilkin isn't flying."
					]
				}
			],
			"action": [
				{
					"name": "Barbed Tail",
					"entries": [
						"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"languageTags": [
				"S"
			],
			"damageTags": [
				"P"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"incapacitated"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Xill",
			"source": "MFF",
			"page": 21,
			"size": "M",
			"type": "monstrosity",
			"alignment": [
				"L",
				"E"
			],
			"ac": [
				{
					"ac": 16,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 33,
				"formula": "6d8 + 6"
			},
			"speed": {
				"walk": 40
			},
			"str": 14,
			"dex": 18,
			"con": 13,
			"int": 11,
			"wis": 14,
			"cha": 9,
			"skill": {
				"acrobatics": "+6",
				"athletics": "+4",
				"perception": "+4"
			},
			"senses": [
				"darkvision 60 ft."
			],
			"passive": 14,
			"languages": [
				"Common"
			],
			"cr": "3",
			"trait": [
				{
					"name": "Ethereal Jaunt",
					"entries": [
						"As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa."
					]
				},
				{
					"name": "Poison Stinger",
					"entries": [
						"The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a {@dc 11} Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but {@condition poisoned} for 1 hour, even after regaining hit points, and is {@condition paralyzed} while {@condition poisoned} this way."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"The xill makes four claw attacks."
					]
				},
				{
					"name": "Claw",
					"entries": [
						"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage."
					]
				}
			],
			"hasToken": true,
			"senseTags": [
				"D"
			],
			"actionTags": [
				"Multiattack"
			],
			"languageTags": [
				"C"
			],
			"damageTags": [
				"I",
				"P"
			],
			"miscTags": [
				"MW"
			],
			"conditionInflict": [
				"paralyzed",
				"poisoned"
			],
			"hasFluff": true,
			"hasFluffImages": true
		},
		{
			"name": "Ygorl, Lord of Entropy",
			"isNamedCreature": true,
			"source": "MFF",
			"page": 20,
			"size": "L",
			"type": "aberration",
			"alignment": [
				"C",
				"N"
			],
			"ac": [
				{
					"ac": 20,
					"from": [
						"natural armor"
					]
				}
			],
			"hp": {
				"average": 325,
				"formula": "26d10 + 182"
			},
			"speed": {
				"walk": 40,
				"climb": 40,
				"swim": 40
			},
			"str": 24,
			"dex": 18,
			"con": 24,
			"int": 20,
			"wis": 16,
			"cha": 26,
			"save": {
				"str": "+14",
				"con": "+14",
				"cha": "+15"
			},
			"skill": {
				"arcana": "+12",
				"deception": "+15",
				"intimidation": "+15",
				"persuasion": "+15"
			},
			"senses": [
				"truesight 120 ft."
			],
			"passive": 13,
			"resist": [
				"acid",
				"cold",
				"fire",
				"lightning",
				"thunder"
			],
			"immune": [
				"necrotic",
				"poison",
				{
					"immune": [
						"bludgeoning",
						"piercing",
						"slashing"
					],
					"note": "from nonmagical attacks",
					"cond": true
				}
			],
			"conditionImmune": [
				"charmed",
				"exhaustion",
				"frightened",
				"poisoned"
			],
			"languages": [
				"all",
				"telepathy 120 ft."
			],
			"cr": "23",
			"spellcasting": [
				{
					"name": "Innate Spellcasting",
					"headerEntries": [
						"Ygorl's innate spellcasting ability is Charisma (spell save {@dc 23}, {@hit 15} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
					],
					"will": [
						"{@spell blight}",
						"{@spell blink}",
						"{@spell chaos bolt|XGE}*",
						"{@spell detect magic}",
						"{@spell fly}",
						"{@spell shield}"
					],
					"daily": {
						"3e": [
							"{@spell circle of death}",
							"{@spell enervation|XGE}*",
							"{@spell symbol} (discord only)"
						],
						"2e": [
							"{@spell finger of death}",
							"{@spell harm}",
							"{@spell mental prison|XGE}*"
						],
						"1e": [
							"{@spell power word kill}",
							"{@spell power word stun}",
							"{@spell symbol} (death only)",
							"{@spell weird}"
						]
					},
					"footerEntries": [
						"* Spell from Xanathar's Guide to Everything"
					],
					"ability": "cha"
				}
			],
			"trait": [
				{
					"name": "Entropic Aura",
					"entries": [
						"Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 ({@damage 4d6}) necrotic damage."
					]
				},
				{
					"name": "Legendary Resistance (3/Day)",
					"entries": [
						"If Ygorl fails a saving throw, it can choose to succeed instead."
					]
				},
				{
					"name": "Magic Resistance",
					"entries": [
						"Ygorl has advantage on saving throws against spells and other magical effects."
					]
				}
			],
			"action": [
				{
					"name": "Multiattack",
					"entries": [
						"Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch."
					]
				},
				{
					"name": "Scythe",
					"entries": [
						"{@atk mw} {@hit 14} to hit, reach 10 ft., one creature. {@h}18 ({@damage 2d10 + 7}) slashing damage plus 19 ({@damage 3d12}) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a {@spell wish} spell."
					]
				},
				{
					"name": "Entropic Touch",
					"entries": [
						"{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) necrotic damage, and the target must succeed on a {@dc 22} Constitution saving throw or gain one level of {@condition exhaustion}."
					]
				},
				{
					"name": "Summon Slaadi (1/Day)",
					"entries": [
						"Ygorl summons {@dice 1d4 + 1} {@creature death slaad||death slaadi}. A summoned slaad appears in an unoccupied space within 60 feet of Ygorl, acts as an ally of Ygorl, and can't summon other slaadi. It remains for 1 minute, until it or Ygorl dies, or until Ygorl dismisses it as an action."
					]
				},
				{
					"name": "Teleport",
					"entries": [
						"Ygorl teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
					]
				}
			],
			"legendary": [
				{
					"name": "Scythe",
					"entries": [
						"Ygorl makes one attack with its scythe."
					]
				},
				{
					"name": "Teleport",
					"entries": [
						"Ygorl uses its Teleport action."
					]
				},
				{
					"name": "Call the Void (Costs 3 Actions)",
					"entries": [
						"Each creature that is not a construct or undead within 30 feet of Ygorl must make a {@dc 22} Constitution saving throw against the lord of entropy's attempt to unmake life, taking 42 ({@damage 12d6}) necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then regains a number of hit points equal to half the total damage taken by all affected creatures."
					]
				}
			],
			"hasToken": true,
			"traitTags": [
				"Legendary Resistances",
				"Magic Resistance"
			],
			"senseTags": [
				"U"
			],
			"actionTags": [
				"Multiattack",
				"Teleport"
			],
			"languageTags": [
				"TP",
				"XX"
			],
			"damageTags": [
				"N",
				"S"
			],
			"spellcastingTags": [
				"I"
			],
			"miscTags": [
				"MW",
				"RCH"
			],
			"conditionInflict": [
				"exhaustion"
			],
			"conditionInflictSpell": [
				"frightened",
				"incapacitated",
				"stunned",
				"unconscious"
			],
			"hasFluff": true,
			"hasFluffImages": true
		}
	]
}
